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Sep
9
comment How to handle a fair contest between PCs in Apocalypse World?
Okay. Help me improve my answer. What is it about the suggestions in this post that won't work to resolve your duel? Even if you don't like #2 as too deadly, what's wrong with #1 or #3?
Sep
9
comment How to handle a fair contest between PCs in Apocalypse World?
At the risk of saying something you already know, in Apocalypse World, choosing to go for a fair fight is likely to end up with both characters dying. Duels for honor are kind of romantic nonsense, and once characters start dealing damage for real, it gets ugly quick. As for the tug-of-war? Man, I'm not even sure that's a Move. AW and its offspring don't lend themselves to white-room combats.
Sep
5
comment Aspects implying Resistance/Immunity
There are a few good questions on this subject already: rpg.stackexchange.com/questions/12172/…, rpg.stackexchange.com/questions/45504/…, and rpg.stackexchange.com/questions/45504/… are good places to start.
Sep
5
comment what breaks using nWoD rules with classic WoD cosmology?
@Oxinabox: Yes, but explicitly so. Some of the difficulty in mixing cosmologies is expecting old words to mean the same things they once did. Awakening 2E is going to have explicit ways of handling rotes, magical styles, legacies and the like that will give more structure. (Evidence is based on the material being posted by the developer at the OPP web page.)
Sep
3
comment What version of WoD is this?
Yup — those are the Introductory Kits.
Aug
31
comment what breaks using nWoD rules with classic WoD cosmology?
Can you elaborate a little bit on which cosmologies you're hoping to keep? Caine, son of Adam, as progenitor of vampires will have a different impact than "The Triatic Powers are real and run things" or "the nature of reality bends with paradigm and will."
Aug
26
comment Porting a WoD werewolf to Pathfinder
Upvoted for Monte Cook. I think that MCWoD would be ideal for this guy — I think it keeps many of the themes of the World of Darkness that a Pathfinder game could bring out.
Aug
11
comment What are the major changes made to Vampire: The Masquerade for its 20th Anniversary edition?
@Flamma Noted, and added! Thanks.
Jul
27
comment Where are the rules for “magic” pools?
@xenoterracide Many things that are true under nwod have changed under GMC updates, but that's how you tagged it. :)
Jul
27
comment Where are the rules for “magic” pools?
@xenoterracide Do you have the book handy? There's a chart on page 99 of Requiem that lists that information.
Jul
23
comment Do players have to roll to discover an obvious aspect?
@monsterfurby Good stuff. I've edited my answer to address the latter issue.
Jul
23
comment Do players have to roll to discover an obvious aspect?
You might find this question helpful; it's not exactly yours, but it does add some insights that are relevant. Must a situation's obvious characteristics be explicitly made into aspects?
Jul
15
comment Why is the dice pool splitting handled the way it is?
If you don't like this method, you might prefer the new one they're putting in V:DA 20th. I've edited my answer to add it.
Jul
13
comment What do Professions do for a Hunter?
@xenoterracide You've basically got it, yeah — Professional Training gives you (at low ranks) free Contacts and more Specialties, reflecting someone who is "good at his/her job" more than simply high levels of skill might impart. It's an incentive to have characters with background and continuing lives.
Jul
13
comment What do Professions do for a Hunter?
Some useful information can be found in these discussions: rpg.stackexchange.com/questions/35793/… and rpg.stackexchange.com/questions/35792/…
Jul
2
comment Why is Magic so hard?
@Mu_ You're right; it isn't especially clear. But on page 150 it describes taking extra turns to complete a spell, with ST discretion about some effects taking hours (like changing the weather, for example.)
Jul
2
comment Why is Magic so hard?
It's also clarified in the new M20 Quick Start rules, which presumably will mirror those in M20: "Step Four – Results: The number of successes that you roll determines whether or not you succeed. If you fall short of your goal, you may roll again to get more successes. If you fail, the Effect fizzles out. And if you botch, bad things happen."
Jul
1
comment Why is Magic so hard?
The second. So long as you don't fail or botch, you can continue to roll and gather successes on a spellcasting roll as many times as you have dots in Arete.
Jul
1
comment Why is Magic so hard?
Also, if you want a game where this is not true, you could try Mage: The Awakening.
Jul
1
comment How to tackle heavy sphere redundancy?
That bullet in the brain is Vulgar Without Witnesses at best. Of course, that's presuming HAP, rather than HOP. :)