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Jun
19
revised A pen-and-paper RPG with a “Save Game” function (and how that works)?
focused the Q
Jun
15
comment A pen-and-paper RPG with a “Save Game” function (and how that works)?
Thanks for the kind answer, but, unfortunately, it doesn't answer my question. I know this is how it works. :) What I'm looking for, though, is to learn what systems have actual mechanics for saving and reloading any previous game state (not just the last one where a party stops at the end of a session), and, if any, what these mechanics are like. Sure, I know it's easy to do in any system by retconning and such -- but that's not actual rules.
Jun
14
asked A pen-and-paper RPG with a “Save Game” function (and how that works)?
Jun
12
awarded  Nice Answer
Jun
2
accepted Overcoming setting complexity paralysis as a GM
May
27
awarded  Popular Question
May
26
awarded  Popular Question
May
11
awarded  Popular Question
May
2
awarded  Popular Question
Apr
30
awarded  Popular Question
Apr
23
awarded  Notable Question
Apr
21
awarded  Popular Question
Apr
14
awarded  Constituent
Apr
7
awarded  Caucus
Mar
25
awarded  Popular Question
Mar
12
revised Can an Immovable Rod be carried in a Bag of Holding?
deleted 83 characters in body
Feb
17
revised Is Forgotten Realms the default setting in 5e?
Explained abbreviations
Feb
16
comment Is Forgotten Realms the default setting in 5e?
@GMJoe That would be cool indeed... but I'm not entirely sure it's as hopeless as you seem to think it is. :)
Feb
16
revised Is Forgotten Realms the default setting in 5e?
Added an update with a rather official-looking answer
Feb
16
awarded  Necromancer