| bio | website | |
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| visits | member for | 2 years, 8 months |
| seen | 12 mins ago | |
| stats | profile views | 799 |
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May 19 |
comment |
Working (unofficial) pen and paper rpg adaptation of Mass Effect? The world itself. I haven't been looking for a game with a "similar" feel, I've been curious whether there was an usable adaptation. (I've just accepted @mxyzplk's answer, for it pointed me to such a game, which satisfied my curiosity. :)) |
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May 19 |
accepted | Working (unofficial) pen and paper rpg adaptation of Mass Effect? |
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May 18 |
asked | Working (unofficial) pen and paper rpg adaptation of Mass Effect? |
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May 16 |
accepted | CoC's Sanity-like rules for the nWoD? |
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May 16 |
revised |
CoC's Sanity-like rules for the nWoD? Edited the title to make it more precise. |
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May 16 |
comment |
CoC's Sanity-like rules for the nWoD? I'd be interested in any available options but would prefer the first kind, I think. (Am considering adopting such a house rule, if there's a good one available.) |
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May 16 |
asked | CoC's Sanity-like rules for the nWoD? |
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May 12 |
accepted | collections of free online pregenerated wilderness maps? |
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May 12 |
accepted | List of (small northern US town) occupations? |
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May 12 |
comment |
List of (small northern US town) occupations? this is also an excellent answer (I've received only great ones here for this Q, fortunately), it's a pity we can't accept more than one. :-o thank you! |
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May 8 |
asked | List of (small northern US town) occupations? |
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May 8 |
accepted | PC characteristics overruling player intent |
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May 6 |
comment |
PC characteristics overruling player intent (for your second comment:) yes, that would be an option. though I'd look for a rule that intervenes only when the character attempts something that (strongly) violates their morality. |
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May 6 |
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PC characteristics overruling player intent Yes, I think you are, though I'd go for a bit more flexibility (would allow willpower spending to cancel this rule and so on.) :) |
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May 6 |
comment |
PC characteristics overruling player intent That's true, that many delude themselves into thinking that their group is up to it. However, we're not like that. We're rotating GMing (not the same story or system, but similar mindset), and when I'm a player, I myself do enjoy such challenges. (My latest character was an ex-bomb technician in CoC with a Dex of 6 and similarly very low other physical scores. The maddening fumbling was... really heroic in/by the end. :)) As for why we need tests for that: because discovering that you can't pull the trigger is sometimes more exciting (in horror games!) than deciding it for yourself.) |
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May 6 |
comment |
PC characteristics overruling player intent (In other words, it's for the fan of realistic horror gaming.) |
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May 6 |
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PC characteristics overruling player intent It's for that kind of player who also enjoys (for the challenge) playing a Dex 4 wheelchair-bound investigator in Call of Cthulhu (for example) who under life-threatening conditions (Deep Ones breaking into his fourth floor flat?) tries something highly unusual (escaping via the fire escape) and who also does enjoy dealing with the result of a failed roll. Even if that's bad for their character. (Obviously this is not something we'd want to introduce into a by default heroic DnD game, for example.) :) |
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May 6 |
comment |
PC characteristics overruling player intent Our group has a history of enjoying characters with limitations and accepting and playing out roll results. If everyone in the group is into this and it's not just the GM forcing this onto the players, it's fun. That way it's not more prescriptive than accepting that you rolled 4 for your dexterity (in Call of Cthulhu), for example, which could easily mean your PC's tied to a wheelchair... and you gladly accept that as an interesting challenge. It requires the same approach and mindset from all the party, true, otherwise it's bothersome... but that's true for all the rules, isn't it? |
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May 6 |
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PC characteristics overruling player intent I don't see any real difference between the two. Not everyone (not every PC) is capable of violence without hesitation (fortunately, I think.) Mental limitations are just as real and testing as physical ones. Btw if the PC was designed to be capable of violence, such a rule would not hold them back. Yet some players may and do enjoy building and playing PCs who do have qualms against certain acts. (Is John, your mid-age antiquarian investigator in Call of Cthulhu capable of gunning down threatening mafiosi without hesitation if he has a Thompson? He may be - if you invented his story so.) |
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May 6 |
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PC characteristics overruling player intent @mxyzplk: There's a good chance of that, yes. :) See, the primary reason why I asked this question is that I do not have all the books of the Storytelling series (far from it), hence I don't know whether they introduced something like this sometime, somewhere. |