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| visits | member for | 2 years, 8 months |
| seen | 35 mins ago | |
| stats | profile views | 803 |
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May 6 |
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PC characteristics overruling player intent Yes, I think you are, though I'd go for a bit more flexibility (would allow willpower spending to cancel this rule and so on.) :) |
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May 6 |
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PC characteristics overruling player intent That's true, that many delude themselves into thinking that their group is up to it. However, we're not like that. We're rotating GMing (not the same story or system, but similar mindset), and when I'm a player, I myself do enjoy such challenges. (My latest character was an ex-bomb technician in CoC with a Dex of 6 and similarly very low other physical scores. The maddening fumbling was... really heroic in/by the end. :)) As for why we need tests for that: because discovering that you can't pull the trigger is sometimes more exciting (in horror games!) than deciding it for yourself.) |
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May 6 |
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PC characteristics overruling player intent (In other words, it's for the fan of realistic horror gaming.) |
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May 6 |
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PC characteristics overruling player intent It's for that kind of player who also enjoys (for the challenge) playing a Dex 4 wheelchair-bound investigator in Call of Cthulhu (for example) who under life-threatening conditions (Deep Ones breaking into his fourth floor flat?) tries something highly unusual (escaping via the fire escape) and who also does enjoy dealing with the result of a failed roll. Even if that's bad for their character. (Obviously this is not something we'd want to introduce into a by default heroic DnD game, for example.) :) |
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May 6 |
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PC characteristics overruling player intent Our group has a history of enjoying characters with limitations and accepting and playing out roll results. If everyone in the group is into this and it's not just the GM forcing this onto the players, it's fun. That way it's not more prescriptive than accepting that you rolled 4 for your dexterity (in Call of Cthulhu), for example, which could easily mean your PC's tied to a wheelchair... and you gladly accept that as an interesting challenge. It requires the same approach and mindset from all the party, true, otherwise it's bothersome... but that's true for all the rules, isn't it? |
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May 6 |
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PC characteristics overruling player intent I don't see any real difference between the two. Not everyone (not every PC) is capable of violence without hesitation (fortunately, I think.) Mental limitations are just as real and testing as physical ones. Btw if the PC was designed to be capable of violence, such a rule would not hold them back. Yet some players may and do enjoy building and playing PCs who do have qualms against certain acts. (Is John, your mid-age antiquarian investigator in Call of Cthulhu capable of gunning down threatening mafiosi without hesitation if he has a Thompson? He may be - if you invented his story so.) |
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May 6 |
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PC characteristics overruling player intent @mxyzplk: There's a good chance of that, yes. :) See, the primary reason why I asked this question is that I do not have all the books of the Storytelling series (far from it), hence I don't know whether they introduced something like this sometime, somewhere. |
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May 6 |
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PC characteristics overruling player intent Imo tons of mechanics override player intentions, only for some reason in most rpgames they're focused very, very heavily on the physical traits, feats etc. Yup, you think you can hit that orc, and you intend to hit that orc. Roll for it. You intend to outdrink the drunkard in the bar. Roll for it... |
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May 6 |
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PC characteristics overruling player intent @Jon of All Trades: Playing out limitations imposed on the PCs by the rules is part of most rpgs, imo. Certain (n)WoD games (to stay with the question's system, but I could cite others too) already have such built in: think of the Rage/Frenzy of the werewolves, the Rötschrek of Vampires. (Not to mention that in-game physical tests are quite similar: You may think you can jump over the fence with Dex 2, but hey, let's give that a roll. You may think pulling the trigger is easy but hey, part of your brain says otherwise. Roll.) ...also, some even find challenges like this entertaining. :) |
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May 6 |
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PC characteristics overruling player intent @mxyzplk: Basically I'm looking for published, official material. If there's no such available, I'd gladly read already developed house rules. I did not want to imply that by this Q I wanted to start a "let's discuss and design a new rule here" thread. |
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May 6 |
revised |
PC characteristics overruling player intent added 29 characters in body |
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May 6 |
asked | PC characteristics overruling player intent |
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May 4 |
answered | How do I get the PCs to stop focusing on a red herring? |
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Apr 26 |
answered | Who created the idea of Experience Points? |
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Apr 20 |
accepted | How do I quicken / sum up larger (but not army-scale) d20/DnD3.x combat? |
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Apr 19 |
answered | Homebrew D&D with only 2 players (plus DM) |
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Apr 17 |
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How do I quicken / sum up larger (but not army-scale) d20/DnD3.x combat? Atm I'm looking for a D20 (3.x) specific answer (because that's what we're playing now) indeed, but Jug's also right, such solutions could also come in handy for many other dice rolling games. :) |
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Apr 17 |
asked | How do I quicken / sum up larger (but not army-scale) d20/DnD3.x combat? |
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Apr 13 |
accepted | Practices to mitigate player characters' conflicting agendas |
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Apr 6 |
awarded | Nice Question |