| bio | website | |
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| age | ||
| visits | member for | 2 years, 8 months |
| seen | 5 hours ago | |
| stats | profile views | 802 |
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Feb 5 |
revised |
Who took the Star Wars rpg license over from WotC in 2011? Tried to make the question "less localized, less 'news-like' in time." |
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Feb 4 |
asked | Who took the Star Wars rpg license over from WotC in 2011? |
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Jan 28 |
answered | What non-RPG hobbies are complementary to the RPG addiction? |
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Jan 27 |
asked | Engel metaplot summary? |
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Jan 26 |
answered | Can you ready a charge? |
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Jan 26 |
accepted | Optional rules to replace various XP costs in DnD3.5? |
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Jan 26 |
accepted | Is there a pen and paper rpg adaptation of Half Life? |
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Jan 26 |
comment |
Is there a pen and paper rpg adaptation of Half Life? even though this is not the kind of answer I asked for in the question (no specific rpg adaptation), I'm very, very tempted to accept it solely for bringing that book to my attention. (I'll have to buy it some day, hopefully soon.) ...but that would be unfair towards the others who answered. :-o anyway, thanks a real lot! |
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Jan 25 |
accepted | Resources containing practical, yet non-combat, non-adventuring D&D spells |
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Jan 24 |
comment |
Resources containing practical, yet non-combat, non-adventuring D&D spells We've played tons of various games over the years, and we found many to be way better than D&D indeed, at least in certain respects. (We did play ArM too. :)) However, playing D&D has a certain kind of unbeatable nostalgic feel (the first rpg we ever played ages ago!) that everyone in our group wished to... conjure again for a campaign. :) Of course this means that we have to deal with the design "flaws" (or "peculiarities", to be more friendly) of D&D our way - but we're happy to use some help (gained via answers here, for example) in that. |
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Jan 23 |
comment |
Resources containing practical, yet non-combat, non-adventuring D&D spells Knowing background details like these about your game worlds can add a lot of credibility and richness to your world, imo. I'm not going to turn our DnD into some kind of mass-scale society simulation (there are good computer games for that), but just think of the possible story ideas that can spring from such spells. (Like, if the queen and the infant dies during childbirth, heads gonna roll. If the gnolls kill the local priest who could avert drought, and famine strikes, weakening human defences, opening up communities to gnoll raids? If the newly built royal palace crumbles to dust? Etc.) |
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Jan 23 |
asked | Resources containing practical, yet non-combat, non-adventuring D&D spells |
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Jan 23 |
comment |
Magocracies and theocracies in Dnd? Accepted this as an answer, primarily but not exclusively because of its first paragraph. Thank you, and thank you everyone else participating for the interesting points and arguments raised. |
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Jan 23 |
accepted | Magocracies and theocracies in Dnd? |
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Jan 23 |
comment |
Magocracies and theocracies in Dnd? @AceCalhoon: True. Please see my (long winded) comments to mxyzplk's answer below, in which I try and cite non-combat related examples for why clerics and mages would have an immense impact and governing influence on the social, economic etc life of societies. |
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Jan 23 |
comment |
Magocracies and theocracies in Dnd? You started arguing in your answer, which was about questioning my question. (Remember, I wanted to get thorough and/or short but essential--not "just because"-- explanations of why mago- and/or theocracies are not the default govt. forms in basic DnD.) In your answer you did start a strongly worded, yet interesting "contra" argument, but of course I'll accept that you don't wish to take this discussion further than declaring my counter-arguments to your arguments "not sound", for your own undisclosed reasons. (That this is not a discussion forum is negated by your own having started arguing.) |
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Jan 23 |
comment |
Magocracies and theocracies in Dnd? Yep, some settings may be like this, but my question concerned itself with "generic" DnD, where mages and clerics don't seem so rare. |
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Jan 23 |
comment |
Magocracies and theocracies in Dnd? I guess the above contains a number of reasons why I think they would definitely be a dominant government type (but see my other comments to other answers as well about RW history and so on.) And yes, I do think these reasons have a lot to do with what makes governments work. Especially in the framework of DnD, with real magic (healing, disease control, food supply, water supply, disaster prediction-prevention, mass control, education, etc etc etc), real gods, real afterworlds. Think about it. |
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Jan 23 |
comment |
Magocracies and theocracies in Dnd? 3. This seems, pardon me, to be a bit narrow and unimaginative view. As if you were forgetting that all the other classes of DnD could be negative-stereotyped like this (and we're discussing DnD here), and I'm quite certain you wouldn't get a nice economy controlled by a bard, a monk, a fighter etc either. On the contrary: of the core classes, imo mages (primary attribute: Int) and clerics (primary attribute: Wis) are the most likely to be able to run a society smoothly. Your implied view of these classes as ultra-narrow minded maniacs is... well, rather strange. |
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Jan 23 |
comment |
Magocracies and theocracies in Dnd? The most intelligent/wise people live long enough (especially with tangible powers listed above, under my point 1) to outmaneuver physically-socially-intellectually-etc a simply more charismatic/strong/dexterous but less clever opponent. In DnD: Sure, the lich reports to a bard. Or a high priest of Hextor. ;) |