21,200 reputation
234135
bio website
location
age
visits member for 3 years, 11 months
seen 6 hours ago

Mar
16
comment Are there statistics of the more played games?
Related questions (both mine, both rather unsuccessful): List of top fantasy RPGs and Average gaming time and session frequency
Mar
15
asked Games based on Eclipse Phase's world and/or system
Mar
15
comment Modern or future polar horror adventure
Yes, it does, thanks. The answer is still too broad for me as I've been hoping for something more like BtMoM, a focused piece. (The EP supplements seem great but cover way too much besides cold climate environments.) Anyway, it's not a bad answer, and I'll accept if noone comes up with a more specific one.
Mar
15
comment Modern or future polar horror adventure
I'm not exactly looking for a game/system here. What I'm trying to find is a pre-written adventure (for any suitable game) - like Chaosium's Beyond the Mountains of Madness (see the Q) - that details the technology, hazards and personnel typically found in such a polar setting.
Mar
15
asked Modern or future polar horror adventure
Mar
10
comment What are the main factors to consider when a PC gains a major airport in V:tM?
A definite +1 for "Owning is not controlling." Exercise too much direct control, and you risk breaching the Masquerade. An airport depends on tons of outside factors not controlled by its owner: land and air transportation companies (who own and fly the actual planes), fuel suppliers, state and town supervision and services etc - and most of these will be controlled by vampiric and other supernatural powers way above those playing in even a metropolis. Botch a step and you're up against a Justicar... or worse. It's like owning a horse racing venue where the horses & jockeys belong to the mobs.
Mar
10
comment What are the main factors to consider when a PC gains a major airport in V:tM?
Quite an interesting question, especially as it differs rather strongly from my usual take on the (n)WoD. It seems like you're into a strategic & management game (that reminds me of board games and city simulation computer games) instead of the "personal horror" path that focuses on story, and, consequently, on those aspects of such a management issue that come to play a serious, meaningful and relevant part in the actual plot - one or two airport-specific issues per session.
Mar
4
revised How do I avoid clichés while improvising?
meaning fix :)
Mar
3
answered How do I avoid clichés while improvising?
Mar
1
comment Metafictional Lovecraft in a Call of Cthulhu campaign
I've just been pointed (via a different route) to a certain, similarly metafictional comic "Lovecraft is Missing". The first few pages seem really interesting and nicely done. I'll have to try and read the whole thing someday soon.
Feb
28
comment Metafictional Lovecraft in a Call of Cthulhu campaign
No (but the Amazon reviews don't really seem to favor it.)
Feb
28
awarded  Nice Answer
Feb
28
awarded  Necromancer
Feb
28
comment When will the next edition of Call of Cthulhu arrive?
@Graham See my more recent answer as well, please.
Feb
28
answered When will the next edition of Call of Cthulhu arrive?
Feb
28
asked Metafictional Lovecraft in a Call of Cthulhu campaign
Feb
25
awarded  Nice Question
Feb
25
answered Rulesets to make magic more unpredictable and dangerous?
Feb
25
comment Rulesets to make magic more unpredictable and dangerous?
Check these two questions and their answers, I think you may find them useful: Is there a system for modeling insanity in d20 3.5? and Introduce CoC d20's spell costs into DnD3.x
Feb
23
awarded  Enlightened