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Are you sure I am who you think I am? ;)


Dec
10
comment What kind of SF horror does Eclipse Phase lend itself to?
@GMJoe No, it doesn't, and you're wrong about that. The aim of this Q was to get a concise summary that could easily be referenced (and that would spare new users the hassle of having to read through tons of material.) "Assume I'm Darth Vader" doesn't mean I'm literally Darth Vader, and it reveals practically nothing about the depth of my knowledge about Darth Vader. -.-
Dec
2
comment Is it legally okay to blog a D&D 5e story (actual play)
@Lilienthal I (the OP) have definitely NOT started such a blog yet. The whole point of my Q was to learn in_advance whether it would be okay, and avoid any problems (by NOT starting a blog if it's not officially okay.) I am NOT infringing on WotC copyright (nor or anyone else's.) I have no idea what led you to believe and state the contrary.
Nov
29
comment Is it legally okay to blog a D&D 5e story (actual play)
Hi Randall, I've upvoted your convincing and thorough answer, and thank you for it. I'd like to point out though that my primary concern is the relatively unknown legal waters (at least to me) of the current 5th edition. I suppose I'd have no qualms about starting a blog about our 3.5 (or d6 SW, Cthulhu, Savage Worlds, etc) adventures, as I've seen, as you mention, countless examples for such both in writing and on video. 5th ed. though... I'm not sure how protective WotC is of it at the moment. Logic would indeed dictate that the more buzz the better sales - but who knows? :) Thanks again.
Nov
7
comment Can I use Fabricate to make a Keen weapon?
@Miniman You're welcome. :)
Nov
7
comment Can I use Fabricate to make a Keen weapon?
@waxeagle Sure. The A here said (before Miniman's edit), however, that "The only published material we have that includes magical weapons", and omitted the Basic Rules, which random readers may find useful. With the edit, these comments can be deleted though, I think. :)
Oct
7
comment Ordinary people and magic in D&D5
@SevenSidedDie I'm not sure the Realms tag would be entirely appropriate, since the PHB itself doesn't say, as far as I can remember, that its default setting is the FR. On the other hand, I'm not asking for a functional analysis of the rules either. I'm asking for an educated reading primarily of the fluff accompanying the rules, supported by hard evidence in the rules. The golden mean or something. :)
Oct
7
comment Ordinary people and magic in D&D5
@waxeagle I've updated my Q to be a bit more specific.
Oct
7
comment Ordinary people and magic in D&D5
@waxeagle Sure, it is heavily dependent on the setting. However, the PHB itself has a rather strongly implied setting -- a "generic D&D world" that can be inferred from the races' and classes' descriptions, from the equipment lists, from the skills, feats, spells, etc. I know it's just a skeleton to build your custom "frankensteinian" fantasy flesh upon... what I'm looking for here is the most generic flesh that fits on those bones, though. Not "AB normal" (Eberron, Athas), simply "normal", to quote a movie classic. :)
Oct
1
comment How much should PCs be paid?
As I've mentioned, it's in the Barsaive Campaign Set, which has only two books: the Explorer's Guide and the Gamemaster's Book - the info should be there in one of these. :)
Sep
22
comment How unbalancing are additional talents?
Ok, thanks for the explanation. (Wouldn't raising the starting level solve your problems, though? Aren't introductory levels supposed to reflect the apprentice stage? Like Luke in A New Hope, for example?)
Sep
22
comment How unbalancing are additional talents?
Just out of curiosity, if you have no working knowledge / experience with the system as designed, why are you intent on tweaking (and possibly breaking) it? If I were you, I'd run a few sessions (at least) following the official rules and make up my mind based on how those go. I'm not saying you're wrong, of course, since it's your game (though it's a risky move), am really just curious. :)
Sep
13
comment An nWoD mage adding/removing a supernatural template?
Thank you! Seems like just what I've been looking for.
Sep
12
comment Aerial combat in 3.5e
Not an exact duplicate imo, but quite similar to Are there any established rules for flying in combat for D&D 3.x or d20 Modern?
Sep
12
comment Are there any established rules for flying in combat for D&D 3.x or d20 Modern?
@C.Ross In general I agree with the discouragement of link only answers. However, in certain cases links - especially links to detailed articles about certain rules on massive sites of large companies - are simply better... and would be legally problematic to sum up or paraphrase without leaving out truly important details the OP is/was interested in. This is a question and answer from '11, mind you - and while the links had to be updated (once, in no less than three years), it is still unlikely that Wizards would up and completely erase their archives.
Aug
24
comment Overcoming setting complexity paralysis as a GM
It's nice of you to have warned them. I'll check their site in a more secure environment then. (It's not you I'm not trusting. :) It's the unknown factor(s) in their workings that I remain cautious of.)
Aug
24
comment Is a kineticist immortal?
@JanHudec The question has a link to the exact rule in its first paragraph. I think you must have missed that. (Err, the color of the links of the site could be a bit more distinct indeed.)
Aug
24
comment Overcoming setting complexity paralysis as a GM
Ok, thanks. I know (the bare minimum about) how certificates and these discrepancies work, yet I tend to shy away from sites with such misconfigurations. Just like my browser, I'm rather paranoid about things like that, especially with sites I've never seen before. :)
Aug
24
comment Is a kineticist immortal?
@JanHudec Not necessarily. The rule says "If you are within 30 feet of an open flame..." I wouldn't take it for granted that there will always be the next nearest fire within 30 feet. Especially if your opponent already knows about your little trick (has done his research thoroughly.) ;)
Aug
24
comment Overcoming setting complexity paralysis as a GM
This is excellent. The precise instructions are cool, and the "Be envious of the GMs..." part is brilliant. Thank you. However, when I tried to visit the site you linked, my browser has given me a warning saying "You attempted to reach www.story-games.com, but instead you actually reached a server identifying itself as *.gridserver.com. (...)" Have you encountered the same, or is this a very recent problem?
Aug
24
comment Overcoming setting complexity paralysis as a GM
@gatherer818 I'm not really talking about build options (guns, armor, various wares, traits, whatever.) :) I'm talking about the internal workings of a setting, primarily. Adding or leaving out yet another gun doesn't matter. Not knowing what, for example, the extraterritoriality of the megacorps really means likely matters more (unless you're playing a shoot'em up, which is nice, but you could play that in any system, it won't really be Shadowrun without the fluff.) And maybe SR5 hasn't detailed that yet, but it's there in the novels and previous rulebooks... and it moves the whole SR world.