4,278 reputation
1848
bio website rjbs.manxome.org
location Bethlehem, PA
age 35
visits member for 3 years, 8 months
seen 39 mins ago

I write computer software for a living, mostly in Perl. I give away lots of it. Share and enjoy!

In my spare time, I tell my daughter stories about Batman, read books, watch movies, play video games, and try desperately to play D&D even though nobody I know wants to.


May
26
comment What is the purpose of old-school D&D class level limitations?
Thanks for the answer. I thought I would just comment that this humanocentric argument (though not its relation to class level limits) is also found in the 1E AD&D DMG p21.
May
26
accepted What is the purpose of old-school D&D class level limitations?
May
25
comment What is the purpose of old-school D&D class level limitations?
Your comment about unlimited thief levels and half-orcs having no assassin limit instead is correct. This is one of the things that confused me, too. Why thieves? Weird.
May
25
awarded  Nice Question
May
24
revised What are the most important differences for a 1st Edition AD&D Dungeon Master learning to run D&D 4E?
make the example HP numbers accurate, to show the closer to 1:1 ratio between them
May
23
accepted How do you plan Savage Worlds combats based on PC ability?
May
22
revised Overview of D&D retro-clones
typo fix; also replace codesigned with co-designed to reduce ambiguity
May
22
revised history-of-gaming wiki excerpt
added 194 characters in body
May
22
suggested suggested edit on history-of-gaming tag wiki excerpt
May
22
wiki created history-of-gaming excerpt
May
22
asked What is the purpose of old-school D&D class level limitations?
May
19
awarded  Self-Learner
May
19
comment How do you plan Savage Worlds combats based on PC ability?
...and now I find this post saying, "btw, orcs are way tougher than you think": peginc.com/forum/viewtopic.php?p=68729#68729
May
19
answered How do you plan Savage Worlds combats based on PC ability?
May
19
comment How do you plan Savage Worlds combats based on PC ability?
Thanks. I actually do plan to use a much more real-life-like setting, in which combat is meant to be avoided. This was very much a "let's see how combat works." When I do want to have a climactic battle, though, I want to make sure it doesn't devolve to a ping-fest -- so your advice is appreciated.
May
19
comment How do you plan Savage Worlds combats based on PC ability?
Yeah. This was totally a throwaway combat to see how the Wild Card would play differently -- a fact which also suggests it should've been of the same genera as the other orcs!
May
19
revised How do you plan Savage Worlds combats based on PC ability?
tiny formatting tweak
May
19
asked How do you plan Savage Worlds combats based on PC ability?
May
17
comment How do you handle large scale exploration?
While looking for another article by the Alexandrian today, I stumbled across his articles about node-based design, which are very similar to what I wrote above, and well, well worth reading.
May
13
answered Can a thrown weapon be picked up?