| bio | website | |
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| location | ||
| age | ||
| visits | member for | 2 years, 8 months |
| seen | yesterday | |
| stats | profile views | 60 |
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Aug 19 |
answered | How can I resolve dangerous journeys without playing out every battle in detail? |
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Aug 5 |
answered | How can a party with no healers return a character from the unconscious/dying condition? |
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Jul 25 |
answered | How do I handle astral security? |
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Jun 13 |
comment |
How does Shadowrun 4 differ from the previous editions - from an Actual Play viewpoint? RMorrisey - If something requires TN4, and you're doing it entirely untrained, then it isn't "easy"! The point is in 3E the GM could rule that something requires TN3 when defaulting to an attribute if that's what seemed sensible. In 4E, you cannot require less than one success at TN5. I agree that there was a problem in 3E with a tiny bit of skill being worse than none; that was silly. In 4E, there is the opposite problem that all the skill you can take only makes you twice as good as having no skill whatsoever. 4E works well for tasks of moderate difficulty, 3E for very hard or easy. |
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May 26 |
comment |
What happens when a monster that has swallowed a PC is transformed via Slimy Transmutation? @Wilerson - Slimy Transmutation is affecting who-knows-how-many creatures--all sorts of internal parasites, bacteria (if they exist in the game world), a gullet of little fish that have been swallowed, ticks attached to the outside, etc.. If you are a parasite or a meal, you effectively count as part of the creature. |
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May 26 |
answered | What do temporary hitpoints represent, and how to roleplay them? |
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May 26 |
answered | What happens when a monster that has swallowed a PC is transformed via Slimy Transmutation? |
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May 24 |
revised |
How could towns restrain a magic user? added 2 characters in body; added 231 characters in body |
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May 23 |
answered | How could towns restrain a magic user? |
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May 21 |
comment |
Is there a tool to make custom character sheets? Someone could write a really nice character sheet package for LaTeX. I'm not aware that anyone has, though. |
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May 10 |
comment |
How do I increase resistance to drain? Just as an aside--when SR4 changed the dice mechanics, they also made it a lot harder to avoid drain at least occasionally. I'm not sure the designers fully intended things to be this way, but nonetheless your options are fairly limited in SR4 even for easy summons. Perhaps try to do your summoning whenever possible at times when you can recover from drain? |
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May 6 |
answered | What would you pick as the “four elements” of mind? |
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May 5 |
answered | Explain why Ubiquity doesn't have an asymmetrical bell curve like most dice pool systems? |
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Apr 26 |
revised |
Suggestions for decreasing metagaming and increasing player immersion? added 34 characters in body |
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Apr 26 |
answered | How to deal with broken combos? |
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Apr 26 |
comment |
Suggestions for decreasing metagaming and increasing player immersion? If the simulation is good, the players can largely forget about it and focus on the story. If it's bad, then either (1) the mechanics will cause something crazy to happen, or (2) the players will realize the mechanics can make something crazy happen that benefits them, and will do it (or at least will spend a lot of effort looking). |
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Apr 26 |
answered | Suggestions for decreasing metagaming and increasing player immersion? |
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Apr 22 |
answered | How to maximize the opportunities of roleplaying military rank in a PC group, while minimizing the limitations on the players |
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Apr 17 |
comment |
Systems with a dice mechanic that handles very easy and very difficult tasks Agreed, but it still doesn't scale well for cases where there are many distinguishable levels of ability (e.g. Olympic archer through to kid with a bent piece of wood and a string). It also makes epic dice an incredibly valuable commodity--if you can manage to get one at a lower skill level, you have a 50% chance of beating anyone who has no such dice! |
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Apr 17 |
comment |
Systems with a dice mechanic that handles very easy and very difficult tasks @Mark Booth - You could also say that dice pool systems encourage the player to improve their probability and statistics, thus providing a valuable learning experience that translates beyond gaming. (Historically, people I've played with have taken this attitude. And have had no trouble after a while understanding how dice pools translate to difficulty.) |