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Jan
14
revised How can I estimate difficulty in a FATE based game?
added 492 characters in body
Jan
14
comment How can I estimate difficulty in a FATE based game?
If you consider them in the same vein as regular characters, giving them the same number of FP as their skill cap would be appropriate. Of course, with many characters to play, it becomes tedious. A good compromise is using a pool of fate points that refreshes every scene instead of waiting for a refresh, shared between all NPC's at the scene. For the pool size, the same number that player characters refresh at (a fixed 5 FP for Diaspora) works for most cases.
Jan
14
answered How can I estimate difficulty in a FATE based game?
Jan
12
reviewed Reopen What do you do when there's nothing to do in combat?
Jan
12
reviewed Close Is the information gained from a knowledge check fallible?
Jan
8
answered How can/should I convince my players to use magic other than Rotes?
Jan
7
reviewed Close Good RPG System/Game/style for just a single DM and single Player?
Jan
7
reviewed Close Did piracy problems bring down White Wolf?
Jan
7
reviewed Approve Diaspora two handed melee weapon
Jan
7
revised Diaspora two handed melee weapon
added 381 characters in body
Jan
7
answered Diaspora two handed melee weapon
Dec
27
revised How to model an absolute condition in Fate?
added 2773 characters in body
Dec
24
reviewed Close Is there a list of optimised characters for D&D 3e?
Dec
24
revised Creating (Aspect) Advantages in Conflicts
added 15 characters in body
Dec
24
comment Creating (Aspect) Advantages in Conflicts
@wraith I guess you take every word in there very seriously, so I'll fix it for you so that it doesn't sound so strict.
Dec
24
comment The mechanics of Aspects on weapons/armor?
No, they are subject to the same rules as any other aspect. Use fate points to compel or invoke, unless you just created them, in which case, you can invoke once for free but compels always need a fate point
Dec
24
comment Creating (Aspect) Advantages in Conflicts
Technically, you can invoke it to give your defense a +2, which is practically the same result.
Dec
24
answered The mechanics of Aspects on weapons/armor?
Dec
24
comment Creating (Aspect) Advantages in Conflicts
One good thing about Fate and friends is that nothing is a hard and fast rule. It is meant to be tweaked, so I say why not…
Dec
23
comment Creating (Aspect) Advantages in Conflicts
Yes but it's practically pointless to use a fate point or a free invoke before you know you'd need it, right? BTW, compels are a bit different. They don't modify your action. They say it never takes place, and something (or nothing) else happens instead.