| bio | website | merttorun.com |
|---|---|---|
| location | Istanbul, Turkey | |
| age | 37 | |
| visits | member for | 2 years, 8 months |
| seen | yesterday | |
| stats | profile views | 102 |
More about me: Twitter • Github • LinkedIn
Currently busy producing Edgerunner RPG, the offspring of cyberpunk-2020 and fate. I'd appreciate any form of feedback you can give. Please visit and read the game and keep up with developments through the Edgerunner blog, Facebook and Google+.
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Nov 17 |
comment |
What kind of goals are valid in Social Combat in the Dresden Files? What's the story time you assumed for each exchange? Social combat sounds awkward if you match exchanges to every sentence spoken in a dialogue. It sounds much better when each exchange represents a whole subject matter. |
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Nov 16 |
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What kind of goals are valid in Social Combat in the Dresden Files? Remember that you invoke aspects after you roll the dice. The first thing a roll tells you is a baseline degree of success or failure, and that generates a basic story. If the player doesn't like that, she can invoke aspects by offering an alternative story, and if it makes sense, then her version becomes true. |
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Nov 16 |
answered | What kind of goals are valid in Social Combat in the Dresden Files? |
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Nov 10 |
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How should one-word “commands” work in languages other than English? Yes, I agree that perfect consistency is just impossible. I'm just looking for something a bit more consistent than "one word". Something that defines the intent in a better way. |
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Nov 9 |
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How should one-word “commands” work in languages other than English? Ok, point taken. How about if we call it "a verb without an explicit object" ? I'm just trying to arrive at a more consistent description and I think we agree that "one word" doesn't really fit that bill. Right? |
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Nov 9 |
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How should one-word “commands” work in languages other than English? What I mean is probably defined as a bare verb, without any additional semantics, even if it consists of multiple words. Maybe I should rephrase the answer. |
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Nov 9 |
revised |
How should one-word “commands” work in languages other than English? formatting |
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Nov 9 |
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Using Pathfinder's variant “Wounds and Vigor” rules Welcome Josh. It would be better if you can rephrase your question in a way that encourages specific answers, rather than a discussion. Stackexchange sites aren't very good with discussion type questions. |
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Nov 9 |
revised |
What is the reasonable limit to a Declaration? formatting |
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Nov 8 |
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Guide to writing an RPG - Examples inline or at the end? I think this is a complex issue involving many disciplines. I suggest you ask writers, graphic designers and UX experts for their very valuable advice. I also think that this is off topic here. |
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Nov 8 |
answered | What is the reasonable limit to a Declaration? |
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Nov 8 |
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Must compels be negative in FATE? @d7, point taken. I just wanted to emphasize that explicit compels are good for giving the story a twist. |
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Nov 8 |
awarded | Enlightened |
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Nov 8 |
awarded | Nice Answer |
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Nov 7 |
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How should one-word “commands” work in languages other than English? Although I'd agree that this correctly represents the inevitable bias that choice of language introduces, I'd also say that the definition of the spell can be improved to be more consistent across languages. |
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Nov 7 |
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How should one-word “commands” work in languages other than English? Trust me, I speak a couple more languages of different groups, know a bit about some others, and the dictionary definition of a verb is the same, although how a verb is represented varies widely. |
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Nov 3 |
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How should one-word “commands” work in languages other than English? How about "exhume", a single word verb that automatically involves soil, or "cut", a verb that may be misunderstood in many different ways? You'll probably never get it to be 100% consistent across languages but you may increase consistency with a one verb rule that excludes nouns, even compounded ones. |
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Nov 3 |
answered | How should one-word “commands” work in languages other than English? |
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Nov 3 |
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Must compels be negative in FATE? It probably makes the lone cop a scene aspect that can be used for other creative purposes. Think of it as a method to place an optional aspect on the scene. |
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Nov 3 |
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Must compels be negative in FATE? Don't know if this one makes sense but here's another suggestion, just thinking aloud: Make a declaration as the referee, to place an aspect Lone cop on the scene. Give yourself a reasonable target number and call for compels before you roll. If anybody is uncomfortable with the cop, then they can try to compel using an aspect already on the scene, and buy it off. |