9,838 reputation
12161
bio website merttorun.com
location Istanbul, Turkey
age 39
visits member for 4 years, 9 months
seen 3 hours ago

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Currently busy producing Edgerunner RPG, the offspring of and . I'd appreciate any form of feedback you can give. Please visit and read the game and keep up with developments through the Edgerunner blog, Facebook and Google+.


Aug
22
revised Random dungeon/adventure generation system
style fix, linkup, and edited title to remove superlative
Aug
22
answered Why is attacking from higher ground an advantage?
Aug
21
awarded  Good Answer
Aug
13
comment Mini Six: How many skill dice can you spend on specialisations?
Based on my knowledge of Mini Six and West End Star Wars, your interpretation is perfectly fine, and so is your house rule (I used something similar for WESW)
Aug
13
comment In FATE, can action descriptions be revised after die rolls to apply aspects?
It is a modified version of the approach presented in Diaspora (narration, dice and more narration), one that I have tested and found to be useful in Diaspora and my own game, Edgerunner. Hope it helps :)
Aug
12
answered In FATE, can action descriptions be revised after die rolls to apply aspects?
Aug
8
comment Mini Six: How can I avoid the “dodge” skill tax?
Yep, a skill like Athletics or Acrobatics should help to calculate Dodge if you want a cinematic feel. For a more realistic and gritty game, it could be Tactics or Firearms to imply that you don't actually dodge the bullets but just avoid being shot at properly in the first place.
Aug
7
answered Mini Six: How can I avoid the “dodge” skill tax?
Aug
3
revised How would society adjust if use of fire is reserved for the elite?
fixed a spelling error
Aug
3
comment Expand the numeric scale of Strands of Fate
I'd argue that once you get the hang of using aspects and fate points, you may well play the game without skill levels and dice, and have more fun at it :)
Aug
2
comment Expand the numeric scale of Strands of Fate
Why do you want to do that?
Jun
27
comment How long does True Shapeshifting take in Dresden Files?
asi.org/adb/05/sts-to-the-moon.html
Jun
27
revised How do environmental conditions and scene aspects stack in FATE?
edited tags
Jun
27
comment How do environmental conditions and scene aspects stack in FATE?
Every FATE implementation is somehow different and I can't say any of them is wrong. It's a matter of playing style. It just happens that SM's aren't my style :) In a prolonged encounter, I would not keep the same guy rolling stealth. I'd have him roll once and keep the result throughout the encounter, and using that as a base, I'd let him invoke aspects to modify it whenever the need arises.
Jun
27
comment How long does True Shapeshifting take in Dresden Files?
If they haven't made their proper research, also inform them that the shuttle isn't designed to go beyond low earth orbit. A trip to the moon would require a gargantuan fuel tank many times bigger than the one it is currently carrying. And once there, it has no means to land, and no means to start a trip back home. It's a fun endeavor though :D
Jun
27
revised How do environmental conditions and scene aspects stack in FATE?
Rant
Jun
27
answered How do environmental conditions and scene aspects stack in FATE?
May
7
revised Is Diaspora suitable for forum play by post?
edited tags
Apr
24
revised How can I quickly get a player back into a session after their character dies?
deleted 3 characters in body
Apr
23
revised Wiki engine for D&D
link up