8,236 reputation
11550
bio website merttorun.com
location Istanbul, Turkey
age 39
visits member for 4 years, 2 months
seen 1 hour ago

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Currently busy producing Edgerunner RPG, the offspring of and . I'd appreciate any form of feedback you can give. Please visit and read the game and keep up with developments through the Edgerunner blog, Facebook and Google+.


Dec
16
answered How can you find a balance between effective/optimised characters and creative characters?
Dec
15
revised What happens when an undead character is “Taken Out”
deleted 66 characters in body
Dec
15
comment What happens when an undead character is “Taken Out”
Good point. Fixing now.
Dec
15
comment How does using The Sight work?
Guaranteed doom is not fun to play. Give them hope, however slight it may be, and it will be worthwhile.
Dec
15
revised What happens when an undead character is “Taken Out”
reference
Dec
15
revised What happens when an undead character is “Taken Out”
edited tags
Dec
15
answered What happens when an undead character is “Taken Out”
Dec
15
comment Dice Notation - Dice that start at 0
are you talking about anydice?
Dec
14
comment Finding time to play
+1 for pushing maintenance between games
Dec
14
revised Why would I hire you?
formatting
Dec
13
revised When would PCs choose to walk instead of ride?
cruel addition
Dec
13
answered How do I help create story around the table without writing it?
Dec
12
revised Can Force Grip rules be applied to an AT-ST?
retagging. there are no experts in rules lawyering.
Dec
11
comment An RPG with less emphasis on 'acting'
@RobLang what I meant was it did not devolve into acting or anything else with three newbies. It retained its tactical+storytelling characteristics, although the storytelling part took a while to get going.
Dec
11
comment An RPG with less emphasis on 'acting'
@Pureferret, thanks. If you ever want to try some day, I recommend reading Diaspora first. It is more streamlined than the others, so it's a good starting point.
Dec
10
comment An RPG with less emphasis on 'acting'
@RobLang, I just came back from a great intro session with three newbie players, two of which had never played any RPG before, and the third, twelve years old. These total newbies built their own world, and played the first session within a few hours. What I have seen is, FATE is harder on players with some traditional RPG experience. They have a hard time accepting that they are not their characters, and the first objective is to make a good story, rather than defeat something. It is even harder on GM's who have a tough time letting go of the total control they had on the world they created.
Dec
10
comment An RPG with less emphasis on 'acting'
@Pureferret, the main difference is that the game encourages a player vs character duality. You do not play in-character, but control your character's fate. Sort of like your character's personal GM. You are as a player, encouraged to put your character in situations that he wouldn't deliberately walk into. You may be aware of things your character isn't. You have power to shape and define the world just like a GM (but in a restricted fashion)
Dec
10
answered An RPG with less emphasis on 'acting'
Dec
10
revised Group social issues when roleplaying as the opposite gender
added another duplicate link
Dec
9
revised What campaign wiki - or other collaborative tool - has these features?
formatting