10,035 reputation
12162
bio website merttorun.com
location Istanbul, Turkey
age 39
visits member for 4 years, 11 months
seen 8 hours ago

More about me: TwitterGithubLinkedIn

Currently busy producing Edgerunner RPG, the offspring of and . I'd appreciate any form of feedback you can give. Please visit and read the game and keep up with developments through the Edgerunner blog, Facebook and Google+.


Apr
14
awarded  Enlightened
Apr
14
awarded  Nice Answer
Apr
9
reviewed Approve darklands tag wiki excerpt
Apr
8
comment What happens if I concede a fight to someone who only wants me dead?
Consider that refusing a concession is also risky for an opponent. He could also find himself on the bad side of things. It is always wiser to accept something that's acceptable. The dice may roll either way, and a previously refused opponent may become less merciful then
Apr
8
answered How to make extremely lethal stories in Fate
Apr
8
answered What happens if I concede a fight to someone who only wants me dead?
Apr
6
answered How to distinguish and quantify zone aspects in Fate Core
Apr
3
revised Do advantages in Fate Core just “wear off?”
Reduced to Fate Core terminology since the question is now clarified as such
Apr
2
answered Do advantages in Fate Core just “wear off?”
Apr
2
comment Looking for an RPG portraying dogfights and fighter pilots
Well, not directly, but I appropriated some of its features (including dogfights) for another Fate game. I think it counts for what you are asking for. Little time to write now but I will update my answer later.
Mar
28
revised Looking for an RPG portraying dogfights and fighter pilots
`flight` would be an irrelevant tag, and the `combat` tag is for combat mechanics of specific systems. Tags are not keywords.
Mar
28
answered Looking for an RPG portraying dogfights and fighter pilots
Mar
17
awarded  Enlightened
Mar
17
awarded  Nice Answer
Mar
17
answered Are fate points assigned per player or per character?
Mar
17
comment How to bring a player to not exclusively rely on his rote spells?
@Phil, just did that, thanks
Mar
17
revised How to bring a player to not exclusively rely on his rote spells?
incorporating comments into answer
Mar
17
comment How to bring a player to not exclusively rely on his rote spells?
@thedarkwanderer, I agree. It should flow naturally from the story, not as a punishment for minmaxing.
Mar
17
comment How to bring a player to not exclusively rely on his rote spells?
And it helps if you yourself shed the combat/utility distinction. Conflict is conflict. Mechanically it makes little difference whether weapons or words are involved.
Mar
17
comment How to bring a player to not exclusively rely on his rote spells?
Do hit them where they are not prepared. It will make them think twice before minmaxing like that. All rote and no ritual makes Harry a dull boy. They will either evolve their characters to better handle varied cases or make better characters after their current one dies a slow agonizing death from that powerful ancient curse.