9,480 reputation
12059
bio website merttorun.com
location Istanbul, Turkey
age 39
visits member for 4 years, 7 months
seen 6 hours ago

More about me: TwitterGithubLinkedIn

Currently busy producing Edgerunner RPG, the offspring of and . I'd appreciate any form of feedback you can give. Please visit and read the game and keep up with developments through the Edgerunner blog, Facebook and Google+.


Dec
15
revised How do the Injury and Death mechanics work (Flow Chart)
rolled back to a previous revision
Dec
11
answered Recommend a web-based narrative RPG
Dec
9
answered How do I set the Difficulty of a Create an Advantage that represents readying for combat?
Dec
7
revised Can multiple people attempt to heal the same consequence in Fate Core?
edited tags
Dec
7
answered Can multiple people attempt to heal the same consequence in Fate Core?
Nov
24
awarded  Nice Answer
Nov
16
reviewed Leave Open How to hire freelance writers for my self-published RPG who will adhere to my canon?
Nov
15
comment Why is burying yourself not such a great plan?
Or they kill his friends and don't dig him out, which could be worse.
Nov
14
reviewed Approve dragon-age-rpg tag wiki
Nov
14
reviewed Leave Open Could a lvl 1 drow disguise their race from party for lengthy period of time?
Nov
14
reviewed Approve dragon-age-rpg tag wiki excerpt
Nov
14
reviewed Approve dragon-age-rpg tag wiki
Nov
13
answered How do I narrate a Called Shot to the head?
Nov
13
comment How do I help create story around the table without writing it?
@DCShannon I see your point. What I propose is something to drive the story when you get stuck, to nudge things towards a conclusion. If the story flows and concludes naturally, so be it. IMHO no rules ever trump in-fiction common sense.
Nov
12
comment How do I help create story around the table without writing it?
Isn't all fiction artificial by definition? Can you explain what you mean by artificial?
Nov
9
reviewed Close Use of Technology at the Tabletop
Nov
9
reviewed Leave Open Game design question. What systems should I look at to see how hit points as a resource impacts gameplay?
Nov
7
revised How do I make Puzzle Bosses more interesting than a Knowledge Check or tedious pre-research?
added 38 characters in body
Nov
7
comment How do I make Puzzle Bosses more interesting than a Knowledge Check or tedious pre-research?
Somewhat. I'm saying, the discovery of such weaknesses (given or earned) should come before the confrontation, not during it.
Nov
7
answered How do I make Puzzle Bosses more interesting than a Knowledge Check or tedious pre-research?