8,066 reputation
11550
bio website merttorun.com
location Istanbul, Turkey
age 39
visits member for 4 years, 1 month
seen 32 mins ago

More about me: TwitterGithubLinkedIn

Currently busy producing Edgerunner RPG, the offspring of and . I'd appreciate any form of feedback you can give. Please visit and read the game and keep up with developments through the Edgerunner blog, Facebook and Google+.


Nov
7
comment What are the most common design problems found in games based in levels and classes?
This sounds like a too-broad list/opinion/discussion question. Can you narrow it down a bit?
Nov
2
revised How to handle character death in adventures with save-or-dies
tag cleanup, tags are not keywords
Nov
2
comment How to communicate to the players that an encounter can be solved also through diplomacy?
They may even win by their sword, but it sure is costlier than talking it out. Just make sure that cost is quite significant, whatever that may mean.
Oct
27
comment How do I balance game interactions between a giant mecha that can level cities and its pilot?
Here's a nice inspiration approach that may work: Infantry well-equipped enough to deal with mecha: youtube.com/watch?v=caiIamHIzBY
Oct
27
answered What role-playing games don't feature experience?
Oct
22
revised Understanding aspects in combat
Clarified compels, highlighted answers.
Oct
22
comment Understanding aspects in combat
Check out the last sentence in this chapter, "any player can propose a compel on his or her own character for free", which is, they ask for it, not do it themselves. More like, "Hey GM, I have this blinded aspect on me, so why don't you gimme a fate point and I'll spend this exchange just bonking around instead of trying to get rid of the darkmantle.", where the GM may reply "yeah, cool here's your FP", or "nope, just do what you will".
Oct
21
answered Understanding aspects in combat
Oct
16
revised How do I know when aspects are “hidden” from my players?
edited tags
Oct
16
comment Shame him into not shooting: multiple stress tracks in a single conflict
@BESW that's the Dresden take on blocks. May be different elsewhere.
Oct
7
answered What can I use in place of Fudge Dice?
Oct
3
answered A player feels there is no character progression
Oct
2
answered Designing challenging combats for Mythic PC
Oct
2
reviewed Close Lighting in Combat: The Mechanics?
Oct
1
answered What can I use in place of Fudge Dice?
Sep
17
awarded  Enlightened
Sep
13
comment Playing Fate with competitive players
@SevenSidedDie, the ones I have understand that something is wrong when I don't reject any of their optimizations :)
Sep
10
awarded  Nice Answer
Sep
9
comment Playing Fate with competitive players
@Dakeyras, character optimization is already a futile endeavor in Fate. It's in how you play, not how you make them.
Sep
9
answered Playing Fate with competitive players