8,318 reputation
11552
bio website merttorun.com
location Istanbul, Turkey
age 39
visits member for 4 years, 3 months
seen 11 hours ago

More about me: TwitterGithubLinkedIn

Currently busy producing Edgerunner RPG, the offspring of and . I'd appreciate any form of feedback you can give. Please visit and read the game and keep up with developments through the Edgerunner blog, Facebook and Google+.


Apr
19
reviewed Close How to add and use a luck stat?
Apr
19
reviewed Close Bringing the Realism
Apr
19
reviewed Close How can I create more compelling villains?
Apr
19
reviewed Approve Shapeshifter Villain travelling with Party
Apr
9
comment Spaceship Combat in Fate Core
+1 for modeling torpedoes as Advantage+Attack
Apr
1
awarded  Nice Answer
Mar
21
reviewed Leave Open Gain the Enchantment Property from Both Implements and Weapons?
Feb
20
comment What approaches are there to lessen or eliminate reliance upon dice in an RPG?
Thanks @Julix. I assumed that the need for eliminating dice came from the idea of reducing roll-playing in favor of role playing and storytelling. I had this system in mind for a while and I just used the question as an excuse to write it down. Wondering if anyone tried this or something similar after 3+ years :)
Dec
6
awarded  Nice Answer
Nov
30
answered Adding and balancing a new Stress Track?
Nov
17
revised Pathfinder druid animal companions damage
added 68 characters in body; edited title
Nov
16
reviewed Leave Open Tips for running a campaign in a lawful-evil setting which still feels heroic
Nov
12
answered What can I use in place of Fudge Dice?
Nov
7
comment What are the most common design problems found in games based in levels and classes?
This sounds like a too-broad list/opinion/discussion question. Can you narrow it down a bit?
Nov
2
revised How to handle character death in adventures with save-or-dies
tag cleanup, tags are not keywords
Nov
2
comment How to communicate to the players that an encounter can be solved also through diplomacy?
They may even win by their sword, but it sure is costlier than talking it out. Just make sure that cost is quite significant, whatever that may mean.
Oct
27
comment How do I balance game interactions between a giant mecha that can level cities and its pilot?
Here's a nice inspiration approach that may work: Infantry well-equipped enough to deal with mecha: youtube.com/watch?v=caiIamHIzBY
Oct
27
answered What role-playing games don't feature experience?
Oct
22
revised Understanding aspects in combat
Clarified compels, highlighted answers.
Oct
22
comment Understanding aspects in combat
Check out the last sentence in this chapter, "any player can propose a compel on his or her own character for free", which is, they ask for it, not do it themselves. More like, "Hey GM, I have this blinded aspect on me, so why don't you gimme a fate point and I'll spend this exchange just bonking around instead of trying to get rid of the darkmantle.", where the GM may reply "yeah, cool here's your FP", or "nope, just do what you will".