| bio | website | merttorun.com |
|---|---|---|
| location | Istanbul, Turkey | |
| age | 37 | |
| visits | member for | 2 years, 8 months |
| seen | 2 days ago | |
| stats | profile views | 102 |
More about me: Twitter • Github • LinkedIn
Currently busy producing Edgerunner RPG, the offspring of cyberpunk-2020 and fate. I'd appreciate any form of feedback you can give. Please visit and read the game and keep up with developments through the Edgerunner blog, Facebook and Google+.
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Dec 4 |
revised |
Ambient Sounds (not music!) removed unrelated details - not a forum |
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Dec 4 |
revised |
Ambient Sounds (not music!) added 439 characters in body |
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Dec 4 |
answered | Ambient Sounds (not music!) |
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Dec 3 |
reviewed | Reviewed Understanding minimal casting cost for area spells with high spell level? |
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Dec 3 |
reviewed | Reviewed Balance between planning and improvising |
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Dec 3 |
comment |
Balance between planning and improvising Welcome to the site Tjeerd, as I said in my comment in the question, this is an opinion based answer, answering the question asking for opinion. Please revise your answer once Aroldo fixes his question. |
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Dec 3 |
comment |
Balance between planning and improvising Welcome to the site Aroldo. Subjective questions like this one are a delicate matter in stackexchange sites. It is hard to get definite and clear answers to such questions. I'd suggest you read the FAQ and the blog post "Good subjective, bad subjective" and then revise your question to be more specific about the kind of balance you're seeking. Remember, this format isn't good for polling for ideas or opinion. You'd get higher quality answers if you asked about how to achieve the balance you want |
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Nov 26 |
reviewed | Reviewed Traveller: Faster character creation? |
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Nov 26 |
awarded | Nice Answer |
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Nov 26 |
revised |
How does “failure” work in Dungeon World? How does it move the story forward? added 522 characters in body |
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Nov 26 |
answered | How does “failure” work in Dungeon World? How does it move the story forward? |
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Nov 13 |
revised |
Wraiths across multiple games edited tags |
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Nov 6 |
comment |
How to manage incomparable movement speeds in combat? By the way, that maximum speed is Mach 25 at sea level. A 70kg non aerodynamic object moving at that speed would be subject to tremendous forces, and it would wreak havoc :) |
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Nov 6 |
comment |
How to manage incomparable movement speeds in combat? One question: He can move up to 25 km/turn but can he accelerate to that speed in a single turn? If his acceleration is limited, that should change things a lot. |
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Nov 2 |
revised |
Working (unofficial) pen and paper rpg adaptation of Mass Effect? The tag is just fine |
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Oct 29 |
reviewed | Looks Good Quick Draw / Quick Sheath Items? |
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Oct 29 |
reviewed | Reviewed Reducing Preparation time for Gumshoe GMs |
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Oct 29 |
reviewed | Reviewed Introduce CoC d20's spell costs into DnD3.x |
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Oct 29 |
reviewed | Reviewed Quick Draw / Quick Sheath Items? |
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Oct 29 |
revised |
Repercussions to DM-mandated limit on books allowable for characters? edited tags |