9,480 reputation
12059
bio website merttorun.com
location Istanbul, Turkey
age 39
visits member for 4 years, 7 months
seen 41 mins ago

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Currently busy producing Edgerunner RPG, the offspring of and . I'd appreciate any form of feedback you can give. Please visit and read the game and keep up with developments through the Edgerunner blog, Facebook and Google+.


1d
comment Can you put high-power aspects on starting characters in Fate Core?
I'd compel "Fastest man alive" during a sex scene :D
Apr
8
comment What happens if I concede a fight to someone who only wants me dead?
Consider that refusing a concession is also risky for an opponent. He could also find himself on the bad side of things. It is always wiser to accept something that's acceptable. The dice may roll either way, and a previously refused opponent may become less merciful then
Apr
2
comment Looking for an RPG portraying dogfights and fighter pilots
Well, not directly, but I appropriated some of its features (including dogfights) for another Fate game. I think it counts for what you are asking for. Little time to write now but I will update my answer later.
Mar
29
comment Looking for an RPG portraying dogfights and fighter pilots
That's right, I need to elaborate on experience. Little time now, edit coming soon.
Mar
17
comment How to bring a player to not exclusively rely on his rote spells?
@Phil, just did that, thanks
Mar
17
comment How to bring a player to not exclusively rely on his rote spells?
@thedarkwanderer, I agree. It should flow naturally from the story, not as a punishment for minmaxing.
Mar
17
comment How to bring a player to not exclusively rely on his rote spells?
And it helps if you yourself shed the combat/utility distinction. Conflict is conflict. Mechanically it makes little difference whether weapons or words are involved.
Mar
17
comment How to bring a player to not exclusively rely on his rote spells?
Do hit them where they are not prepared. It will make them think twice before minmaxing like that. All rote and no ritual makes Harry a dull boy. They will either evolve their characters to better handle varied cases or make better characters after their current one dies a slow agonizing death from that powerful ancient curse.
Feb
23
comment How to prevent players from using guns in a particular combat?
@Adeptus you're right. I need to edit :)
Feb
8
comment Is there a class-and-level system that encourages horizontal character development?
I think you will like that it's possible to gain moves from other classes' playbooks.
Dec
15
comment How do the Injury and Death mechanics work (Flow Chart)
@bennyboy, it's still best practice to leave the question as a question rather than a pointer to the meta discussion. Here is the link to the related meta. I rolled it back to its last "question-like" state.
Nov
15
comment Why is burying yourself not such a great plan?
Or they kill his friends and don't dig him out, which could be worse.
Nov
13
comment How do I help create story around the table without writing it?
@DCShannon I see your point. What I propose is something to drive the story when you get stuck, to nudge things towards a conclusion. If the story flows and concludes naturally, so be it. IMHO no rules ever trump in-fiction common sense.
Nov
12
comment How do I help create story around the table without writing it?
Isn't all fiction artificial by definition? Can you explain what you mean by artificial?
Nov
7
comment How do I make Puzzle Bosses more interesting than a Knowledge Check or tedious pre-research?
Somewhat. I'm saying, the discovery of such weaknesses (given or earned) should come before the confrontation, not during it.
Oct
29
comment Active Opposition with Free-Form Professions in Fate
Yes, the difficulty is the guard's "Guard" profession rating, plus the aspects invoked on his behalf.
Oct
27
comment Is it a bad idea to steal characters from other media?
It becomes plagiarism only if you refuse to acknowledge the source/inspiration and claim it to be entirely your own creation. It becomes uncreative only if you take everything as-is without adding anything of your own devising.
Oct
11
comment Pathfinder to Dungeon World Conversion
Why don't you take this discussion to the chatroom?
Sep
30
comment In what ways can I make my character Huge without changing his form?
Food. Lots of food. Especially carbs and protein. Dumplings in chicken broth work best. Favored by sumo wrestlers. :D
Sep
10
comment How to handle a fair contest between PCs in Apocalypse World?
I tend to think that acting first and triggering the first move are different things in AW. Triggering the first move is not a direct advantage because it also brings risk of failure, which means that the player rolling the move could get hurt as a result. Maybe you could implicitly make sure that's the case as MC, so that triggering the first move becomes a strategic decision rather than a sure way of winning the duel.