233 reputation
15
bio website
location
age
visits member for 2 years, 1 month
seen 16 hours ago

Oct
8
comment How can a DM run D&D 4e combat as theater of the mind rather than a grid?
@SevenSidedDie It means that we have come into possession of a large collection of DnD 4e books, and since the group is trying to be frugal people are not interested in purchasing books for a different system at this time.
Sep
27
comment How can a DM run D&D 4e combat as theater of the mind rather than a grid?
Nothing on the table is correct. The Acquisitions Inc session from PAX (youtube.com/watch?v=S8Ra1ecLhtI) is the kind of thing I had in mind--all combat described narratively and imagined rather than using a grid, miniatures, etc.
Sep
15
comment How do the print D&D Rules Compendium and the DDI Compendium compare?
What I am trying to find out is what content is provided in each source, since the descriptions I have been able to find don't provide a ton of detail. It looks like there's information in D&DI that is not in the print version, but it's unclear if the D&DI product includes everything in the print version or if the print version has content that is not reproduced in the online version.
Sep
15
comment How do the print D&D Rules Compendium and the DDI Compendium compare?
Can you clarify what you mean by the main game rules? I think I understand what is in the online Compendium, but not what is in the print version. As a concrete question, yesterday I was creating a Pixie Rogue. I was trying to look up what feats this character could take (from PHB1, 2, and Heroes of the Feyweld), looking for the rules on combat advantage, and comparing stats on things like "Charge with Streak of Light feat" vs. Rogue's Sly Flourish at-will power. It sounds like print would have charge and combat advantage but online would have the specific powers/feats.
Nov
11
comment Magic college default skill in GURPS
I'm thinking about GURPS 4e in particular, but if there's any GURPS system answer I can probably make it work.