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comment Did I overstep my power as DM?
@Jason_c_o I said nothing about killing characters by arbitrary DM's decisions. I talked more about their players decisions. Also I didn't say to never acknowledge the dice. I said not to kill a character only because of bad luck.
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comment When should a GM roll behind the GM Screen?
@OpaCitiZen I recommended not to roll because I generally only make meaningful rolls. So, if one is not meaningful because you are going to fudge the result, it's better it's not done. In your specific example, not rolling can cause perjudicial effect on your player, so you make the roll because it's meaningful. It depends on the GM style how to resolve that specific situation, so I provided two alternatives, but rolling and ignoring the inconvenient resul doesn't seem fair to me. That way players can always suspect on any hidden roll. Ok, if that work for you, but personally i'm against.
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comment When should a GM roll behind the GM Screen?
@OpaCitiZen in both cases you are railroading. The difference is that in my approach you are being sincere to your players, and being truthful should be a value on itself. Even if you warn your players you will cheat sometimes (which is better than not warning them), you are discrediting yourself and your players won't never know which hidden roll they can trust. In your example you could rule that he survived after the damage roll, or you could even offer your player to choose between direct unconsciousness or rolling a damage that could result in death.
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answered When should a GM roll behind the GM Screen?
Apr
15
revised Location generation system?
changed gm-techniques tag for tools
Apr
14
comment Can GMs play as well as direct?
I think that if the question was about rotating GMs it would be very different (and I have read severals) and it would mention the detail that someone else would be GM. The same thing about participating on other campaigns. The last question about "separate roles" (no "separate persons") makes it more apparent to me. But it's only my view and my opinion and I'm not saying I'm smarter than all of you. If 5 of you think it's unclear, let's wait for more detail... to mark it as a duplicate.
Apr
13
comment Can GMs play as well as direct?
@BESW I don't think AlchemistLord is asking for the thousands of RPGs or the different GM/player configurations. He is someone who have never played RPGs and wants to know a very simple thing: can or can't he play as a player aswell as a GM? I don't see anything unclear on the question. Actually I think it's trivially straightforward.
Apr
12
comment Where does the Transform Vampires/Werewolves into lawn furniture rote come from?
After reading your answer (thanks) I figure that the Werewolf thing had no special reason, but was a derivation of the vampire story. Still a very powerful mage could do the thing if he has the appropriate spheres, I guess, but I also think that the number of successes can be ridicule.
Apr
11
reviewed Approve suggested edit on How do I create a great fantasy villain?
Apr
10
comment Where does the Transform Vampires/Werewolves into lawn furniture rote come from?
Now I remember I read that article on the Book of Shadows. I forgot. But I had the impression that the article was using a reference instead of making up the effect.
Apr
10
awarded  Popular Question
Apr
10
awarded  Nice Question
Apr
9
asked Where does the Transform Vampires/Werewolves into lawn furniture rote come from?
Apr
8
awarded  Nice Answer
Apr
8
answered How can I avoid focusing too much on one player character?
Apr
7
comment How can I plan, prepare, and enforce an episodic structure?
@SevenSidedDie I see. I recognize I am not used to the dungeons style RPGs.
Apr
7
comment How can I plan, prepare, and enforce an episodic structure?
@DaveSherohman True. Quite a waste of work of designing it, but maybe it feels more real and more free. Still, PCs need a reason to stop, and it can seem quite forced if there is always a guardian, a curse, or something that forces them go back. Maybe removing the ability to rest on a dungeon could provide that necessity of return.
Apr
7
comment How can I plan, prepare, and enforce an episodic structure?
Are megadungeons inalienable? I ask because the first things that comes to my mind when you are looking for a "return to base" dynamic are small dungeons (if dungeons are necessary). Designing a megadungeon that can be solved in one single session would be like wanting to see all Lord of the Rings movies in 2 hours. Fast forward would be the only way.
Apr
7
comment How can I plan, prepare, and enforce an episodic structure?
Good answer. But IMO the questioner would need some pieces to be better explained. '"you need to choose a game that allows you to do that"' What are those games and what makes them episodic friendly (apart from an agile combat system)?
Apr
5
answered How can I encourage my players to give me plot hooks?