| bio | website | abisso.org |
|---|---|---|
| location | Italy | |
| age | 28 | |
| visits | member for | 6 months |
| seen | Feb 25 at 13:43 | |
| stats | profile views | 0 |
- ruby lover
- IPv6 supporter
- C# developer
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Nov 13 |
comment |
How to manage incomparable movement speeds in combat? You are right, all our party is barely human. Concerning the last paragraph: If I act first I can move/attack/move out of any melee range. If I'm not the first, and I'm in range a PNG can attack me. But my GM said that I had to perform some obscure acrobatics check to escape an engaged fight. |
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Nov 12 |
awarded | Scholar |
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Nov 12 |
accepted | How to manage incomparable movement speeds in combat? |
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Nov 12 |
comment |
How to manage incomparable movement speeds in combat? I've checked the rulebook and it allows you to split the movement in order to move/attack/move. The only requirement is that the total moved lenght is <= 1/4 of total movement. |
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Nov 6 |
awarded | Nice Question |
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Nov 6 |
revised |
How to manage incomparable movement speeds in combat? some details about the question in comments |
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Nov 6 |
awarded | Supporter |
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Nov 6 |
awarded | Editor |
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Nov 6 |
revised |
How to manage incomparable movement speeds in combat? fixed typo |
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Nov 6 |
comment |
How to manage incomparable movement speeds in combat? @Nigralbus yes he can but it's unrelated to the speed movement. |
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Nov 6 |
comment |
How to manage incomparable movement speeds in combat? Thank you @Sardathrion. The turn is 3 seconds. He will surely break the speed of sound. |
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Nov 6 |
awarded | Student |
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Nov 6 |
asked | How to manage incomparable movement speeds in combat? |
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Oct 26 |
awarded | Autobiographer |