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May
20
answered How does Phasing interact with the Z-axis?
May
16
answered What are the best ways to utilize Wisdom and Charisma?
Apr
29
answered How can I make my carrying mission interesting
Apr
26
comment How To Divide Up Loot?
+1 for the "Let the players play!" vibe. Too many of the other answers here give the impression that the GM's role is to control the game. To augment a bit, if the characters are embarrassed by their performance, but the players aren't experienced enough to see how the game mechanics of these items could help them, or if the players are embarrassed by their character's lack of prowess, then educate them out-of-game. And if the imbalance makes their encounters harder, they'll look for solutions. The "deux-ex" approach is probably too heavy-handed.
Apr
17
answered How does a DM correct the balance after accidentally giving the players too much gold?
Mar
20
comment Why “roll for initiative” in Pathfinder?
+1 for mentioning the monsters. Nothing quite so entertaining in a round-by-round initiative game than the collective wince of a party who've just been told the monsters go first this round...
Mar
4
answered Troglodytes, kobolds, and dragons, living together
Feb
27
answered How to handle spell components in AD&D 1st edition
Feb
8
answered Can I Coup de Grace and/or make a death attack with a touch spell?
Jan
7
answered How does D&D Vancian magic make sense in-game?
Jan
3
answered A system for tactical magic duels with low handling time?
Dec
17
awarded  Supporter
Dec
17
answered How should a neutral character focused on balance be presented?
Nov
30
awarded  Teacher
Nov
30
answered How can I balance an enemy that my players might encounter at different levels?