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Apr
1
comment How do we tell our new GM that we don't like some elements of his campaign?
Good answer. When delivering this kind of news, I use LCS. "L" Here's what we Like about what you're doing. "C" here's some Concerns we have. "S" here are our Suggestions for how we can all have more fun.
Mar
31
comment The Mysteries of AD&D 1e Initiative
The advantages of acting and reacting tend to balance out somewhat, although in more brutal versions like AD&D 1e winning initiative is better than losing it. Sure the reactor has greater knowledge by the time they finally act, but first they've got to survive the actions of the one who won the inititive. As for contradictions, planning an action, then changing your tactics because of what someone else did isn't a contradiction, it's combat. Think of this less as a chess game and more like a snowball fight...
Feb
27
comment Storytelling with lie detection
In addition to uncomfortable and obvious, you might add "socially unacceptable" or even down-right illegal in some cultures, perhaps lumped in with mind-reading and charms.
Feb
19
comment How I figure what dice I need to attain a certain curve?
Just in case your "Related" list didn't pull this one up, you can also check out this post: rpg.stackexchange.com/questions/15971/…
Feb
3
comment What reason would there be for a ruler to forgo having himself resurrected?
Not a RAW element, but something else to keep in mind is that, wealth and social class differences aside, large groups tend to be ruled by "one of their own". Once you've become something radically different, you're facing increased pressures of rebellion as it gives dissidents a strong foundation in which to anchor the underpinnings of a revolt. Now you could take that as a reason not to go this route, or just fold it into your plot hooks...
Feb
3
comment Coming up with a numbering system for an 'omni-die'
Not sure how much more fiddling this needs, but I noticed that you can reduce it to only 4 faces with 2 pairs if you replace row 5 with (1 5 5 5) and row 13 with (1 1 5 1), and replace row 6 with (2 2 6 2) and row 14 with (2 6 6 6).
Jan
31
comment Am I handling Natural Weapons incorrectly?
@ KRyan I confess, the bulk of my experience stops at 3.5. Hadn't seen the Natural Attacks table with the Secondary/Primary listings. Thx for the head's up.
Jan
16
comment Useless Opportunities in Cortex-Plus
Sorry, to clarify, you can create a "stepped-up" resource on the fly, but as near as I can tell, not step up an existing resource.
Jan
16
comment Useless Opportunities in Cortex-Plus
Technically, in Heroic you can activate a Watcher-rolled opportunity to step up an existing asset or create a resource on the fly (page OM12), but there's no rule in the basic rulebook for stepping up a resource in this way.
Nov
18
comment How can I have non-Euclidean dungeons in non-magic settings?
For more about operating on the inside of a spinning cylinder, look for the novel "Rendevous with Rama" and any associated on-line dialogs you may find about it. Here's a 3-d rendering on YouTube: google.com/…
Nov
7
comment Superhero Game System
You might check out this post as well: rpg.stackexchange.com/questions/13199/…. It was a bit more specific in its requirements, but the answers cover a lot of systems and give some good synopses of them.
Oct
31
comment How can market price of magic items be calculated from crafting price?
@SevenSidedDie Am AFB, but I seem to recall a 10x rule for magic items in 1E or 2E when they used to give XP vaules in the magic items tables, but not $ figures. IIRC, the sell value was nominally 10x the XP value. Perhaps that's what you're remembering?
Oct
30
comment How can I play dumb?
+1 realized why this struck a chord with me: it sounds like the Gungans from Star Wars Episode 1.
Sep
11
comment Difference in basing damage on degree of success compared to a separate roll
There are also systems where you choose your to hit and damage dice from the same pool, so that you actually trade off between spending your "good" dice on either success or damage. It adds a bit of tactical risk to constructing your result after the roll, which some people enjoy. It also gives you opportunities for interesting situations like "I'll sacrifice effectiveness of this attack because (for whatever reason) I just need to make contact", or "Because my opponent is large and slow but heavily armored, I don't have to worry so much about hitting, but I've got to make it count."
Sep
4
comment My friends and I are new to RPGs and need a system I can DM and they can pick up. Suggestions?
Not really an answer, so I'll just comment here, but once you've identified a couple of likely RPGs, you might take a look on YouTube for a recording of a live play session. There are many out there showing groups playing various versions of different games. Watching some of these may "prime the pump" for you and your group on what some typical RPG actions are for players and GMs throughout a session, and how the role-playing and mechanics interact in a given game system.
Aug
23
comment What inspired the D&D version of the Rakshasa?
On a related note, I find it particularly interesting that the "cat people" part of the description seems to be an artifact of the illustrations. The AD&D1 MM only calls them "evil spirits encased in flesh" and shows a picture of a robed tiger smoking a pipe by way of example. AD&D2 MC said they "appear as humanoid creatures with the bodily features of various beasts (most commonly tigers and apes)" and showed a tiger wearing a turban. In the D&D 3.5 MM, they look "like a humanoid tiger garbed in expensive clothes". Finally, in 4.0, they "all share common traits, namely their feline heads..."
Aug
8
comment Looking for a game that does not need anything but character sheets
Sorry, sometimes my topology background peeks through. Won't happen again... ;-)
Jul
22
comment Are there any game systems whose shtick is that the PCs have dragon companions?
Yes, but you can still buy copies of the basic game in hardcopy from Amazon, and from local retailers, as well as the Civil War supplement. And there's a fair amount of fan-made source material floating around, despite the short run, including some fantasy genre hacks.
Jul
19
comment Are there any game systems whose shtick is that the PCs have dragon companions?
Absolutely. It manifests as a collection of additional powers on each character's sheet, so it's tailorable for each character's specific dragon.
Jul
2
comment A game where death is permanent?
Or, to generalize 4. a bit, there are still ways to bring back the long dead, or the very, very dead, but they are rare, wildly expensive, time consuming, etc. Examples include: quests, sacrifice of some powerful magic item to empower a rare ritual, BIG fees to uncomfortably shady churches... Keep the pressure of dying on by making it harder or more costly to find a loophole each time.