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Aug
21
comment How do you encourage group decisions over individual actions?
And depending on the situation and the system, if Player 1's actions required a move, since you've moved into a melee paradigm between the two, Player 2 might get to employ whatever Attack of Opportunity rules you have to stop Player 1's movement and force them to engage Player 2 first...
Jul
22
comment Does the Sleep spell use current or maximum hit points?
I assume unconscious creatures are ignored because they're not awake, which may or may not have anything to do with their hit points. Remember, 0 hit points makes you unconscious, but being unconscious doesn't mean you have 0 hit points. You may just be sleeping...
Jul
11
comment How to design and determine CR of a respawning horde encounter?
All I can hear in the back of my head is "Elf shot the food!"
May
8
comment What would be the weight of the Tome of the Unicorn?
Yeah, although I suspect there's little practical difference between a half-ton book and a one ton book. Plus if it's got less than a dozen pages you're gonna need a friend to help you turn them...
May
8
comment What would be the weight of the Tome of the Unicorn?
@SevenSidedDie Sorry, but in the link, you've typed "squared", not "cubed". Not to mention the fact that, online calculators aside, it's 3 ft by 2 ft by 4 inches, so it's well under 1 cubic meter.
May
8
comment What would be the weight of the Tome of the Unicorn?
Wow, tough day for the math, I guess. 3,456 cubic inches is actually 56633 cubic cm, putting the weight more in the 680 kg to 900 kg range.
Apr
22
comment Can flanking become irrelevant due to creature sizes?
And the I guess changing their positions would follow the same restrictions as though they were moving in the spaces around the target, with the exception that they're not restricted by the occupants of those squares, although I suppose they'd subject themselves to AoO from those creatures as they moved. Of course, if you stuff too many little creatures into this model, I suspect it'll come apart in your hands. ;-) At that point, anybody in the mix who has an ally is probably flanking everybody else...
Apr
1
comment How do we tell our new GM that we don't like some elements of his campaign?
Good answer. When delivering this kind of news, I use LCS. "L" Here's what we Like about what you're doing. "C" here's some Concerns we have. "S" here are our Suggestions for how we can all have more fun.
Feb
27
comment Storytelling with lie detection
In addition to uncomfortable and obvious, you might add "socially unacceptable" or even down-right illegal in some cultures, perhaps lumped in with mind-reading and charms.
Feb
19
comment How I figure what dice I need to attain a certain curve?
Just in case your "Related" list didn't pull this one up, you can also check out this post: rpg.stackexchange.com/questions/15971/…
Feb
3
comment Coming up with a numbering system for an 'omni-die'
Not sure how much more fiddling this needs, but I noticed that you can reduce it to only 4 faces with 2 pairs if you replace row 5 with (1 5 5 5) and row 13 with (1 1 5 1), and replace row 6 with (2 2 6 2) and row 14 with (2 6 6 6).
Jan
31
comment Am I handling Natural Weapons incorrectly?
@ KRyan I confess, the bulk of my experience stops at 3.5. Hadn't seen the Natural Attacks table with the Secondary/Primary listings. Thx for the head's up.
Jan
16
comment Useless Opportunities in Cortex-Plus
Sorry, to clarify, you can create a "stepped-up" resource on the fly, but as near as I can tell, not step up an existing resource.
Jan
16
comment Useless Opportunities in Cortex-Plus
Technically, in Heroic you can activate a Watcher-rolled opportunity to step up an existing asset or create a resource on the fly (page OM12), but there's no rule in the basic rulebook for stepping up a resource in this way.
Nov
18
comment How can I have non-Euclidean dungeons in non-magic settings?
For more about operating on the inside of a spinning cylinder, look for the novel "Rendevous with Rama" and any associated on-line dialogs you may find about it. Here's a 3-d rendering on YouTube: google.com/…
Nov
7
comment Superhero Game System
You might check out this post as well: rpg.stackexchange.com/questions/13199/…. It was a bit more specific in its requirements, but the answers cover a lot of systems and give some good synopses of them.
Oct
31
comment How can market price of magic items be calculated from crafting price?
@SevenSidedDie Am AFB, but I seem to recall a 10x rule for magic items in 1E or 2E when they used to give XP vaules in the magic items tables, but not $ figures. IIRC, the sell value was nominally 10x the XP value. Perhaps that's what you're remembering?
Oct
30
comment How can I play dumb?
+1 realized why this struck a chord with me: it sounds like the Gungans from Star Wars Episode 1.
Sep
11
comment Difference in basing damage on degree of success compared to a separate roll
There are also systems where you choose your to hit and damage dice from the same pool, so that you actually trade off between spending your "good" dice on either success or damage. It adds a bit of tactical risk to constructing your result after the roll, which some people enjoy. It also gives you opportunities for interesting situations like "I'll sacrifice effectiveness of this attack because (for whatever reason) I just need to make contact", or "Because my opponent is large and slow but heavily armored, I don't have to worry so much about hitting, but I've got to make it count."
Sep
4
comment My friends and I are new to RPGs and need a system I can DM and they can pick up. Suggestions?
Not really an answer, so I'll just comment here, but once you've identified a couple of likely RPGs, you might take a look on YouTube for a recording of a live play session. There are many out there showing groups playing various versions of different games. Watching some of these may "prime the pump" for you and your group on what some typical RPG actions are for players and GMs throughout a session, and how the role-playing and mechanics interact in a given game system.