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| visits | member for | 2 years, 8 months |
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| stats | profile views | 42 |
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28m |
answered | How to get new a new player to understand the time investment of a table top RPG |
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May 3 |
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Are PDF Based RPG Sales Hurting the Industry? It seems to me the question here is actually 'is electronic distribution changing the industry?', as the term 'hurt' would be subjective depending on which publisher we're talking about. Publishers that otherwise couldnt afford to print hard copies are clearly not 'hurt'. |
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Apr 18 |
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Can a sleeping character Hide? +1 because the rules for spot checks can work any way a GM wants them to work |
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Apr 16 |
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How does a DM correct the balance after accidentally giving the players too much gold? This is the easiest solution... give them something to spend it on. Do like they do in modern businesses... up-sell, up-sell, up-sell. Sure, that sword is nice, but this one is nicer. And if the characters are overly cautious spending, then you dont really have a problem anyways. |
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Apr 11 |
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Why do D&D Paladins Have to Be Lawful Good? Isnt this just a matter of definition? Gygax (presumably) defined a Palidin as a LG Holy Warrior. If one is a Holy Warrior of some other alignment, they arent, by defintion, a Paladin... they are something else. Is the question here really 'why isnt there a more generic Holy Warrior type of class'? I suspect because early on thats largely what a cleric was originally intended to be. |
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Apr 3 |
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What is a sci-fi system that would feel familiar to reluctant Pathfinder players? +1, in many areas of life, the "if you dont like my recommendation, then the ball's in your court" approach works well! |
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Mar 20 |
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Why “roll for initiative” in Pathfinder? fwiw, I've all but eliminated initiative from my games. I just give it to the PC's, unless they are being ambushed and dont spot it. Saves a lot of time. |
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Feb 27 |
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Problems Regarding a Mary-Sue type Player Character +1, this is a natural 20 right here |
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Feb 26 |
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Problems Regarding a Mary-Sue type Player Character +1, I totally agree... if thats the personality she wants to roleplay, I'm not seeing what the problem is. There's plenty of areas for drama. Her background might not be exciting, but certainly her adventuring career will lead to complications that can be drawn from. |
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Feb 22 |
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What to do when your character is just too good? That a player can make his character 'weaker' should be self evident. Its not like there was some rule that says you had to fire at the max rate at the escaping Ninja. You didnt have to attack him at all. So limit yourself. But most players wont do that, so the GMs have to have control of their game. |
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Feb 21 |
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What to do when your character is just too good? Then they need to learn. There is no mechanical solution here. If the GM at the table can't impose a sense of balance on a campaign, then you cant expect an adventure designer who's never met your players to do able to do so. A player who is 'too powerful' got that way because the GM allowed it. And its the likely result of players simply responding to the challenges the GM has given them to date. |
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Feb 20 |
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What to do when your character is just too good? Please re-read my last paragraph. Those werent suggestions for a specific encounter, they were examples of how a GM can handle such characters. A PC being 'powerful' is a very subjective thing. It can only happen if the GM allows it. The GM needs to escalate the challenge... and the challenge does not always have to be a straight up combat. I've humbled many a high level character with simple 1 hit die, non magical creatures by simply doing a bit of pre-planning and 'attacking' PCs in ways their combat skills can't help. |
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Feb 19 |
answered | What to do when your character is just too good? |
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Feb 15 |
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Tried all the existing advice, but players still never roleplay fear +1, this is largely the problem. Whats to be afraid of? Unless the entire party dies, the survivors just bring back the others. In my games I make raising a very difficult proposition, available only to most powerful & connected. If someone gets raised, its done only after a big favor is performed for the church in return. Another thing to do is add a all-or-nothing DC 20 spellcraft check. They get one shot at raisng the character, if it fails, thats it. Older versions of D&D actually had a survival roll that was anything but a guarantee of success. |
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Feb 7 |
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What would be the best system to play a Mission Impossible or James Bond game? Plus it had rules for drawing-and-quartering! |
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Jan 28 |
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How to build a Secret Base without killing the builders If you were higher level I'd suggest teleporting workers in from a far away city without telling them where they were. |
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Jan 25 |
answered | Systems giving XP based on roleplay - How to avoid jealousy/party balance problem |
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Jan 18 |
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Unusually Unfair Trap in White Plume Mountain My suspicion is that its just an accidental oversight. Most GM's wouldnt find it to be a big deal because they knew its their job to handle that. |
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Jan 17 |
answered | Unusually Unfair Trap in White Plume Mountain |
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Jan 15 |
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What do you do when there's nothing to do in combat? +1 million for the bit about some gamers thinking they are constrained by a set of limited actions! Creativity is key in RPGs. Without it, you might as well be playing monopoly. |