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| visits | member for | 6 months |
| seen | 2 hours ago | |
| stats | profile views | 23 |
I'm mostly on RPG.stackexchange.com, but also check Sci-Fi/Fantasy and Stackoverflow. I'm currently GMing and/or playing OD&D, AD&D 2e and Stars Without Number campaigns. I use C# (in Unity3d) and Python when writing code.
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pokemon-tabletop-adv wiki description Added detail |
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pokemon-tabletop-adv wiki excerpt Added detail |
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awarded | Custodian |
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3h |
reviewed | No Action Needed Ack! Where do I find the spell descriptions for casters? |
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reviewed | Leave Open Ack! Where do I find the spell descriptions for casters? |
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reviewed | Leave Open How can I optimize this Slayer? |
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wiki | created pokemon-tabletop-adv description |
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wiki | created pokemon-tabletop-adv excerpt |
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suggested | suggested edit on pokemon-tabletop-adv tag wiki |
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suggested | suggested edit on pokemon-tabletop-adv tag wiki excerpt |
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3h |
asked | Where can I find a tutorial for Pokemon Tabletop Adventures? |
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comment |
Where can I find a lot of d20 Modern mods? I feel this isn't a list question as it is asking for the location of a list. However, if I'm wrong, I can delete it. |
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asked | Where can I find a lot of d20 Modern mods? |
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How can I let players make more choices during combat? @SevenSidedDie Mostly not... to be honest, the creatures they meet are mostly monstrous in nature, and the few that don't immediately try to kill them are always greeted with open arms |
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How can I let players make more choices during combat? @Tynam My players discovered the harm a group of prepared kobolds can do in the most painful way possible >:) |
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How can I let players make more choices during combat? @SevenSidedDie Not at the moment. The lack of henchmen is a function of the (homebrew) setting, though - it's so dangerous in the wilderness that normal people don't enter it. |
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9h |
revised |
Sources for additional (summonable) creatures in Anima: Beyond Fantasy spelling, grammar |
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How can I let players make more choices during combat? The "hitting it until it dies" is kinda accurate part of the time. I'm running a sandbox game which means, effectively, the players get to pick the difficulty - they might be level 10 and fight Kobolds, or level 2 and fight dragons. They're currently fighting a little below their level because they're finishing a side-story type thing from a few sessions back. |
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11h |
asked | How can I let players make more choices during combat? |
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11h |
comment |
How can a character manipulate animals while magically speaking with them? I'm not 100% sure, but I think a party cleric might be able to? My 3.x experience is limited to D&D Online though, which changed some things. I'm pretty sure though that a +2 int item would eventually be available, which will make anything you put it on that has any Int whatsoever have at least 3 Int. |