778 reputation
112
bio website erinel.svetjinak.net
location Czech Republic
age 28
visits member for 1 year, 11 months
seen 10 hours ago

I run a GURPS fantasy campaign since 2008. I was one of the creators of the world we play in, Erinel, published in Czech. I have also authored a RPG about magi high on magic; my other tries for gamedesign and worldbuilding stopped halfway or were not published. Small, experimental indies are my other favorite RPGs after GURPS. I have also played Czech RPGs Dračí Doupě and Dračí Doupě Plus for some years.


Oct
23
answered How to deal with player MacGyver-ism?
Sep
12
comment How can I deal with character classes and builds so specific they don't fit in with the group?
+1 for the "Non-Party Play and Strong Pacing" section. I have no real problems GMing a group consisting of a mage solving problems on astral plane, priestess over-specialized on fighting undead and demons, rogue/spy/assassin types and ordinary fighters liking long duels. Solving unimportant combat with a single contest of skills, making the party do something while the individualists does their action, and foremost quick scene cutting is the key. Some rules are better for this than others, but with few house rules, you can do it in any system.
Sep
12
answered Advice for a new GM taking over for an old one?
Aug
22
answered How to roleplay languages that none of the player characters know?
Aug
20
comment Should I leave this group or recover it?
+1 for suggesting how to save the friendship: "You're my friend, we just have different playstyles" over "you did it completely wrong" and invitation to continue playing as a PC.
Aug
20
answered How do you keep track of the Moon?
Jul
31
awarded  Nice Answer
Jul
16
comment How can I make investigation engaging for the whole party?
Even more: lot of bussiness is the best way to make social characters not reign - they might get overwhelmed by other job. Also, place clues to areas where other PCs are "at home", while those "physical" find clues where they are "at home". An example from my game: a fighter PC went to wrestling arena and earned respect of an important witness, who told him "some interresting news" after the match. The witness would never trust party talkers to tell them (at least not without a lot of very hard die rolls).
Jul
11
comment How to use a GMPC for the good of the campaign?
This is what my brother did as a GM: he introduced a vampire high-priest much more powerful than the PCs, and more powerful than any other recurring NPC. She wants to use the PCs as pawns against her powerful enemies, and to corrupt one of the PCs to become her apprentice, so she has no reason to kill them before they grow too strong. Players hate her, but knowing that there is someone much more powerful than high-level PCs really enhances the game - the fear helps atmosphere and every minor victory against her makes players more happy than killing some other powerful villain.
Jul
11
comment How to use a GMPC for the good of the campaign?
I've done something like this multiple times, and players didn't like it.
Jul
1
comment Are undead mounts considered “evil”?
Note that if creating undead is invariably evil, most would argue that using an undead horse you found as prey is evil too. Some would argue otherwise. Anyway, riding on a zombie horse implies that you wouldn't object against against creating one (even if it is not true), and thus marking you as "evil" in most civilized societies.
Jun
17
revised Crime Investigation in a fantasy world
added 123 characters in body
May
3
answered Dealing with a changing set of players in a continuous campaign
May
3
comment Players playing multiple characters
One important thing to mention: they are not meant to be played at once. There is some soft rule saying that typical adventure concerns one mage, one or two companions and several grogs; if there are four players, one plays the mage, two play companions and one play all the grogs. Note that only one player plays more characters, which are similar to "hirelings" in DnD, having just few statistics and usually no detailed personality.
Apr
8
answered What are established ways for playing a campaign based on a real-life environment?
Nov
26
revised Is it advisable to rotate the GM role between players?
added 1035 characters in body
Nov
26
answered Is it advisable to rotate the GM role between players?
Nov
13
awarded  Yearling
Sep
20
comment How do I handle moving to someone's back and attacking in GURPS?
@mxyzplk: one hint was that remark about 1x1 combat in original question. Another one in Josmar's comment: there would be no need to return to original facing if there was no enemy in that direction. My example presumes some second enemy in front - otherwise, the fighter will turn as fast as possible (though if the attacker is fast enough and does "move nad attack", such a situation could occur even in 1x1).
Sep
20
comment How do I handle moving to someone's back and attacking in GURPS?
@Josmar: it is possible, but I would never try it in real life (my qualification is a year with a historic swordsmanship group, so I have vague, but some idea about how real combat looks). What I would try is to retreat (the maneuver bryanjonker described) and turn to both enemies, or (if not possible) to turn cca 1/6 of the circle to have the rear foe in my "left/right". Turnaround is risky: both enemies can attack at once, or even at the moment I'm turning (in my campaign, most soldiers have Teamwork perk, so synchronization is normal; otherwise they could use wait maneuver).