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Nov
13
awarded  Yearling
Sep
15
comment Is there a limit on what tinker tools can do?
Thanks for suggesting different physics. Making believable different physics is hard, but it does worth it. In my game, an alchemist wanted to produce airguns - after some considerations I said: "Yes, but pumping air into the magazine tank in this world's physics is an alchemical operation likely to summon uncontrolled air elementals." If the player knows the physics is different, throwing such small complications makes the player's gaming the system more fun than letting the hang themself on a rope. If it's believable, the better - but it's a question for worldbuilding.stackexchange.com
Sep
3
comment A player constantly uses his mobile phone during our game session
+1 for discussing it with other players. You might find that DanB is right and you didn't know that your players are bored, or you they might support you, or there might be no consensus on this... but one can't know without asking.
Aug
27
answered How can I have a campaign where not everyone shows up to each session?
Aug
15
awarded  Critic
Aug
10
revised How to make GURPS combat fast?
deleted 32 characters in body
Aug
7
comment How do you make loremaster characters more than just a GM mouthpiece?
"Ask a question" remind me of how information skills work in my friend's homebrew system: number of successes = number of yes/no questions the GM must answer truthfully.
Aug
7
answered Advice for Running the “In Between Times”
Apr
14
awarded  Constituent
Apr
7
awarded  Caucus
Dec
17
answered How much do I tell new players about new monsters?
Dec
9
awarded  Nice Answer
Dec
8
answered Should players be told to make a listen check when an enemy is sneaking about?
Dec
4
awarded  Civic Duty
Nov
13
awarded  Yearling
Oct
23
answered How to deal with player MacGyver-ism?
Sep
12
comment How can I deal with character classes and builds so specific they don't fit in with the group?
+1 for the "Non-Party Play and Strong Pacing" section. I have no real problems GMing a group consisting of a mage solving problems on astral plane, priestess over-specialized on fighting undead and demons, rogue/spy/assassin types and ordinary fighters liking long duels. Solving unimportant combat with a single contest of skills, making the party do something while the individualists does their action, and foremost quick scene cutting is the key. Some rules are better for this than others, but with few house rules, you can do it in any system.
Sep
12
answered Advice for a new GM taking over for an old one?
Aug
22
answered How to roleplay languages that none of the player characters know?
Aug
20
comment Should I leave this group or recover it?
+1 for suggesting how to save the friendship: "You're my friend, we just have different playstyles" over "you did it completely wrong" and invitation to continue playing as a PC.