928 reputation
313
bio website erinel.svetjinak.net
location Czech Republic
age 29
visits member for 2 years, 1 month
seen 14 hours ago

I run a GURPS fantasy campaign since 2008. I was one of the creators of the world we play in, Erinel, published in Czech. I have also authored a RPG about magi high on magic; my other tries for gamedesign and worldbuilding stopped halfway or were not published. Small, experimental indies are my other favorite RPGs after GURPS. I have also played Czech RPGs Dračí Doupě and Dračí Doupě Plus for some years.


Nov
26
revised Is it advisable to rotate the GM role between players?
added 1035 characters in body
Nov
26
answered Is it advisable to rotate the GM role between players?
Nov
13
awarded  Yearling
Sep
20
comment How do I handle moving to someone's back and attacking in GURPS?
@mxyzplk: one hint was that remark about 1x1 combat in original question. Another one in Josmar's comment: there would be no need to return to original facing if there was no enemy in that direction. My example presumes some second enemy in front - otherwise, the fighter will turn as fast as possible (though if the attacker is fast enough and does "move nad attack", such a situation could occur even in 1x1).
Sep
20
comment How do I handle moving to someone's back and attacking in GURPS?
@Josmar: it is possible, but I would never try it in real life (my qualification is a year with a historic swordsmanship group, so I have vague, but some idea about how real combat looks). What I would try is to retreat (the maneuver bryanjonker described) and turn to both enemies, or (if not possible) to turn cca 1/6 of the circle to have the rear foe in my "left/right". Turnaround is risky: both enemies can attack at once, or even at the moment I'm turning (in my campaign, most soldiers have Teamwork perk, so synchronization is normal; otherwise they could use wait maneuver).
Sep
19
comment How do I handle moving to someone's back and attacking in GURPS?
This is generally "is there any other rule concerning this?" question. GURPS books are long and complicated, so I think this question is OK. But I didn't understand that 1v1 part either.
Sep
19
answered How do I handle moving to someone's back and attacking in GURPS?
May
22
answered How to make GURPS combat fast?
May
9
answered How to handle the PCs within a large military?
Mar
8
awarded  Informed
Jan
25
answered How do you get a new player engaged in an old campaign?
Dec
9
comment What should a DM do if a player wants to do something impossible?
I know many players enjoy it. But many players (including me) enjoy it even more if impossible things are discussed metagame, because the player can have some good reason to think they are not impossible. As a GM, I remember few times when I tried to abolish (in fact, set impossible difficulty) actions that were in fact hard, but possible. I don't want to say that your way of explaining in-game physics is bad, I just don't see WHY it should be the best one or at least a good one.
Dec
9
awarded  Commentator
Dec
8
reviewed Reviewed What should a DM do if a player wants to do something impossible?
Dec
8
comment What should a DM do if a player wants to do something impossible?
Why is this rule good, why should anyone else introduce it? "Just the way I run things" is not considered constructive here unless it helps the questioner somehow.
Nov
30
awarded  Custodian
Nov
30
reviewed Reviewed How can I increase tension during roleplaying?
Nov
30
answered How can I stop a large level disparity from being a problem?
Nov
29
awarded  Nice Answer
Nov
27
comment Crime Investigation in a fantasy world
Wasn't he "Judge" Dee? Books about Judge Dee were my number one source for low-tech investigation, and I recommend them to everybody interrested in this topic.