| bio | website | goran12.rajce.idnes.cz |
|---|---|---|
| location | Czech Republic | |
| age | 27 | |
| visits | member for | 6 months |
| seen | 2 days ago | |
| stats | profile views | 5 |
From professional point of view, I'm an eternal student - I have already finished a master in Archaeology and now I study bachelor degree GIS - the computer part of everything needed to be an expert on Computer Aplications in Archaeology.
From spiritual point of view, I'm a young child in Christ (converted on Easter 2010, baptised a year later), a pilgrim to Santiago de Compostela (I have been there once and I hope it wasn't the last time), a Catholic and a member of Light-Life Movement.
And about hobbies, I'm a RPG enthusiast and I like hiking and everything I've already mentioned.
Here on SE, I've found a nice place to talk about Christianity, a source of information for my current school and I hope I'll be able to share information about my first field of study too. As a Czech patriot, I also hope my language will find its place here.
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Dec 9 |
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What should a DM do if a player wants to do something impossible? I know many players enjoy it. But many players (including me) enjoy it even more if impossible things are discussed metagame, because the player can have some good reason to think they are not impossible. As a GM, I remember few times when I tried to abolish (in fact, set impossible difficulty) actions that were in fact hard, but possible. I don't want to say that your way of explaining in-game physics is bad, I just don't see WHY it should be the best one or at least a good one. |
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Dec 8 |
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What should a DM do if a player wants to do something impossible? Why is this rule good, why should anyone else introduce it? "Just the way I run things" is not considered constructive here unless it helps the questioner somehow. |
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Nov 27 |
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Crime Investigation in a fantasy world Wasn't he "Judge" Dee? Books about Judge Dee were my number one source for low-tech investigation, and I recommend them to everybody interrested in this topic. |
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Nov 27 |
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Truly alien NPC races I like this. Fantasy cliché is that goblins are small and weak while orcs are big, but what if they're just one r-strategy race and orcs are just adult goblins? I did this in my world, justifying both ordinary goblinoid "cannon-fodder" strategies and frequent occurence of excellent orcish warriors are a challenge for high-level PCs even by themselves. |
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Nov 26 |
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How do I teach my players to (covertly) gather intelligence? About magical investigation, see this answer too. |
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Nov 25 |
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Crime Investigation in a fantasy world You can't run a political/conspiracy/espionage fantasy campaign with clever and curious players and avoid thinking your world through. Four years of such a campaign bear fruits :-) |
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Nov 25 |
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“High on Magic” - how original is it? Paradox is slightly different, because it doesn't penalize any magic, just the vulgar magic. I already know Mage, but thanks for reminding. |
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Nov 24 |
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“High on Magic” - how original is it? It's not exactly what I have in my systems (a declaration is something you do before casting X in my game magic makes you do strange things after you cast spell), but definitely a good try, and something new to me. +1, but I'm not considering accepting the answer. |
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Nov 24 |
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Looking for a nice magic system to convert to FATE I have recently asked a question about my system, which is quite FATE-friendly. Ask me for for more details (by comment in the linked question, preferably), if you're interesting in it. It's principle is simple: magic is like a drug, it makes you behave weirdly and if overindulged, it can drive you insane. |
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Nov 21 |
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Pre-modern farming: What percent of the population is in agriculture? Most of the other people (family members of farmers) work in agriculture too (children as herders, women as farmers/clothworkers/professional mothers and so on). For Middle Ages, only 5-20% people lived in towns, and almost everyone in the countryside had to work on fields at least in the time of the harvest. And average family was smaller due to high baby mortality. |
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Nov 21 |
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What are the differences between the various editions of GURPS? It's 200 hours per point, at least since 3rd edition. |