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Feb
4
revised How do I play a paladin without being a stick in the mud?
added 1 character in body
Nov
15
awarded  Yearling
Oct
22
awarded  Popular Question
Oct
5
awarded  Popular Question
Sep
29
comment What is a spell?
@GarrettGuillotte I stated clerics can draw power from sources other than deities. You quoted James Jacobs saying they can't. In that post, he says that is the case because of the church of Razmir being a fake, which is why clerics can't worship him and cast divine spells. Fair enough, but that does not negate that a cleric Could worship something other than a "deity" and still be granted spells; e.g. nature, or the concept of goodness itself. Druids and Paladins do, respectively, and they can cast divine magic. There would be no justification for why a cleric could not do the same.
Sep
28
comment What is a spell?
@GarrettGuillotte Regardless of what Mr. Jacobs says about the topic, it appears the worship of a deity is not mandatory to gain divine magic in Golarin. After all, there are other divine caster classes that explicitly state divine magic can be granted by sources other than gods. Paladins are very clearly said to get their spells from adhering to their code, the same as druids and rangers from nature. That those forces could grant spells to one class, but not another, makes no sense. After all, what would differentiate a cleric devoted to nature from a druid, aside from title?
Sep
26
comment What is a spell?
As a side note on clerics; their magic is not strictly limited to coming from a deity. The option does exist for them to devote themselves to an ideal, in which case it is my understanding that they channel energies naturally aligned to one of the nine alignment-based planes.
Sep
25
comment What is a spell?
@GMJoe To clarify; It is quite possible not only that there is no explanation to what magic is in Pathfinder, including all its various settings (e.g. Golarion), but that Paizo purposefully left out said explanation. If true, then there's a good chance that there never will be an 'official' explanation.
Sep
24
comment What is a spell?
Considering that Pathfinder is not unlike other build-your-own-adventure style RPGs, there is a not insignificant chance that this particular bit of lore was left out purposefully. That way, each DM is free to create their own unique interpretation of what magic is and why it works within their realm; Or even not come up with a definite answer at all, in order to reinforce the notion that magic in their world simply has never been perfectly defined or understood. Since there is no pre-established answer, the DM doesn't have to worry about issues arising when going against the grain.
Sep
23
awarded  Notable Question
Aug
16
awarded  Notable Question
Aug
13
comment Mind Control: What's a Dominate Person between allies?
You've missed the point of the question. Neither the rules involved, nor how the situation was handled are under scrutiny here, which is what your answer focuses on. If you look at other, more highly rated answers, you'll see they all focus on the moral and social implications of my actions, and revolve around how the choice affects the group, both as a whole and as individual players. You've given a very interesting alternative to addressing the issue, but you failed to explain Why it needed addressed, and in this case, the 'why' was supposed to be the main point.
Aug
9
comment Mind Control: What's a Dominate Person between allies?
Even with a +2 to the save, the barbarian would still have to roll a natural 20, twice in a row, to make the save. Mind control was what that specific character was made to do, in a game where the point of character creation was to break our characters as much as possible. It may not have been the best idea, but that's what we did.
Jul
17
comment How do I handle a group that does not understand the 'assumption rule'?
@Lohoris In this case, the GM just didn't voice his opinion. The exact situation I'm describing would play out with me declaring what I intended to do; someone else at the table would pipe in that it didn't work that way/worked some other way; I would show them in the book they're wrong; everyone would chant their mantra "GM trumps book;" then the GM would ask for some completely random stat/skill/etc check to determine my success. My problem being that the random check usually didn't favor my success nearly as well as if we'd followed the rules as written.
Jun
11
awarded  Nice Question
Jun
9
awarded  Popular Question
Jun
6
comment How do you tell someone you think they are cheating?
Here's the problem with this attitude; I know this group can have fun playing by the rules. The rules are extensively tested to be balanced and fair, and the group has already had fun playing by them. When people cheat, however, it can have unforeseen side effects. Until we have completed the game, and seen the full ramifications from start to finish of allowing those rules to be broken, we don't know what will happen. It could be fine. It could be a disaster. Like the old saying goes, better the devil you know than the one you don't.
Jun
6
revised How do you tell someone you think they are cheating?
added 366 characters in body
Jun
6
comment How do you tell someone you think they are cheating?
@Wibbs I didn't include the system because it really isn't relevant to the question. I wanted to avoid association of the question with the system I'm using, to minimize the chance someone would try to argue the rules in question, when that's not the point.
Jun
6
asked How do you tell someone you think they are cheating?