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location Colorado
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I am a Computer Science student currently going to University of Colorado Boulder.


6h
awarded  Popular Question
15h
answered Are the effects of the awaken spell permanent?
15h
comment How can I deal with the challenges a player having Mind-Reading represents without negating their ability?
With notice, a character can't uncover a whole conspiracy with one roll. Since even the most limited mind reading generally allows for looking at surface thoughts, asking questions related to the information you want to know while reading their mind will give you that information.
15h
accepted How can I deal with the challenges a player having Mind-Reading represents without negating their ability?
1d
awarded  Nice Question
1d
asked How can I deal with the challenges a player having Mind-Reading represents without negating their ability?
Mar
20
comment As a GM, how can avoid pitfalls common to Generic Point Build Systems?
That might actually be true in GURPS, I'm thinking more specifically of HERO 5th, where the best build path was over-focusing Strength and Speed to the exclusion of nearly everything else.
Mar
19
comment As a GM, how can avoid pitfalls common to Generic Point Build Systems?
I'm sorry, my earlier comment was probably terribly uninformative and a little rude. My question wasn't just about non-combat skills how they were chosen over combat skills, it was more about character diversity and how only a few optimal build paths usually exist in such systems, and how to make it so that these paths weren't necessarily the only choice, or make more choices viable. Even in a situation where "Combat Monster" isn't the most viable build path, replacing it with "slightly less powerful combatant with best non-combat skills" doesn't alleviate the problem too much.
Mar
19
awarded  Popular Question
Mar
19
comment As a GM, how can avoid pitfalls common to Generic Point Build Systems?
This answer is excellent, and it's a nice alternative to the system altering siloing would require.
Mar
18
accepted As a GM, how can avoid pitfalls common to Generic Point Build Systems?
Mar
18
comment As a GM, how can avoid pitfalls common to Generic Point Build Systems?
With what's being talked about here, customizability IS the means by which diversity is introduced and doesn't have much of a point outside of that. If you want to customize a character but only a few builds are viable, you're better off playing a class and level game with some customization options rather than a point build system. So yes, this is a real flaw.
Mar
18
comment As a GM, how can avoid pitfalls common to Generic Point Build Systems?
The problem isn't so much that the builds are gamebreaking as that they're very much not diverse; if diversity is the point of a point build system, it kind of defeats said point. Optimization is fine as long as there are enough roads to optimize down.
Mar
18
comment As a GM, how can avoid pitfalls common to Generic Point Build Systems?
This doesn't actually answer my question.
Mar
18
awarded  Nice Question
Mar
17
asked As a GM, how can avoid pitfalls common to Generic Point Build Systems?
Mar
6
comment Are licenses required for melee weapons?
I think OP was looking for an official answer here, not a list of suggestions (good as they may be).
Feb
21
comment Is maximum PC hit points going to unbalance the game?
I'm downvoting because this answer lacks an explanation of WHY things may or may not be unbalanced. There's no explanation of why it works, even if it has worked in you experience.
Feb
13
comment How do I design exciting, fun boss fights for my players?
Although I appreciate the thought behind this answer, I'm guessing that OP has a fundamentally different view of boss fights than you. To clarify, I think he's looking for a way to make the gameplay element of it more interesting, with narrative being less of a concern.
Feb
3
reviewed No Action Needed Shouldn't The Doctor almost always be an NPC?