695 reputation
318
bio website
location Southampton, United Kingdom
age 26
visits member for 1 year, 11 months
seen 9 hours ago
  • High Concept: Geek of Computer Modeling
  • Trouble: Always something new to dabble in
  • Aspects: Where will this lead if thought through to the end?I can't even play a bad guyImprovisation and planning are like blackberries and tomato: I love one, appreciate the other, and mixing them requires serious inspiration.

I have been playing RPGs (and avoiding D&D) for quite some time now. My main interest is in games that explicitly tell you what game they are, and consistently follow up on that promise. If a game does this well, I may even start loving to play post-apocalyptic or PvP or high-school social or politics-centered or hidden-traitor games, even though that's opposite to my default preferences. Unfortunately that's not very wide-spread in the social circle I play with, so I have tried less things than I might like, and I think lots about Agendas, Managing Expectations, Techniques &c. myself.

I blame D. Vincent Baker's Apocalypse World for really getting me into this frame of mind.


2d
comment What skill list should I use for a game set in ancient Greece?
We made characters a few days ago. I told players the problem, described the possibilities of skill lists, giving the examples of Skills, Professions, Approaches and Nothing at all, with what I understood as their advantages and disadvantages. The table settled for free-form generic (“Athlete”, “Priest(ess)”, “Philosopher”, “House Wife”, …) Professions, with closely overlapping professions unified and specialised by stunts.
Oct
13
comment Should I worry about players abusing the Know-It-All move?
“Coming to someone for advice” usually also implies “being in a somewhat private environment”, “spending some time thinking about the alternatives”, “expecting the advisor to have relevant knowledge” etc., but even with minimal assumptions about what it means, doing so in the middle of a fight is a Golden Opportunity for the GM, as Aiken correctly mentions.
Oct
6
revised Should I worry about players abusing the Know-It-All move?
Add implication of the move description.
Oct
6
answered Should I worry about players abusing the Know-It-All move?
Sep
30
awarded  Autobiographer
Sep
11
comment What skill list should I use for a game set in ancient Greece?
After having discussed some things on chat.stackexchange.com/transcript/message/17620228#17620228, I do know even better that I know nothing about making Fate skill lists.
Sep
9
revised What skill list should I use for a game set in ancient Greece?
add TLDR, fix spelling, comment on process.
Sep
9
comment What skill list should I use for a game set in ancient Greece?
I'm not sure about the social skills. I do not expect a lot of large-scale social conflict, although Athenian democracy (decisions on going to war, Socrates' Apologia) is important in the setting, and so are performances (music, epic poems, theatre). I also dislike the name “Manipulate”, because I also imagine it as the skill Socrates uses to ask you pointy questions. Can someone with a better grasp of social skills in Fate improve upon my ideas?
Sep
9
awarded  Self-Learner
Sep
9
asked What skill list should I use for a game set in ancient Greece?
Sep
9
answered What skill list should I use for a game set in ancient Greece?
Sep
1
comment How does wandering within a city work?
There is a more general question on skipping scenes (such as the walk from the tavern to the market here) at rpg.stackexchange.com/questions/47038/…
Jul
2
awarded  Curious
Jun
20
revised Running an RPG with fast Drop-In-Drop-Out capability for an open day
Added additions from the comments, and changed /x/ to *x* for working highlight.
Jun
20
suggested suggested edit on Running an RPG with fast Drop-In-Drop-Out capability for an open day
Jun
19
revised Running an RPG with fast Drop-In-Drop-Out capability for an open day
Push question more in the techniques direction
Jun
19
revised Running an RPG with fast Drop-In-Drop-Out capability for an open day
Add specific technique question
Jun
19
comment Running an RPG with fast Drop-In-Drop-Out capability for an open day
I feel this question could be improved and better tagged, but I don't know how and am looking forward to comments or edits.
Jun
19
asked Running an RPG with fast Drop-In-Drop-Out capability for an open day
Jun
12
comment Would motivating a Stout Pacifist to join a war be a Compel or Invoke?
Interesting analysis, not just answering the question but also a good go-to example for me when I next try to explain Fate to a group of players.