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visits member for 1 year, 4 months
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Mar
26
comment Is there a fantasy RPG system which does not try to be old-school?
@okeefe I get that, and if there wasn't the “I'd like as many defined rules as possible so” part, I wouldn't have said a thing. But that half sentence lead me to assumptions about what George Bora considers “more rules-heavy” and “no heavy burden on the DM”, and I think DW might not fulfill those as such.
Mar
25
comment Is there a fantasy RPG system which does not try to be old-school?
I like DW and have mostly steered around the D&D family of games. That said, I'm not sure if the low amount of crunch DW packs is the right thing to satisfy “A more rules-heavy game. […] I'd like as many defined rules as possible so there's no heavy burden on the DM.”
Mar
24
comment Keeping +forward and its reason present
As MC, seeing XP in front of people. Now there's something I hadn't even realized I was missing!
Mar
24
asked Keeping +forward and its reason present
Mar
3
comment A system that allows for a gritty, fast, simple post-apocalyptic setting?
looking for something with a slight bit more structure in regards to how to treat items and equipment, as well as a system for dealing with hunger/dehydration/disease/etc. – Apocalypse World does not come with built-in rules for this. For equipment, it has some guidelines, and for Bad Stuff it has advice for interesting custom moves and maybe someone has invented some for their game and posted them, but custom moves, and not a “minigame” built into the rules, is what they are.
Jan
23
awarded  Quorum
Jan
23
accepted Collection of custom Apocalypse World moves, with feedback?
Jan
20
comment How do I avoid clichés while improvising?
I recently stumbled upon bankuei.wordpress.com/2014/01/12/improvising-npcs-x-but-y, which might be a helpful idea in this context.
Nov
22
awarded  Yearling
Oct
13
answered Tempting fate: precedent for compels without aspects
Oct
13
comment What systems exist with rules that fit on a single page (or so)?
I know quite a few games that have one page of core rules, one page of individiual player powers (playbooks, specific character sheets and similar) and a more or less extensive book to elaborate on the game, give examples, explain procedures and stuff. Since I don't really know what you are looking for, I cannot tell if those would be welcome as answers or not. (Examples: Fate as in “So you want to play a gorilla in a biplane”, Lady Blackbird, Apocalypse World and its hacks)
Oct
13
comment What systems exist with rules that fit on a single page (or so)?
So you are looking for simplicity of rules? Any other requirements? Because if not, a total freeform play with no rules explicitly written down fits your bill best, and this is really a list question.
Sep
9
awarded  Citizen Patrol
Sep
6
revised My friends and I are new to RPGs and need a system I can DM and they can pick up. Suggestions?
Add more thext, better structure.
Sep
6
answered My friends and I are new to RPGs and need a system I can DM and they can pick up. Suggestions?
Jun
22
awarded  Informed
May
16
revised What systems do use-based skill upgrades well?
Add Burning Wheel
May
16
answered What systems do use-based skill upgrades well?
May
15
comment What's a good way to design and layout an Apocalypse World playbook?
@SevenSidedDie: Even if your ConTeXt template only very roughly approximates an AW playbook, could you put it somewhere so it can be used and possibly improved on? Trying to slightly modify a few different playbooks as I am currently trying is very tedious without “programmatic document preparation languages”, in particular in scribus.
May
15
revised What's a good way to design and layout an Apocalypse World playbook?
Scribus