725 reputation
418
bio website
location Southampton, United Kingdom
age 26
visits member for 1 year, 11 months
seen 1 hour ago
  • High Concept: Geek of Computer Modeling
  • Trouble: Always something new to dabble in
  • Aspects: Where will this lead if thought through to the end?I can't even play a bad guyImprovisation and planning are like blackberries and tomato: I love one, appreciate the other, and mixing them requires serious inspiration.

I have been playing RPGs (and avoiding D&D) for quite some time now. My main interest is in games that explicitly tell you what game they are, and consistently follow up on that promise. If a game does this well, I may even start loving to play post-apocalyptic or PvP or high-school social or politics-centered or hidden-traitor games, even though that's opposite to my default preferences. Unfortunately that's not very wide-spread in the social circle I play with, so I have tried less things than I might like, and I think lots about Agendas, Managing Expectations, Techniques &c. myself.

I blame D. Vincent Baker's Apocalypse World for really getting me into this frame of mind.


9h
awarded  Civic Duty
1d
comment How do I estimate puzzle durations?
Thinking about open-ended puzzles looks like a good alternative other puzzles, but overall, this answer does not explain how to estimate time needed to solve a given puzzle. (Even for an open-ended puzzle, how would one get a good estimate of how much solution to expect in a given time?)
1d
accepted Running an RPG with fast Drop-In-Drop-Out capability for an open day
2d
comment Active Opposition with Free-Form Professions in Fate
So, the “getting out of the building unseen” difficulty is independent of the approach, given that you do it the way you are best at, and if some situational modifiers would be appropriate, they must come from invoking Aspects?
2d
revised How do I estimate puzzle durations?
Looking through questions, it first seemed that [tag:puzzle] does not exist. But it does, and it should be on this question.
2d
revised What field-specific puzzles can I give to engineering and psychology students?
Looking through questions, it first seemed that [tag:puzzle] does not exist. But it does, and it should be on this question.
2d
suggested suggested edit on How do I estimate puzzle durations?
2d
revised What are some sources for in game puzzles for players?
Looking through questions, it first seemed that [tag:puzzle] does not exist. But it does, and it should be on this question.
2d
suggested suggested edit on What field-specific puzzles can I give to engineering and psychology students?
Oct
26
revised Active Opposition with Free-Form Professions in Fate
Edit in real-life play description
Oct
24
comment What skill list should I use for a game set in ancient Greece?
@Miniman: After some discussion in the character creation session, we went with Free-Form Professions. And a good part of the first session then consisted of the thug (not very sneakily) breaking into an appartment, and the party in general looking into gathering some juicy details on a politician they would like exiled. So much about my suggested skill list here not containing burglary and investigation, and how wrong this ansatz was…
Oct
24
comment Active Opposition with Free-Form Professions in Fate
@STTLCU: After some discussion in the character generation phase, we as a group decided that we liked Professions best to represent the types of challenges we want to see in the game. And since they are one of the suggested options in the Toolkit, I assume someone has actually used them before and run into this same problem (or can tell me why not). Wrapping the skills into aspects and play skill-less, as described a few pages later, is orthogonal to this question.
Oct
24
comment Active Opposition with Free-Form Professions in Fate
It's about the narrative common sense. Adjusting the opposition's skill is not an option when established characters with established skill lists are in conflict with each other.
Oct
24
revised Active Opposition with Free-Form Professions in Fate
deleted 4 characters in body
Oct
24
asked Active Opposition with Free-Form Professions in Fate
Oct
18
comment What skill list should I use for a game set in ancient Greece?
We made characters a few days ago. I told players the problem, described the possibilities of skill lists, giving the examples of Skills, Professions, Approaches and Nothing at all, with what I understood as their advantages and disadvantages. The table settled for free-form generic (“Athlete”, “Priest(ess)”, “Philosopher”, “House Wife”, …) Professions, with closely overlapping professions unified and specialised by stunts.
Oct
13
comment Should I worry about players abusing the Know-It-All move?
“Coming to someone for advice” usually also implies “being in a somewhat private environment”, “spending some time thinking about the alternatives”, “expecting the advisor to have relevant knowledge” etc., but even with minimal assumptions about what it means, doing so in the middle of a fight is a Golden Opportunity for the GM, as Aiken correctly mentions.
Oct
6
revised Should I worry about players abusing the Know-It-All move?
Add implication of the move description.
Oct
6
answered Should I worry about players abusing the Know-It-All move?
Sep
30
awarded  Autobiographer