937 reputation
622
bio website
location Southampton, United Kingdom
age 26
visits member for 2 years, 5 months
seen 42 mins ago
  • High Concept: Geek of Computer Modeling
  • Trouble: Always something new to dabble in
  • Aspects: Where will this lead if thought through to the end?I can't even play a bad guyImprovisation and planning are like blackberries and tomato: I love one, appreciate the other, and mixing them requires serious inspiration.

I have been playing RPGs (and avoiding D&D) for quite some time now. My main interest is in games that explicitly tell you what game they are, and consistently follow up on that promise. If a game does this well, I may even start loving to play post-apocalyptic or PvP or high-school social or politics-centered or hidden-traitor games, even though that's opposite to my default preferences. Unfortunately that's not very wide-spread in the social circle I play with, so I have tried less things than I might like, and I think lots about Agendas, Managing Expectations, Techniques &c. myself.

I blame D. Vincent Baker's Apocalypse World for really getting me into this frame of mind.


Jan
31
answered How long does a game of Microscope take?
Jan
30
asked How long does a game of Microscope take?
Jan
20
awarded  Talkative
Jan
12
revised What game made leading questions a GM technique?
Everway?
Jan
12
revised What game made leading questions a GM technique?
Everway?
Jan
9
revised What game made leading questions a GM technique?
backstory vs. general use
Jan
9
asked What game made leading questions a GM technique?
Nov
22
awarded  Yearling
Oct
31
awarded  Civic Duty
Oct
30
comment How do I estimate puzzle durations?
Thinking about open-ended puzzles looks like a good alternative other puzzles, but overall, this answer does not explain how to estimate time needed to solve a given puzzle. (Even for an open-ended puzzle, how would one get a good estimate of how much solution to expect in a given time?)
Oct
30
accepted Running an RPG with fast Drop-In-Drop-Out capability for an open day
Oct
29
comment Active Opposition with Free-Form Professions in Fate
So, the “getting out of the building unseen” difficulty is independent of the approach, given that you do it the way you are best at, and if some situational modifiers would be appropriate, they must come from invoking Aspects?
Oct
28
revised How do I estimate puzzle durations?
Looking through questions, it first seemed that [tag:puzzle] does not exist. But it does, and it should be on this question.
Oct
28
revised What field-specific puzzles can I give to engineering and psychology students?
Looking through questions, it first seemed that [tag:puzzle] does not exist. But it does, and it should be on this question.
Oct
28
suggested approved edit on How do I estimate puzzle durations?
Oct
28
revised What are some sources for in game puzzles for players?
Looking through questions, it first seemed that [tag:puzzle] does not exist. But it does, and it should be on this question.
Oct
28
suggested approved edit on What field-specific puzzles can I give to engineering and psychology students?
Oct
26
revised Active Opposition with Free-Form Professions in Fate
Edit in real-life play description
Oct
24
comment What skill list should I use for a game set in ancient Greece?
@Miniman: After some discussion in the character creation session, we went with Free-Form Professions. And a good part of the first session then consisted of the thug (not very sneakily) breaking into an appartment, and the party in general looking into gathering some juicy details on a politician they would like exiled. So much about my suggested skill list here not containing burglary and investigation, and how wrong this ansatz was…
Oct
24
comment Active Opposition with Free-Form Professions in Fate
@STTLCU: After some discussion in the character generation phase, we as a group decided that we liked Professions best to represent the types of challenges we want to see in the game. And since they are one of the suggested options in the Toolkit, I assume someone has actually used them before and run into this same problem (or can tell me why not). Wrapping the skills into aspects and play skill-less, as described a few pages later, is orthogonal to this question.