725 reputation
418
bio website
location Southampton, United Kingdom
age 26
visits member for 1 year, 11 months
seen 40 mins ago
  • High Concept: Geek of Computer Modeling
  • Trouble: Always something new to dabble in
  • Aspects: Where will this lead if thought through to the end?I can't even play a bad guyImprovisation and planning are like blackberries and tomato: I love one, appreciate the other, and mixing them requires serious inspiration.

I have been playing RPGs (and avoiding D&D) for quite some time now. My main interest is in games that explicitly tell you what game they are, and consistently follow up on that promise. If a game does this well, I may even start loving to play post-apocalyptic or PvP or high-school social or politics-centered or hidden-traitor games, even though that's opposite to my default preferences. Unfortunately that's not very wide-spread in the social circle I play with, so I have tried less things than I might like, and I think lots about Agendas, Managing Expectations, Techniques &c. myself.

I blame D. Vincent Baker's Apocalypse World for really getting me into this frame of mind.


Jan
23
accepted Collection of custom Apocalypse World moves, with feedback?
Jan
20
comment How do I avoid clichés while improvising?
I recently stumbled upon bankuei.wordpress.com/2014/01/12/improvising-npcs-x-but-y, which might be a helpful idea in this context.
Nov
22
awarded  Yearling
Oct
13
answered Tempting fate: precedent for compels without aspects
Oct
13
comment What systems exist with rules that fit on a single page (or so)?
I know quite a few games that have one page of core rules, one page of individiual player powers (playbooks, specific character sheets and similar) and a more or less extensive book to elaborate on the game, give examples, explain procedures and stuff. Since I don't really know what you are looking for, I cannot tell if those would be welcome as answers or not. (Examples: Fate as in “So you want to play a gorilla in a biplane”, Lady Blackbird, Apocalypse World and its hacks)
Oct
13
comment What systems exist with rules that fit on a single page (or so)?
So you are looking for simplicity of rules? Any other requirements? Because if not, a total freeform play with no rules explicitly written down fits your bill best, and this is really a list question.
Sep
9
awarded  Citizen Patrol
Sep
6
revised My friends and I are new to RPGs and need a system I can DM and they can pick up. Suggestions?
Add more thext, better structure.
Sep
6
answered My friends and I are new to RPGs and need a system I can DM and they can pick up. Suggestions?
Jun
22
awarded  Informed
May
16
revised What systems do use-based skill upgrades well?
Add Burning Wheel
May
16
answered What systems do use-based skill upgrades well?
May
15
comment What's a good way to design and layout an Apocalypse World playbook?
@SevenSidedDie: Even if your ConTeXt template only very roughly approximates an AW playbook, could you put it somewhere so it can be used and possibly improved on? Trying to slightly modify a few different playbooks as I am currently trying is very tedious without “programmatic document preparation languages”, in particular in scribus.
May
15
revised What's a good way to design and layout an Apocalypse World playbook?
Scribus
May
15
answered What's a good way to design and layout an Apocalypse World playbook?
May
5
awarded  Scholar
May
5
accepted Mechanics and methods for playing a quantum-superposition of worlds
May
5
accepted Earth (and surroundings) in the near future
May
5
answered Incentivizing Player Betrayal?
May
4
asked How to play the Junta idea as RPG?