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visits member for 1 year, 8 months
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Mar
20
answered Rules system for playing out the details of founding and developing a city?
Mar
17
awarded  Critic
Mar
10
awarded  Enthusiast
Feb
12
awarded  Commentator
Feb
12
comment How to implement dual-classing in a non-levelled RPG game?
Assuming characters improve or adapt by getting new stuff they can do (skills, feats, moves, special abilities, whatever you call them), multiclassing ist getting those from a class you don't originally belong to. To give a more precise solution, it would help how you intend characters to change (and differ) in general. Also, it might help to have a look at some systems that don't have levels (maybe even don't have classes) and see what they do and if that's something you like.
Feb
11
awarded  Enlightened
Feb
11
awarded  Nice Answer
Feb
10
revised Is there a reasonably complete database of RPGs?
Remove back-question
Feb
10
revised Is there a reasonably complete database of RPGs?
Elaboration on counting
Feb
10
awarded  Teacher
Feb
10
answered Is there a reasonably complete database of RPGs?
Feb
9
awarded  Custodian
Feb
9
reviewed Satisfactory Technomancer's Dragon Hoard - What to do with all the credits?
Feb
9
reviewed Excellent Looking for survivalist compound materials
Feb
9
reviewed Satisfactory Games with mechanics for dreams
Feb
9
reviewed Excellent What should a DM do if a player wants to do something impossible?
Feb
9
reviewed Excellent How would I quickly put together a believable map of an area?
Feb
6
comment What would be the best system to play a Mission Impossible or James Bond game?
Wilderness of Mirrors has design goals very similar to what you are looking for and seems to fit them quite well, as far as I can conclude that from playing it only once with a rather silly group.
Dec
7
revised Character Generation for WFRP Hogshead edition
Spelling; Software and Books tags
Dec
7
suggested suggested edit on Character Generation for WFRP Hogshead edition