597 reputation
316
bio website
location Southampton, United Kingdom
age
visits member for 1 year, 9 months
seen 1 hour ago

58m
comment How does wandering within a city work?
There is a more general question on skipping scenes (such as the walk from the tavern to the market here) at rpg.stackexchange.com/questions/47038/…
Jun
19
comment Running an RPG with fast Drop-In-Drop-Out capability for an open day
I feel this question could be improved and better tagged, but I don't know how and am looking forward to comments or edits.
Jun
12
comment Would motivating a Stout Pacifist to join a war be a Compel or Invoke?
Interesting analysis, not just answering the question but also a good go-to example for me when I next try to explain Fate to a group of players.
Jun
6
comment FAE or Dungeon World as first game for kids, rusty DM?
Have you run any of these in a similar context yourself? What from the linked thread makes you say that World of Dungeons is an even better choice than Dungeon World?
Jun
2
comment What spells can a Shugenja cast?
The increase in dice pool is explicitly stated on page 164, with example…
May
31
comment What spells can a Shugenja cast?
If it is due to fire affinity, shouldn't Isawa Butaro then roll 5k3 (4 = Fire 3 + Rank 1 + 1 for affinity, keeping Fire) instead of the 4k3 given in the example?
Mar
26
comment Is there a fantasy RPG system which does not try to be old-school?
@okeefe I get that, and if there wasn't the “I'd like as many defined rules as possible so” part, I wouldn't have said a thing. But that half sentence lead me to assumptions about what George Bora considers “more rules-heavy” and “no heavy burden on the DM”, and I think DW might not fulfill those as such.
Mar
25
comment Is there a fantasy RPG system which does not try to be old-school?
I like DW and have mostly steered around the D&D family of games. That said, I'm not sure if the low amount of crunch DW packs is the right thing to satisfy “A more rules-heavy game. […] I'd like as many defined rules as possible so there's no heavy burden on the DM.”
Mar
24
comment Keeping +forward and its reason present
As MC, seeing XP in front of people. Now there's something I hadn't even realized I was missing!
Mar
3
comment A system that allows for a gritty, fast, simple post-apocalyptic setting?
looking for something with a slight bit more structure in regards to how to treat items and equipment, as well as a system for dealing with hunger/dehydration/disease/etc. – Apocalypse World does not come with built-in rules for this. For equipment, it has some guidelines, and for Bad Stuff it has advice for interesting custom moves and maybe someone has invented some for their game and posted them, but custom moves, and not a “minigame” built into the rules, is what they are.
Jan
20
comment How do I avoid clichés while improvising?
I recently stumbled upon bankuei.wordpress.com/2014/01/12/improvising-npcs-x-but-y, which might be a helpful idea in this context.
Oct
13
comment What systems exist with rules that fit on a single page (or so)?
I know quite a few games that have one page of core rules, one page of individiual player powers (playbooks, specific character sheets and similar) and a more or less extensive book to elaborate on the game, give examples, explain procedures and stuff. Since I don't really know what you are looking for, I cannot tell if those would be welcome as answers or not. (Examples: Fate as in “So you want to play a gorilla in a biplane”, Lady Blackbird, Apocalypse World and its hacks)
Oct
13
comment What systems exist with rules that fit on a single page (or so)?
So you are looking for simplicity of rules? Any other requirements? Because if not, a total freeform play with no rules explicitly written down fits your bill best, and this is really a list question.
May
15
comment What's a good way to design and layout an Apocalypse World playbook?
@SevenSidedDie: Even if your ConTeXt template only very roughly approximates an AW playbook, could you put it somewhere so it can be used and possibly improved on? Trying to slightly modify a few different playbooks as I am currently trying is very tedious without “programmatic document preparation languages”, in particular in scribus.
Apr
11
comment Collection of custom Apocalypse World moves, with feedback?
While forums are good at providing a platform for feedback, getting the searching (too much other stuff), sorting and rating (no infrastructure) done there is more difficult. I had hoped somebody had conjured something appropriate for also the “consumer” side of people looking for custom moves.
Feb
12
comment How to implement dual-classing in a non-levelled RPG game?
Assuming characters improve or adapt by getting new stuff they can do (skills, feats, moves, special abilities, whatever you call them), multiclassing ist getting those from a class you don't originally belong to. To give a more precise solution, it would help how you intend characters to change (and differ) in general. Also, it might help to have a look at some systems that don't have levels (maybe even don't have classes) and see what they do and if that's something you like.
Feb
6
comment What would be the best system to play a Mission Impossible or James Bond game?
Wilderness of Mirrors has design goals very similar to what you are looking for and seems to fit them quite well, as far as I can conclude that from playing it only once with a rather silly group.
Dec
6
comment How can I avoid players spending too much time planning?
So, changing it from “Your Game Demands Planning Players Or They Get Punished” to “Your Game Demands Planning Characters Or They Get Punished”.
Nov
28
comment Earth (and surroundings) in the near future
@okeefe: Thanks for reminding me of that! I started reading it a long time ago, but never got very far.
Nov
28
comment Earth (and surroundings) in the near future
And nice: They have a wiki, the future stuff there is wiki.alternatehistory.com/doku.php/timelines/future. Will have a look.