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Apr
27
comment How to GM “An arresting skinner” in a balanced, fair and fun way
Your answer assumes some things that contradict my reading and experience of how AW works. You assume that the MC has primacy over the rules, the Mirror assumes a symmetry between PCs and NPCs, the comedic description contradicts “Make Apocalypse World seem real”, and quite a few of the setting elements you mention in your examples feel very odd in AW to me (thousands of soldiers, cops, …)
Apr
18
comment Spaceship Combat in Fate Core
@JustinW could you turn your comment into a self-answer?
Mar
23
comment How can I keep surprising my co-GM when he's playing in my campaign?
Do you have experience with the ideas you give here?
Jan
27
comment What happens if a translated/translating character is pregnant?
Hey Eric, welcome to the site! Do you have good reasons to say what you suggest here?
Nov
30
comment Spooky Manor: The player forgot to take the parcel, but has never checked his inventory
Likely the second, even though I tried to push them to it using some shenanigans about the inventory status of their bike, but not blatantly enough, apparently.
Nov
24
comment How do I ease players into Hillfolk?
If you have a good alternative recommendation fitting my target, I'd like to hear about it in chat.
Nov
15
comment A role play poem about escaping from a time loop
Oh, it's a meta spiral, not a time loop. Aha!
Aug
23
comment How do I run a maze scenario without using a map?
I first thought this didn't answer the question, but now I think it's just confusing me.
Aug
21
comment Adventuring within Cthulhu Mythos without realizing it?
When you do something like this, really make sure (for example by knowing them and their loved and hated types of play very well) that you can assume beyond reasonable doubt that they will be up for it.
Apr
16
comment Is expanding foam a suitable material for LARP weapon construction?
To me, “LARP safe” (“safe enough to be used in this way” is what the OP asks for) mostly implies the safety of the people hit with a prop. Could you tell us how good or bad PU foam is in that respect?
Mar
12
comment What are the best barbarian/heavy player races from a narrative standpoint?
@thedarkwanderer I was confused, also because your answer focuses on the wild part and less so on the martial part, at least from my reading.
Mar
11
comment What are the best barbarian/heavy player races from a narrative standpoint?
You mention “heavy” in your question title, but in the question you only mention the requirement of “outsiders from society” only. How much is the martiality a criterion?
Mar
8
comment Small-Scale Steampunk LARP for beginners
I don't know if I want a specific flavour, but I am currently looking at Houses of the Blooded's LARP “Blood and Tears” and like quite a few concepts in there, but it does not look as simple (in particular wrt. 6) as a game with the explicit “Simple” design goal should. Also, I'm not sure about (1), as I have not read the HotB book, and only played it once.
Oct
30
comment How do I estimate puzzle durations?
Thinking about open-ended puzzles looks like a good alternative other puzzles, but overall, this answer does not explain how to estimate time needed to solve a given puzzle. (Even for an open-ended puzzle, how would one get a good estimate of how much solution to expect in a given time?)
Oct
29
comment Active Opposition with Free-Form Professions in Fate
So, the “getting out of the building unseen” difficulty is independent of the approach, given that you do it the way you are best at, and if some situational modifiers would be appropriate, they must come from invoking Aspects?
Oct
24
comment What skill list should I use for a game set in ancient Greece?
@Miniman: After some discussion in the character creation session, we went with Free-Form Professions. And a good part of the first session then consisted of the thug (not very sneakily) breaking into an appartment, and the party in general looking into gathering some juicy details on a politician they would like exiled. So much about my suggested skill list here not containing burglary and investigation, and how wrong this ansatz was…
Oct
24
comment Active Opposition with Free-Form Professions in Fate
@STTLCU: After some discussion in the character generation phase, we as a group decided that we liked Professions best to represent the types of challenges we want to see in the game. And since they are one of the suggested options in the Toolkit, I assume someone has actually used them before and run into this same problem (or can tell me why not). Wrapping the skills into aspects and play skill-less, as described a few pages later, is orthogonal to this question.
Oct
24
comment Active Opposition with Free-Form Professions in Fate
It's about the narrative common sense. Adjusting the opposition's skill is not an option when established characters with established skill lists are in conflict with each other.
Oct
18
comment What skill list should I use for a game set in ancient Greece?
We made characters a few days ago. I told players the problem, described the possibilities of skill lists, giving the examples of Skills, Professions, Approaches and Nothing at all, with what I understood as their advantages and disadvantages. The table settled for free-form generic (“Athlete”, “Priest(ess)”, “Philosopher”, “House Wife”, …) Professions, with closely overlapping professions unified and specialised by stunts.
Oct
13
comment Should I worry about players abusing the Know-It-All move?
“Coming to someone for advice” usually also implies “being in a somewhat private environment”, “spending some time thinking about the alternatives”, “expecting the advisor to have relevant knowledge” etc., but even with minimal assumptions about what it means, doing so in the middle of a fight is a Golden Opportunity for the GM, as Aiken correctly mentions.