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location Southampton, United Kingdom
age 26
visits member for 1 year, 11 months
seen 22 mins ago
  • High Concept: Geek of Computer Modeling
  • Trouble: Always something new to dabble in
  • Aspects: Where will this lead if thought through to the end?I can't even play a bad guyImprovisation and planning are like blackberries and tomato: I love one, appreciate the other, and mixing them requires serious inspiration.

I have been playing RPGs (and avoiding D&D) for quite some time now. My main interest is in games that explicitly tell you what game they are, and consistently follow up on that promise. If a game does this well, I may even start loving to play post-apocalyptic or PvP or high-school social or politics-centered or hidden-traitor games, even though that's opposite to my default preferences. Unfortunately that's not very wide-spread in the social circle I play with, so I have tried less things than I might like, and I think lots about Agendas, Managing Expectations, Techniques &c. myself.

I blame D. Vincent Baker's Apocalypse World for really getting me into this frame of mind.


1d
comment How do I estimate puzzle durations?
Thinking about open-ended puzzles looks like a good alternative other puzzles, but overall, this answer does not explain how to estimate time needed to solve a given puzzle. (Even for an open-ended puzzle, how would one get a good estimate of how much solution to expect in a given time?)
2d
comment Active Opposition with Free-Form Professions in Fate
So, the “getting out of the building unseen” difficulty is independent of the approach, given that you do it the way you are best at, and if some situational modifiers would be appropriate, they must come from invoking Aspects?
Oct
24
comment What skill list should I use for a game set in ancient Greece?
@Miniman: After some discussion in the character creation session, we went with Free-Form Professions. And a good part of the first session then consisted of the thug (not very sneakily) breaking into an appartment, and the party in general looking into gathering some juicy details on a politician they would like exiled. So much about my suggested skill list here not containing burglary and investigation, and how wrong this ansatz was…
Oct
24
comment Active Opposition with Free-Form Professions in Fate
@STTLCU: After some discussion in the character generation phase, we as a group decided that we liked Professions best to represent the types of challenges we want to see in the game. And since they are one of the suggested options in the Toolkit, I assume someone has actually used them before and run into this same problem (or can tell me why not). Wrapping the skills into aspects and play skill-less, as described a few pages later, is orthogonal to this question.
Oct
24
comment Active Opposition with Free-Form Professions in Fate
It's about the narrative common sense. Adjusting the opposition's skill is not an option when established characters with established skill lists are in conflict with each other.
Oct
18
comment What skill list should I use for a game set in ancient Greece?
We made characters a few days ago. I told players the problem, described the possibilities of skill lists, giving the examples of Skills, Professions, Approaches and Nothing at all, with what I understood as their advantages and disadvantages. The table settled for free-form generic (“Athlete”, “Priest(ess)”, “Philosopher”, “House Wife”, …) Professions, with closely overlapping professions unified and specialised by stunts.
Oct
13
comment Should I worry about players abusing the Know-It-All move?
“Coming to someone for advice” usually also implies “being in a somewhat private environment”, “spending some time thinking about the alternatives”, “expecting the advisor to have relevant knowledge” etc., but even with minimal assumptions about what it means, doing so in the middle of a fight is a Golden Opportunity for the GM, as Aiken correctly mentions.
Sep
11
comment What skill list should I use for a game set in ancient Greece?
After having discussed some things on chat.stackexchange.com/transcript/message/17620228#17620228, I do know even better that I know nothing about making Fate skill lists.
Sep
9
comment What skill list should I use for a game set in ancient Greece?
I'm not sure about the social skills. I do not expect a lot of large-scale social conflict, although Athenian democracy (decisions on going to war, Socrates' Apologia) is important in the setting, and so are performances (music, epic poems, theatre). I also dislike the name “Manipulate”, because I also imagine it as the skill Socrates uses to ask you pointy questions. Can someone with a better grasp of social skills in Fate improve upon my ideas?
Sep
1
comment How does wandering within a city work?
There is a more general question on skipping scenes (such as the walk from the tavern to the market here) at rpg.stackexchange.com/questions/47038/…
Jun
19
comment Running an RPG with fast Drop-In-Drop-Out capability for an open day
I feel this question could be improved and better tagged, but I don't know how and am looking forward to comments or edits.
Jun
12
comment Would motivating a Stout Pacifist to join a war be a Compel or Invoke?
Interesting analysis, not just answering the question but also a good go-to example for me when I next try to explain Fate to a group of players.
Jun
6
comment FAE or Dungeon World as first game for kids, rusty DM?
Have you run any of these in a similar context yourself? What from the linked thread makes you say that World of Dungeons is an even better choice than Dungeon World?
Jun
2
comment What spells can a Shugenja cast?
The increase in dice pool is explicitly stated on page 164, with example…
May
31
comment What spells can a Shugenja cast?
If it is due to fire affinity, shouldn't Isawa Butaro then roll 5k3 (4 = Fire 3 + Rank 1 + 1 for affinity, keeping Fire) instead of the 4k3 given in the example?
Mar
26
comment Is there a fantasy RPG system which does not try to be old-school?
@okeefe I get that, and if there wasn't the “I'd like as many defined rules as possible so” part, I wouldn't have said a thing. But that half sentence lead me to assumptions about what George Bora considers “more rules-heavy” and “no heavy burden on the DM”, and I think DW might not fulfill those as such.
Mar
25
comment Is there a fantasy RPG system which does not try to be old-school?
I like DW and have mostly steered around the D&D family of games. That said, I'm not sure if the low amount of crunch DW packs is the right thing to satisfy “A more rules-heavy game. […] I'd like as many defined rules as possible so there's no heavy burden on the DM.”
Mar
24
comment Keeping +forward and its reason present
As MC, seeing XP in front of people. Now there's something I hadn't even realized I was missing!
Mar
3
comment A system that allows for a gritty, fast, simple post-apocalyptic setting?
looking for something with a slight bit more structure in regards to how to treat items and equipment, as well as a system for dealing with hunger/dehydration/disease/etc. – Apocalypse World does not come with built-in rules for this. For equipment, it has some guidelines, and for Bad Stuff it has advice for interesting custom moves and maybe someone has invented some for their game and posted them, but custom moves, and not a “minigame” built into the rules, is what they are.
Jan
20
comment How do I avoid clichés while improvising?
I recently stumbled upon bankuei.wordpress.com/2014/01/12/improvising-npcs-x-but-y, which might be a helpful idea in this context.