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Sep
14
comment Am I designing my campaign setting to be too specific?
Good advice. I actually was thinking that, once my players gave me their character sheets and a limited backstory, I would write like a page for each of them detailing what their character would know about the world depending on Intelligence, class, race, etc. All of that information would be based on the big-picture stuff, so I definitely need to have that.
Sep
14
comment Am I designing my campaign setting to be too specific?
I like this, a lot. I was having some trouble with "only focus on important info for the PCs" because I've started writing the history of this world, and I really want to flesh out the history so it can be used in the story. I hadn't considered this, and it makes a ton of sense.
Sep
14
comment Am I designing my campaign setting to be too specific?
So you're saying I should go from here to focusing on the starting district and places they'll be visiting early on, and develop the rest of the world as I go?
Sep
14
comment What can I do to keep my cool at the table?
+1 for 6 as well. Dwarf Fortress, a video game renowned for its difficulty and unpredictability, lets you know from the beginning that you're not gonna survive easily; its motto is "Losing is Fun!" As hard as this was to accept at first, being a DF player for a year has taught me that losing really isn't all so bad, and it CAN be really fun. Good advice to to keep in mind with gaming!