329 reputation
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visits member for 1 year, 4 months
seen Dec 29 '13 at 7:29

Just another gamer from Hawaii.


Dec
5
comment Resonance Realms - Why bother?
I already made the char I was looking at the gameplay benefits of using it.
Dec
5
asked Resonance Realms - Why bother?
Dec
5
comment Faster technomancer play — what dice formulas should I have on hand?
ok I unaccepted :P :D lol
Dec
5
comment Technomancer's Dragon Hoard - What to do with all the credits?
very interesting on the buying karma thing!
Dec
5
comment Technomancer's Dragon Hoard - What to do with all the credits?
are Arachne drones small? and how much does it cost to add invisible to a flying drone? and do you need command flying thing to be able to jump a drone?
Dec
5
comment Technomancer's Dragon Hoard - What to do with all the credits?
I really like the idea of "An invisible flying drone 1km over the city, with a mounted sniper." how ever there is currently a gentlemen's agreement in place about sniper rifles. "Sniper cold war" We don't use them and the DM will not use them. (on us)
Dec
5
awarded  Scholar
Dec
5
awarded  Supporter
Dec
5
comment Faster technomancer play — what dice formulas should I have on hand?
Thank you this is very helpful info it should allow me to make up some 3x5 cards for it all.
Dec
5
asked Technomancer's Dragon Hoard - What to do with all the credits?
Dec
5
comment Faster technomancer play — what dice formulas should I have on hand?
@Jadasc: First of thank you for the welcome and the title edit it is phrased much better now! I am getting better at effecting meatspace in a relevant manor but really I am pretty much useless in combat for the most part. And I have no problem with being powerful in the matrix and not so much outside it. My problem is that the other players that basicly throw one of three dice pools at everything are complaining when I hack because of them not being able to do anything when I do. Even though they have much more time that they do everything...
Dec
5
awarded  Student
Dec
5
asked Faster technomancer play — what dice formulas should I have on hand?