615 reputation
114
bio website
location Poland
age 28
visits member for 1 year, 4 months
seen 2 days ago

Just your average computer junkie, fiddling with C# and such. :)


Jan
27
awarded  Popular Question
Jan
27
awarded  Nice Question
Dec
20
awarded  Yearling
Dec
12
comment Can ghosts, wraiths, or other ghostly beings perceive hard-to-spot beings and objects?
Thanks! I'll try to pester my DM to grant my ghosts some actual insight into the real world. Otherwise... what's the point of blind minions? :P
Dec
12
accepted Can ghosts, wraiths, or other ghostly beings perceive hard-to-spot beings and objects?
Dec
12
asked Can ghosts, wraiths, or other ghostly beings perceive hard-to-spot beings and objects?
Oct
15
accepted A player feels there is no character progression
Sep
27
revised A player feels there is no character progression
Very minor corrections.
Sep
27
comment A player feels there is no character progression
This is the weird part. I asked him if this is about experience points, and he said that it's not. Personally I feel like he's being a bit dishonest, in that he does indeed want experience points if only for the psychological effect these provide.
Sep
27
asked A player feels there is no character progression
Jul
19
comment A simple system which makes players feel awesome and empowered
@voidstate Why not list a system or two then? ;)
Jul
19
comment A simple system which makes players feel awesome and empowered
I cannot really be more specific with this question - again, this stems from my lack of experience as a player and because I just don't know what options there are and subsequently my requirements are too broad. Still, I'm going to go ahead and accept Feng Shui, as that sounds awesome and does fit the bill pretty nicely. I'd also like to thank @BESW for throwing another recommendation my way via the chat. Thanks! :)
Jul
19
accepted A simple system which makes players feel awesome and empowered
Jul
18
awarded  Commentator
Jul
18
comment A simple system which makes players feel awesome and empowered
@BESW I was afraid my question might end up being too broad and I'm sorry. It probably stems from my lack of experience both as a DM and a player. :/ Still, both the comments and already posted answers are looking great and are something to grab onto. :)
Jul
18
comment A simple system which makes players feel awesome and empowered
"Ghost of a cat"? O_O On another note, it sounds awesome... if a little cheesy (but it's clear it's deliberate). I'll definitely look into this and I hope my friends will also appreciate the setting.
Jul
18
comment A simple system which makes players feel awesome and empowered
Sorry, but what is Pulp? >_<' "Simple" refers to D&D and its large number of rules for combat. I don't mind said rules, but I found my friends would get intimidated by them. Finally, there's no requirement for a setting! In fact, the more generic the setting the better as it'll be more familiar and easier for me, as a DM, to shape.
Jul
18
comment A simple system which makes players feel awesome and empowered
I'm not sure I understand the first part of your comment. I realize my question is rather generic, but than again, I don't know how to be more specific because I haven't played too many systems. As for the latter - it's to avoid a situation in which a character, mechanically, can only do one thing in combat. This was a direct comparison between Warhammer and D&D - in the former the level 1 characters could, at most, attempt to hit enemies with their weapons (that's it), while the latter presented a choice of empowering abilities.
Jul
18
asked A simple system which makes players feel awesome and empowered
May
22
awarded  Analytical