705 reputation
118
bio website
location Poland
age 29
visits member for 1 year, 11 months
seen 18 hours ago

Just your average computer junkie, fiddling with C# and such. :)


Nov
4
comment How do chases work when multiple characters are involved on both sides?
Also, just for the record - you can't overlay a combat over a chase and treat them separately - at least not in Wolsung. Specifically - it's pointless. Characters in one type of conflict can try and perform actions from another type of conflict (of course within reason), but they get a modifier to the difficulty. In a car chase characters can use combat abilities but with slightly increased difficulty.
Nov
3
accepted How do chases work when multiple characters are involved on both sides?
Nov
3
comment How do chases work when multiple characters are involved on both sides?
Ahh, I see! That comment clears things out, yes. :) In other words - it's not the mechanics that are changed, it's the initial gains and risks are modified to take into account selected scenarios in cases of chases (ex. it's enough to catch one person). Thumbs up!
Nov
2
comment How do chases work when multiple characters are involved on both sides?
... as such, I must say I don't really buy the reasoning that just one player needs to be captured / capture one enemy.
Nov
2
comment How do chases work when multiple characters are involved on both sides?
In the full Wolsung rulebook there's an example of a car chase scenario (unfortunately, it's only partial). In Wolsung one or more players (but not all) can resign from a conflict and assume a support role. In this example the car driver is the supporting character - he can lend another player a bonus if he succeeds a medium difficulty skill test. A player in a support role can't be "taken out", but they also cannot take out the enemy (obviously). As far as I can tell, they still suffer the global consequences for failing a conflict (just not the attribute drops) should they fail.
Nov
1
comment How do chases work when multiple characters are involved on both sides?
"As for what to do when one of the players loses a challenge while the other players still have not: The players have lost." This part is quite baffling. In a foot chase, this makes sense. In a car chase (if the players / goons are in one car), it does not. :\ Also, I take it this is your interpretation of the rules, correct? Because I don't see any mention of this in the rules. (I'm just making sure I understand you correctly!)
Oct
18
asked What happens in Wolsung when you can't take more scars?
Oct
17
revised How do chases work when multiple characters are involved on both sides?
added 126 characters in body
Oct
17
comment How do chases work when multiple characters are involved on both sides?
@Aiken While I do think there's some similarity between FATE and Wolsung, these systems aren't the same. While FATE definitely puts the story first (and you basically create tests for it later as needed), Wolsung has clearly defined 3 types of conflicts in its rulebook and it doesn't appear that these rules can be made to fit the narrative so easily.
Oct
17
awarded  Tag Editor
Oct
17
revised wolsung wiki excerpt
added 130 characters in body
Oct
17
revised How do chases work when multiple characters are involved on both sides?
Added more specifics to the question
Oct
17
comment How do chases work when multiple characters are involved on both sides?
It's a bit about both, @Aiken. I can try and edit the question to be a bit more specific, but I fear my understanding of mechanics themselves might be flawed - I'm a bit unsure if I should be asking more than one question really.
Oct
17
wiki created wolsung excerpt
Oct
17
suggested suggested edit on wolsung tag wiki excerpt
Oct
17
asked How do chases work when multiple characters are involved on both sides?
Sep
24
awarded  Autobiographer
Aug
13
comment How should a GM deal with players that want to be “too cool”?
@JoãoMendes Ahh, I see. Well, to some extent I agree with you. But at the same time, if a DM is to be treated as equal, one has to weight the fun of the group vs the fun of a single person. But if this is just the DMs problem with that particular player and type of behaviour, then I'd wager there's only one solution: to talk with the player and / or group about this.
Aug
13
comment How should a GM deal with players that want to be “too cool”?
@JoãoMendes I'm inclined to agree with you if the other players merely "tolerate" the actions of the "cool" guy, because in this scenario things can be improved. But what if they actually like the way he shows off? In this case, removing this element will, on the whole, make the sessions less fun for the whole group.
Aug
12
comment How should a GM deal with players that want to be “too cool”?
I do like this answer, especially since the other players at the table don't seem to mind the "cool" player. Perhaps they're enjoying it as much as he is?