730 reputation
220
bio website
location Poland
age 29
visits member for 2 years
seen 2 days ago

Just your average computer junkie, fiddling with C# and such. :)


1d
awarded  Yearling
Dec
9
comment Looking for a light hearted system (allowing for a steampunk setting)
As much as I'd love to try something like this out, I fear my fellow players are not ready for this kind of experience. We were playing Wolsung recently (which is where we got the characters and setting from), but we argued a LOT over the rules of that system (which are really poorly written and explained). I could see your idea, even if it could fly in the end, causing a lot of arguments when picking those "basic rules".
Dec
5
revised Looking for a light hearted system (allowing for a steampunk setting)
added 12 characters in body
Dec
5
comment Looking for a light hearted system (allowing for a steampunk setting)
I've read the Fate Core book, and it seems that the role of the GM is mostly reactionary. I may be wrong here, as I have not had the pleasure of playing an actual Fate game (I admit). However, according to the Core book, you start off by discussing with the players what it is they want the game to be about - this sounds both useful ("Same Page Tool"-built-in) as well as... not so useful (a GM, rather than tell his own story, caters to the whims of the players. Finally, the use of tokens can influence a story greatly. Please correct me if my image of Fate is somehow muddled or plain wrong.
Dec
5
revised Looking for a light hearted system (allowing for a steampunk setting)
deleted 19 characters in body
Dec
5
revised Looking for a light hearted system (allowing for a steampunk setting)
added 15 characters in body
Dec
5
asked Looking for a light hearted system (allowing for a steampunk setting)
Dec
1
answered How to increase difficulty on the fly?
Nov
27
comment How to increase difficulty on the fly?
@Khashir Note that the suggestions in the question for decreasing difficulty aren't really applicable. Changing the numbers is out of the question due to the numbers being pretty much public. Playing smart (as opposed to playing dumb) doesn't work. Metagaming works, sort of - but this is more of a one-time thing and cannot be overused (if every fight starts with the enemies taking out the characters weapons then things are going to get boring and the players will do something about it). Some other options are simply about preparation. Calling the fight obviously doesn't work in this case...
Nov
27
comment How to increase difficulty on the fly?
@Khashir So... your answer is that without actually preparing for difficulty adjustments on the fly it's impossible to increase difficulty on the fly? Again, I was hoping there are some methods I could employ similar to the answers given in the other question - for decreasing difficulty.
Nov
24
awarded  Talkative
Nov
24
comment How to increase difficulty on the fly?
@Khashir Flowchart? No! But it's difficult to "prepare in advance" for something you need to do on the fly. ;) Note the suggestions for lowering the difficulty on the fly from the linked question - quite a few can be done efficiently right then and there, on the spot. I'll definitely plan better from here on out, but I'd like to have some kind of backup mechanic should the planning... fail.
Nov
24
awarded  Popular Question
Nov
24
revised How to increase difficulty on the fly?
Added some more information, moved one of the side points to the main section
Nov
24
comment How to increase difficulty on the fly?
@doppelgreener I come from StackOverflow where answers tend to be a bit more binary - either they're good or they're not. ;) In this case the questions and answers are a lot more open, and if a question contains something that's useful I feel it's OK to upvote it. That said, I don't think this is an answer worth accepting.
Nov
24
comment How to increase difficulty on the fly?
I'll +1 this for mentioning that renegotiating stakes can be useful (good thinking!). But besides this the answer feels a bit too vague to be of use.
Nov
24
revised How can I decrease the difficulty of a scene on the fly?
Changed the title - this question and the answers are all about DECREASING the difficulty
Nov
24
revised How to increase difficulty on the fly?
added 1413 characters in body
Nov
24
asked How to increase difficulty on the fly?
Nov
4
comment How do chases work when multiple characters are involved on both sides?
Also, just for the record - you can't overlay a combat over a chase and treat them separately - at least not in Wolsung. Specifically - it's pointless. Characters in one type of conflict can try and perform actions from another type of conflict (of course within reason), but they get a modifier to the difficulty. In a car chase characters can use combat abilities but with slightly increased difficulty.