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Apr
29
awarded  Nice Question
Feb
26
comment Rulesets to make magic more unpredictable and dangerous?
I've edited it so that it might be a little more clear.
Feb
26
revised Rulesets to make magic more unpredictable and dangerous?
deleted 36 characters in body
Feb
26
comment Rulesets to make magic more unpredictable and dangerous?
I think it's reasonably plainly stated: how to house-rule a mechanical element to the idea that magic is dangerous/unpredictable. I offered a few of my own ideas, to see what others think of them, but I am interested in other suggestions as well.
Feb
25
awarded  Commentator
Feb
25
revised Rulesets to make magic more unpredictable and dangerous?
added 377 characters in body
Feb
25
comment Rulesets to make magic more unpredictable and dangerous?
Hmm, I like the E6 idea. In my experience it's really around that point where the flexibility and power of casters begins to increase exponentially.
Feb
25
revised Rulesets to make magic more unpredictable and dangerous?
added 377 characters in body
Feb
25
asked Rulesets to make magic more unpredictable and dangerous?
Feb
21
comment 3D Rules for a 2D Game
+1 for "dragon flight simulator"
Feb
21
accepted Ending combat: should I “kill” monsters prematurely?
Feb
21
comment Ending combat: should I “kill” monsters prematurely?
Great idea - I hadn't thought much of the mechanical implications of ending combat early. I ran the trade idea past my group and they are game to give it a shot.
Feb
20
asked Ending combat: should I “kill” monsters prematurely?
Feb
16
answered What is the significance of a Basic Attack vs. any other sort of attack?
Feb
10
revised How to encourage a player's creativity without breaking the game?
added 764 characters in body
Feb
10
comment How to encourage a player's creativity without breaking the game?
Ah, probably for the best for your sanity - the pixie a headache under the best of circumstances :)
Feb
10
answered How to encourage a player's creativity without breaking the game?
Jan
15
accepted Are 4e monsters compatible/level equivalent without adjustment in Gamma World?
Jan
15
awarded  Supporter
Jan
7
comment Did piracy problems bring down White Wolf?
I can't speak to WW specifically, but many Indie game developers have a interesting sort of mutualistic relationship with piracy - it cuts into sales certainly, but it vastly increases the exposure and potential interest in a system. I think this is honestly a more rational approach for developers - the value of a new player becoming invested in your system is worth more than the core rulebook he/she downloaded. After all this is a potential customer, and is all the more likely to actually purchase new content.