| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 5 months |
| seen | Mar 19 at 10:11 | |
| stats | profile views | 2 |
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Apr 29 |
awarded | Nice Question |
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Feb 26 |
comment |
Rulesets to make magic more unpredictable and dangerous? I've edited it so that it might be a little more clear. |
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Feb 26 |
revised |
Rulesets to make magic more unpredictable and dangerous? deleted 36 characters in body |
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Feb 26 |
comment |
Rulesets to make magic more unpredictable and dangerous? I think it's reasonably plainly stated: how to house-rule a mechanical element to the idea that magic is dangerous/unpredictable. I offered a few of my own ideas, to see what others think of them, but I am interested in other suggestions as well. |
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Feb 25 |
awarded | Commentator |
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Feb 25 |
revised |
Rulesets to make magic more unpredictable and dangerous? added 377 characters in body |
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Feb 25 |
comment |
Rulesets to make magic more unpredictable and dangerous? Hmm, I like the E6 idea. In my experience it's really around that point where the flexibility and power of casters begins to increase exponentially. |
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Feb 25 |
revised |
Rulesets to make magic more unpredictable and dangerous? added 377 characters in body |
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Feb 25 |
asked | Rulesets to make magic more unpredictable and dangerous? |
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Feb 21 |
comment |
3D Rules for a 2D Game +1 for "dragon flight simulator" |
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Feb 21 |
accepted | Ending combat: should I “kill” monsters prematurely? |
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Feb 21 |
comment |
Ending combat: should I “kill” monsters prematurely? Great idea - I hadn't thought much of the mechanical implications of ending combat early. I ran the trade idea past my group and they are game to give it a shot. |
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Feb 20 |
asked | Ending combat: should I “kill” monsters prematurely? |
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Feb 16 |
answered | What is the significance of a Basic Attack vs. any other sort of attack? |
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Feb 10 |
revised |
How to encourage a player's creativity without breaking the game? added 764 characters in body |
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Feb 10 |
comment |
How to encourage a player's creativity without breaking the game? Ah, probably for the best for your sanity - the pixie a headache under the best of circumstances :) |
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Feb 10 |
answered | How to encourage a player's creativity without breaking the game? |
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Jan 15 |
accepted | Are 4e monsters compatible/level equivalent without adjustment in Gamma World? |
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Jan 15 |
awarded | Supporter |
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Jan 7 |
comment |
Did piracy problems bring down White Wolf? I can't speak to WW specifically, but many Indie game developers have a interesting sort of mutualistic relationship with piracy - it cuts into sales certainly, but it vastly increases the exposure and potential interest in a system. I think this is honestly a more rational approach for developers - the value of a new player becoming invested in your system is worth more than the core rulebook he/she downloaded. After all this is a potential customer, and is all the more likely to actually purchase new content. |