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Dec
18
comment How Does Takedown Work?
"the opponent must make a Toughness Test or be stunned for 1 Round." suggests it is not a stun-at-will. The target gets both a reaction and a toughness check to avoid a non-incapacitating effect that lasts only one round. There are other Talents that cancel stuns. This would hardly be overpowered effect if it ignored armor and Toughness (which, if it reduces damage, effectively counts twice).
Dec
18
awarded  Commentator
Dec
18
accepted How Does Takedown Work?
Dec
18
comment How Does Takedown Work?
From p.245 "Each weapon has a damage listing, which is usually a die roll, plus or minus a number. Roll the appropriate die and apply any indicated modi ers. Finally, if the attack involved a melee weapon, add the attacker’s Strength Bonus. The result is the damage total." It goes on to have a whole separate section called "Target Applies Damage", implying Damage is already determined. Without reference to explicit text, I think your answer is invalid as a result of these passages. Also, no where does it say 1 is the minimum 'incoming' damage.
Dec
18
awarded  Cleanup
Dec
18
revised Firing into Melee, Automatic Fire and You
added 2 characters in body
Dec
18
revised Firing into Melee, Automatic Fire and You
rolled back to a previous revision
Dec
18
comment How Does Takedown Work?
I still don't think this addresses the question: note the "by default". Takedown is a Talent and therefore not a default. But assuming it is, there is no clear way to interpret if the test to see if Takedown works occurs before 'incoming' damage is reduced. Thus far, the strongest evidence is in the form of the other answer: where another book has explicitly stated that damage reduction occurs first.
Dec
18
revised How Does Takedown Work?
Cleaning up some language/mispellings.
Dec
18
suggested approved edit on How Does Takedown Work?
Dec
18
comment How Does Takedown Work?
Because it doesn't address the essential question while reiterating already understood rules: the ambiguous terminology of 'doing Damage' is the problem. If Alice 'does 10 Damage' to Bob, who reduces it by 6 to 4 damage, did he take 10 damage or 4? When do you run the check to see if Takedown 'worked'. Also, as an aside, why do you think that Takedown can be used with a ranged weapon?
Dec
18
awarded  Critic
Dec
18
awarded  Curious
Dec
17
comment How Does Takedown Work?
@nigralbus Sure, but the specific numbers don't matter, just the order of operations. Besides, the 17 minimum strength only applies to "elite" PCs, not every character or NPC.
Dec
15
asked How Does Takedown Work?
Dec
15
comment Firing into Melee, Automatic Fire and You
I'm not super surprised I missed this, as it's not indexed anywhere reasonable, and while it leaves a lot to be desired I'm glad there is some guideline! Thanks for pointing me to it!
Dec
15
awarded  Nice Question
Dec
15
accepted Firing into Melee, Automatic Fire and You
Dec
14
comment Does Polyglot cover Secret Tongues?
@Oxinabox It can be argued that RT is d20: virtually all play bonuses are increments of five (and 100/5 = 20). The only real areas it differs are in crit ranges and character progression, allowing a finer grain. Anyway, the point is 'to roll' not 'to roll something specific'.
Dec
14
comment Firing into Melee, Automatic Fire and You
+1 for 'More Dakka'. I suppose an acceptable answer is that 'bullets leave the universe' once they miss their intended target. But sort of a sad one.