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Apr
1
comment How can I use improvised consequences to make combat more interesting?
One way I avoid spamming improv attacks is to always make it a check (eg. DEX vs REF), and give a penalty after the first one (because, hey, they'll see it coming). Also make it count for an action - even a minor action means a player might have to choose between that and eg. switching weapons or sustaining an effect.
Mar
16
accepted Does “attacks” in effect text refer to attempted or only successful attacks?
Mar
16
asked Does “attacks” in effect text refer to attempted or only successful attacks?
Mar
15
comment Character wealth by level for 4E?
Is this still accurate? I suspect the uncommon/common distinction has changed since this answer was written.
Jan
28
comment How do I read the Attack line on power cards in D&D 4e?
Might be good to comment on the "half your level", "proficiency" terms too (and so on).
Jan
2
accepted Do half-elves have the Elven Accuracy power?
Jan
2
comment Do half-elves have the Elven Accuracy power?
So while it's not technically an error, it is still useless to take it (although I think it would make sense to have Elven Accuracy be an explicit prerequisite for Elven Arcane Precision). I presume there's no other way for a half-elf character to otherwise obtain Elven Accuracy?
Jan
2
asked Do half-elves have the Elven Accuracy power?
Dec
26
awarded  Yearling
Nov
20
comment Blacksmithing and repair in D&D 4e?
But I agree, your point is the same either way :P
Nov
20
comment Blacksmithing and repair in D&D 4e?
@BrianS - I see what you're saying, but I'm not so sure it really counts as a house rule so much as a G/N/S playing style difference. For example, a healing potion costs 50gp, but you can't just buy one at the bottom of a dungeon. But then a G-type group might just say "well, let's pretend you went back to the town, got the potion, had a sandwich, and came back to meet your pals...".
Nov
20
comment Blacksmithing and repair in D&D 4e?
when you could use Enchant Magic Item before entering the lair to make a Frost Crossbow +2, pay the same gold — this depends on how your group interprets "component cost." Our group, for example, do not interpret it literally as turning X GP into a magical item on the spot; the component cost actually has to be spent, ahead of time, on the components required for the ritual. These components are determined by adventure flavour, and may lead to interesting diversions. Not every group does this though.
Nov
6
accepted What are the canonical DC numbers for a skill challenge?
Nov
6
comment What are the canonical DC numbers for a skill challenge?
Nicely put :) I had indeed forgotten about the disparity between skill and trained abilities. When you say you no longer regularly add 5 - you mean to the DCs, right? Not the check results?
Nov
6
comment Should I show the health of enemies?
@amp108 - although there could be buffs or penalties that the players are unaware of that throw this off (eg. proximity to something, a timed effect, etc).
Nov
5
asked What are the canonical DC numbers for a skill challenge?
Oct
30
comment How do I balance an encounter for my party?
I found that it's best to make every monster the same level as the party - I can confirm that this is very, very good advice. Unless you specifically want your party to find themselves in one of those situations described for some reason.
Oct
26
comment How to improvise
There's an excellent article on this in Dragon #426 (a D&D publication), but it requires subscriber access. If you can access it though, I highly recommend it!
Oct
22
comment Problem with Raise Dead?
@SevenSidedDie The compendium doesn't say anything like that, and I presume the errata are factored in to that. But there's also the issue of whether "part of the corpse" means: "must come from the actual, dead, corpse and not the living character."
Oct
22
comment Problem with Raise Dead?
It looks like both mine and @SevenSidedDie's thoughts have been pre-empted in this answer and others to Clarification on 4e Raise Dead's 'part of the corpse'.