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Jan
8
accepted Are there generic enchanted implements in D&D 5e?
Jan
8
awarded  Yearling
Jan
8
comment Are there generic enchanted implements in D&D 5e?
Sorry, I completely missed that the first time. Okay, I think reskinning items like the ones you mention would be the most sensible way to go.
Jan
8
comment Are there generic enchanted implements in D&D 5e?
I've only found staffs and wands that specify that the bonus adds to attacks made, not to the DC of saving throws for spells that require those instead. This makes a +1 holy symbol a bit dubious, because most cleric spells seem to be saving-throw based. I'm still reading through the list, but do you know if there are focii that affect the saving throw DC instead of attacks?
Jan
8
asked Are there generic enchanted implements in D&D 5e?
Jan
2
comment Can you use a Bonus Action on a turn other than your own?
This pre-empts a question I was going to ask: does it really disallow spells that can be cast as a bonus action, or does it just mean you "waste" an action on them?
Jan
2
comment Does D&D Next or Dead in Thay have rules for equipping new PCs above level 1?
Now that the 5e DMG is out, does this answer still hold up?
Dec
29
awarded  Popular Question
Dec
28
comment Should all players have their own player's handbook?
Did you know that the basic D&D 5e rules are available for free download? This doesn't cover everything in the Player's Handbook (eg. no feats, limited spells), but it does cover initial character construction. If you only want to mitigate bottlenecks during character construction and rules disputes, printing out a couple of copies of this might help.
Dec
5
comment How best to progressively reveal the layout of a location to players?
If you're good at quick sketching, the Chessex mats are excellent. Draw terrain, mark areas of effect, annotate anything improvised so you don't forget the mechanic you just made up, etc.
Nov
11
comment Which cleric powers are usable without a Holy Symbol?
This just happened to us. I wish I'd found this before spending two encounters just flailing about with a stick because I thought I couldn't use healing word.
Nov
11
comment Which cleric powers are usable without a Holy Symbol?
For the sake of anyone else who was confused by the ambiguous wording of the Red Box booklet (or just wants a RAW ref), p62 of the PHB says "Without a holy symbol, a cleric can still use these powers, but he or she doesn’t gain the bonus provided by the magic implement."
Nov
1
comment Will Wizards offer a Character Builder for D&D 5e?
DungeonScape has been axed, it seems.
Oct
29
comment How could a highly destructive character contribute to gameplay?
See also What is 'my guy syndrome'?
Oct
23
comment How to deal with player MacGyver-ism?
@G0BLiN's comment was basically going to be my answer to this. Are your players capable of getting their explosives mixture correct within some tiny margin of error? Roll for not having your arms blown off! What's the dexterity check required to machine a gun barrel to 10µm precision in the middle of a dungeon? DC 120? How did you keep all that potassium nitrate dry? Because wax paper isn't going to cut it in a dank dungeon... and so on. That's not even starting on the economics of producing gunpowder in a world full of people who can just make magical fire...
Aug
20
accepted Does a Medic's Weapon's action include the extra channel divinity action?
Aug
19
asked Does a Medic's Weapon's action include the extra channel divinity action?
Jul
2
awarded  Curious
May
15
awarded  Notable Question
Apr
1
comment How can I use improvised consequences to make combat more interesting?
One way I avoid spamming improv attacks is to always make it a check (eg. DEX vs REF), and give a penalty after the first one (because, hey, they'll see it coming). Also make it count for an action - even a minor action means a player might have to choose between that and eg. switching weapons or sustaining an effect.