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May
2
awarded  Enlightened
May
2
awarded  Nice Answer
Apr
28
awarded  Talkative
Apr
12
awarded  Notable Question
Mar
15
comment How can I persuade my DM to play my warlock's patron in a way that respects my character's concept?
A nature domain cleric seems like a great idea, because the idea there is that your powers stem from an entity that probably won't compel you to do something you won't already want to do.
Mar
1
accepted What are the mechanics of removing a “create an advantage” aspect?
Feb
20
comment What mechanisms have been used to make magic risky?
I went back and read The Six Viziers section of the Fate System Toolkit, and it's not as explicit as I remembered, but there are a few mentions of wider social consequences for each of the "classes" in there (eg. paralysing impartiality for the Eye). You might want to take a closer look at that section too.
Feb
19
comment What mechanisms have been used to make magic risky?
Are you looking only for consequences that happen/last in a similar timeframe to the "good thing" the magic is used for? Or also for things that are more subtle but far-reaching, or more social and cultural in nature? Examples of the former might be: consequences, wishes being interpreted by an overly-literal-but-not-murdurous genie, etc. The latter might be: ostracisation, obligation to help strangers, being wanted by the law ie. things more on the level of compels rather than consequences.
Feb
13
awarded  Notable Question
Feb
10
awarded  Popular Question
Jan
28
comment How to solve over-discussion in combat?
You might be interested in What techniques can help players reach consensus quickly on group actions?.
Jan
10
comment What are the mechanics of removing a “create an advantage” aspect?
@doppelgreener beat me to it, but yes — while I appreciate the reminder about Fate's focus, it still has mechanics to help deal with situations where there's a risk of (interesting) failure, and I was wondering if it had a specific one to deal with this. (I did upvote though, because they're great examples :))
Jan
9
asked What are the mechanics of removing a “create an advantage” aspect?
Dec
26
awarded  Yearling
Dec
22
awarded  Excavator
Dec
22
revised Must a situation's obvious characteristics be explicitly made into aspects?
Added link to Fate SRD.
Dec
22
suggested approved edit on Must a situation's obvious characteristics be explicitly made into aspects?
Dec
16
comment When playing NPCs who are hiding something, how much should I reveal (mechanics-wise)?
It might also be useful to note this example from the manual on secret or hidden aspects: sometimes you’re going to want to keep an NPC’s aspects secret or not reveal certain situation aspects right away because you’re trying to build tension in the story. ... Instead of making a Secretly a Vampire aspect, she decides to make a few personal details instead: Inveterate Night Owl, Tougher Than He Looks, and Wheels Within Wheels.
Dec
9
revised How can I replicate the native look & feel of Fate documents?
added 1 character in body
Dec
9
revised How can I replicate the native look & feel of Fate documents?
added 41 characters in body