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seen Nov 20 at 0:43

Nov
11
comment Which cleric powers are usable without a Holy Symbol?
This just happened to us. I wish I'd found this before spending two encounters just flailing about with a stick because I thought I couldn't use healing word.
Nov
11
comment Which cleric powers are usable without a Holy Symbol?
For the sake of anyone else who was confused by the ambiguous wording of the Red Box booklet (or just wants a RAW ref), p62 of the PHB says "Without a holy symbol, a cleric can still use these powers, but he or she doesn’t gain the bonus provided by the magic implement."
Nov
1
comment Will Wizards offer a Character Builder for D&D 5e?
DungeonScape has been axed, it seems.
Oct
29
comment How could a highly destructive character contribute to gameplay?
See also What is 'my guy syndrome'?
Oct
23
comment How to deal with player MacGyver-ism?
@G0BLiN's comment was basically going to be my answer to this. Are your players capable of getting their explosives mixture correct within some tiny margin of error? Roll for not having your arms blown off! What's the dexterity check required to machine a gun barrel to 10µm precision in the middle of a dungeon? DC 120? How did you keep all that potassium nitrate dry? Because wax paper isn't going to cut it in a dank dungeon... and so on. That's not even starting on the economics of producing gunpowder in a world full of people who can just make magical fire...
Apr
1
comment How can I use improvised consequences to make combat more interesting?
One way I avoid spamming improv attacks is to always make it a check (eg. DEX vs REF), and give a penalty after the first one (because, hey, they'll see it coming). Also make it count for an action - even a minor action means a player might have to choose between that and eg. switching weapons or sustaining an effect.
Jan
28
comment How do I read the Attack line on power cards in D&D 4e?
Might be good to comment on the "half your level", "proficiency" terms too (and so on).
Jan
2
comment Do half-elves have the Elven Accuracy power?
So while it's not technically an error, it is still useless to take it (although I think it would make sense to have Elven Accuracy be an explicit prerequisite for Elven Arcane Precision). I presume there's no other way for a half-elf character to otherwise obtain Elven Accuracy?
Nov
20
comment Blacksmithing and repair in D&D 4e?
But I agree, your point is the same either way :P
Nov
20
comment Blacksmithing and repair in D&D 4e?
@BrianS - I see what you're saying, but I'm not so sure it really counts as a house rule so much as a G/N/S playing style difference. For example, a healing potion costs 50gp, but you can't just buy one at the bottom of a dungeon. But then a G-type group might just say "well, let's pretend you went back to the town, got the potion, had a sandwich, and came back to meet your pals...".
Nov
20
comment Blacksmithing and repair in D&D 4e?
when you could use Enchant Magic Item before entering the lair to make a Frost Crossbow +2, pay the same gold — this depends on how your group interprets "component cost." Our group, for example, do not interpret it literally as turning X GP into a magical item on the spot; the component cost actually has to be spent, ahead of time, on the components required for the ritual. These components are determined by adventure flavour, and may lead to interesting diversions. Not every group does this though.
Nov
6
comment What are the canonical DC numbers for a skill challenge?
Nicely put :) I had indeed forgotten about the disparity between skill and trained abilities. When you say you no longer regularly add 5 - you mean to the DCs, right? Not the check results?
Nov
6
comment Should I show the health of enemies?
@amp108 - although there could be buffs or penalties that the players are unaware of that throw this off (eg. proximity to something, a timed effect, etc).
Oct
30
comment How do I balance an encounter for my party?
I found that it's best to make every monster the same level as the party - I can confirm that this is very, very good advice. Unless you specifically want your party to find themselves in one of those situations described for some reason.
Oct
26
comment How to improvise
There's an excellent article on this in Dragon #426 (a D&D publication), but it requires subscriber access. If you can access it though, I highly recommend it!
Oct
22
comment Problem with Raise Dead?
@SevenSidedDie The compendium doesn't say anything like that, and I presume the errata are factored in to that. But there's also the issue of whether "part of the corpse" means: "must come from the actual, dead, corpse and not the living character."
Oct
22
comment Problem with Raise Dead?
It looks like both mine and @SevenSidedDie's thoughts have been pre-empted in this answer and others to Clarification on 4e Raise Dead's 'part of the corpse'.
Oct
22
comment Problem with Raise Dead?
Here's a thought: introduce another side to this. A hazard of just having tufts of your hair in easy-to-pickpocket places, to go along with the benefit they've discovered. An evil necromancer could be on the lookout for new minions to control, and the ritual involves the same kind of "part" of someone's body as the raise dead ritual. There's all sorts of superstitions about leaving parts of yourself around, be it hair, nails, or teeth, so this isn't a far-fetched scenario for fantasy a RPG.
Oct
21
comment Alternatives to Pass-Fail skill challenges in D&D 4e
My reading of the DMG was that the entire skill challenge shouldn't completely derail the characters on a fail, so fail for the challenge itself is not a penalty but a plot branch. For example, a skill challenge might mean the difference between (a) negotiating a better deal with a shopkeeper and saving some money, or (b) failing the negotiation and getting a combat encounter with some criminals when they leave the shop. In one case, they get extra XP, in the other case, they get extra treasure.
Oct
20
comment Is there a world map for the core campaign setting for DnD 4e?
@KhangNguyen - I've found it useful enough for my own campaigns, and I can show it to the players who give an appreciative ooohhh when they see where their adventure will take them :)