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Mar
15
comment How can I persuade my DM to play my warlock's patron in a way that respects my character's concept?
A nature domain cleric seems like a great idea, because the idea there is that your powers stem from an entity that probably won't compel you to do something you won't already want to do.
Feb
20
comment What mechanisms have been used to make magic risky?
I went back and read The Six Viziers section of the Fate System Toolkit, and it's not as explicit as I remembered, but there are a few mentions of wider social consequences for each of the "classes" in there (eg. paralysing impartiality for the Eye). You might want to take a closer look at that section too.
Feb
19
comment What mechanisms have been used to make magic risky?
Are you looking only for consequences that happen/last in a similar timeframe to the "good thing" the magic is used for? Or also for things that are more subtle but far-reaching, or more social and cultural in nature? Examples of the former might be: consequences, wishes being interpreted by an overly-literal-but-not-murdurous genie, etc. The latter might be: ostracisation, obligation to help strangers, being wanted by the law ie. things more on the level of compels rather than consequences.
Jan
28
comment How to solve over-discussion in combat?
You might be interested in What techniques can help players reach consensus quickly on group actions?.
Jan
10
comment What are the mechanics of removing a “create an advantage” aspect?
@doppelgreener beat me to it, but yes — while I appreciate the reminder about Fate's focus, it still has mechanics to help deal with situations where there's a risk of (interesting) failure, and I was wondering if it had a specific one to deal with this. (I did upvote though, because they're great examples :))
Dec
16
comment When playing NPCs who are hiding something, how much should I reveal (mechanics-wise)?
It might also be useful to note this example from the manual on secret or hidden aspects: sometimes you’re going to want to keep an NPC’s aspects secret or not reveal certain situation aspects right away because you’re trying to build tension in the story. ... Instead of making a Secretly a Vampire aspect, she decides to make a few personal details instead: Inveterate Night Owl, Tougher Than He Looks, and Wheels Within Wheels.
Dec
8
comment Sneak attacks in Fate Core
You might be interested in the backstab example stunt.
Dec
3
comment Can stress be taken outside conflict?
I like that. I thought I remembered something else about this too, and I found it: the silver rule (The most common example of this has to do with consequences) and success at a cost (Check one of the PC’s stress boxes. Careful with this one—it’s only a real cost if the PC’s likely to take more hits in the same scene).
Dec
3
comment When can you interpose yourself in the path of an attack?
(It might be obvious by now that this question, and my comments, are very much in the context of someone used to D&D and similar systems. It's entirely possible that I need to unlearn a few things before trying to interpret the Fate rules.)
Dec
3
comment When can you interpose yourself in the path of an attack?
So during a conflict, you could have, eg. "[GM] the mook fires a bolt at Bob!" / "[Alice] I leap in front of it!" — at this point, the GM would roll the attack, Alice, not Bob, would roll defence, and the turn order would just continue as usual?
Dec
3
comment When can you interpose yourself in the path of an attack?
I think the other question is also a little more vague. There's a difference between "defending someone else" (ie. for a prolonged period of time) and throwing yourself in the path of one single attack.
Dec
2
comment Can stress be taken outside conflict?
Good point about the "ephemeral" part. I hadn't really dwelt on that bit. Do you think the consequence slot should be decided by how badly you fail a roll, or perhaps a little more loosely than during combat?
Nov
19
comment What counts as an attack?
@daze413 I never thought of it that way, but yeah, you must be right.
Nov
19
comment What counts as an attack?
Magic missile isn't an attack?
Nov
15
comment How do I handle players brute-forcing a skill until they succeed?
In this answer to a D&D 5E question about insight checks, I point out that you can get more interesting consequences than simply "not getting information" when trying to see past deception (eg. the NPC notices and becomes less helpful). Might be applicable to your situation.
Nov
10
comment Where can I find the old post of “A Compilation of Useful Spell Lists” from the now deleted WoTC Forums?
You may also be interested in this answer (for an official resource).
Oct
25
comment What techniques can help players reach consensus quickly on group actions?
(Sorry for the delay in choosing an answer, but I wanted to give it a few sessions before deciding what worked and what didn't.)
Oct
25
comment What techniques can help players reach consensus quickly on group actions?
So, while I did not use the exact technique described in the answer, it was an excellent example of what you can come up with using the resources you linked to. That was really what I wanted to come out of this question: a set of tools or components that any group could look at and apply to their own situation. Our group tried a few iterations, and settled on a stripped down version of what you described. It works very well, and actually helps remind people to snap out of "my guy" thinking when it happens.
Oct
6
comment Does a Monk need to see an incoming attack to use the deflect missile ability?
Well, you don't have to call it spidey-sense, the book already calls it ki :P
Aug
13
comment What techniques can help players reach consensus quickly on group actions?
@KorvinStarmast - To step back a bit: it's tricky to balance this question. The other users of this site can't vote on whether an answer helps my particular group unless they happen to be in it. But they can assess whether an answer lists techniques that come from a qualified source, and have some demonstrated success elsewhere. So, I've tried to extract what I think are clear and generic aspects of the problem and give suggestions for how answers can be qualified. I didn't think the demographic of the group is one of those aspects, but hey, it might be.