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programmatore, quando riesco


Jul
17
revised What skill should a Tech-priest use for reprogramming machines?
added 85 characters in body
Jul
17
comment What skill should a Tech-priest use for reprogramming machines?
Tynam: sure, the Tau are fully aware of the technology they are using, they hadn't had problems like the humans. @Colin: yeah, they're probably executing scripts, changing parameters and permits, moving and deleting files, but they're not altering the purpose of the machine, and usually they don't know exactly what they are doing -- from what I understand the only knowledge of that would be heretical, and that is a point in my question.
Jul
8
comment What skill should a Tech-priest use for reprogramming machines?
Thanks for the answers. As I said, the Logic skill covers problem solving, so algorithms don't even need to be Forbidden Lore :P | So I'd put it like this: -How do I reprogram machines? -You don't (with the exception of an extremely able and heretic tech-priest).
Jul
8
comment What skill should a Tech-priest use for reprogramming machines?
Maybe I will search novels about tech-priests (if only I could decide).
Jul
7
comment What skill should a Tech-priest use for reprogramming machines?
this could well continue in a chat, but I won't be available today (other than that, I'm not confident with the names in english, and I need time to think, but it could probably be arranged in a chat). Still, I have one or two things to say: even if it was embedded languages, I doubt it would be low level, because it would imply knowing the device pretty well, and in W40K mostly they don't. That's way I think it would be more of a visual thing. In regard to examples, it's been a years-long campaign, and I'm not the tech-priest there, and this programming thing was rare. I need to think
Jul
7
awarded  Commentator
Jul
7
comment What skill should a Tech-priest use for reprogramming machines?
I know there's no evidence, but it was a question: shouldn't SCT cover software too? Only hardware? | I am not sure that programming could entirely be lost, whatever they are using - if they need to be something more than just a 'user' - then they need algorithms too. Maybe simple scripts, maybe just flowcharts, but it's impossible they have everything already precooked, that it's just putting physical objects together: they need customization. I would "forget that it's software", but sometimes things are just software, sometimes they're only hardware, it can't be left aside.
Jul
7
comment What skill should a Tech-priest use for reprogramming machines?
It's not much a matter of (this) adventure, it's a matter of fiddling with technology, which happens pretty often in this game (expecially when you're a tech-priest...). | Not only Tech-Use seems to be exclusively hardware-related, but using one skill for everything seems a bit like cheating (and a bit boring).
Jul
6
comment What skill should a Tech-priest use for reprogramming machines?
Shouldn't SCT extend to "programming blocks" too? I agree that the software in W40K would be in the majority embedded software, but there must be some sort of formalization. For example there could be a standard database manager, a standard network protocol, a standard office suite, and so on. While I understand there is no formal training in software engineering, it may happen that an algorithm is necessary, or that you need to add a functionality to a program, and while it could be seen as rituals and stuff, you still need a skill to do it, and I can't find a suitable one. Out of spaaaaace.
Jul
6
asked What skill should a Tech-priest use for reprogramming machines?
May
4
answered Was psionic combat removed from Pathfinder?
Feb
21
comment W40K: Arbitrator not very successful
This is for sure... But there would be no conflict: the psyker is useful, very important in the group, and with a long and solid background. It couldn't be anything else but a pretext handing her over to the justice. So it would simply (and effectively) kill me fast. As of now, anyway, the other members trust my character that he has accepted the psyker.
Feb
21
comment W40K: Arbitrator not very successful
@Flammma The experience that I had is that effectively people in W40K don't follow the 'rules' if they don't want. We had (have) eldar/chaos/tyranid tech in our hands, we use unsanctioned psionics, we lied to save our lives, we talked with chaos emissaries, and some of us has his own agenda. I may have to reinterpret this in the light of "make the law serve you". But a demon might be a bit excessive, perhaps.
Feb
20
comment W40K: Arbitrator not very successful
The fact is we are often put in big quests. The threat of Inquisition could sound big to a citizen, to low cults, but rogue traders and other inquisitors could care less. Big quests often means "go see what happens and if there is danger call the big guys", so our master is trying to take it creatively. Our inquisitor in the end cares a bit about us, he even lied to hide us, feigning our death. But we haven't his powers, and we don't contact him often, so we are alone. I know arbiters sometimes ignore part of the codex, but I feel I should bring a reason in the roleplaying for that.
Feb
20
comment W40K: Arbitrator not very successful
Thanks for the answers. I am trying not to asking an "Arbitrator for dummies", it would be too long, but just if you had the same experience. To me it seems that an arbitrator couldn't "live" in this setting as a player character. Or this, or I got the arbitrator wrong, which could very well be. In practice during our sessions I do extremely little, for the most I "enjoy the ride" and nothing else.
Feb
20
comment W40K: Arbitrator not very successful
What an Inquisitor says is law, what we say is not. I have my badge, the others just last session got one, but essentially we had to lie a lot of times to be respected. We don't have a proper psyker, what we have is an assassin which acquired psionics as a means to save her life. Obviously she is not sanctioned, and if I remember well our Inquisitor doesn't know it. Jurisdiction: we can put it this way: we make it? Good. We die? He gets another squad. Inquiry/scrutiny: I don't remember in my language, I'll check it. Ascension: seeing where we are, it's probably our next step. WT: heh, maybe.
Feb
20
awarded  Student
Feb
20
awarded  Editor
Feb
20
revised W40K: Arbitrator not very successful
spelling
Feb
20
comment W40K: Arbitrator not very successful
Thanks for the answer. I have a little role in the combat, I 'trained' in throwing grenades (because noone else did and they matter), and just some sessions ago I bought a pistol (don't remember the name now, a Lucifer? it's a rare pistol, one the first in the list, maybe on rogue trader). I still have to see of it goes. I have a good armor (6 point), but never took sound constitution, and in fact I'm pretty low on life. I'll think about it, but exchanging something for it could shed some tears. Driving/vehicle combat is done by other players. We thought about flamers, but as of now it's a no.