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Mar
11
revised Generate an engaging and “realistic” tribe of orcs (also one of ogres)
added 299 characters in body
Mar
7
revised Generate an engaging and “realistic” tribe of orcs (also one of ogres)
added 552 characters in body
Mar
7
comment Generate an engaging and “realistic” tribe of orcs (also one of ogres)
@AsIf I can see how badly I communicated my question in the first version. I'd like to think that my game is generally engaging for my players, which involves three-dimensional NPCs, group dynamics, and conflicts at various levels. This often involves creating detail as the PCs look closer at someone or something. I should have made these assumptions clear. I was specifically looking at making the group as a group engaging.
Mar
6
revised Generate an engaging and “realistic” tribe of orcs (also one of ogres)
added 2037 characters in body; edited title
Mar
5
awarded  Nice Question
Mar
5
comment Generate an engaging and “realistic” tribe of orcs (also one of ogres)
I'm thinking about what I feel like I need to do with "all" of them. I think part of what I want to figure out now are the outliers in the horde so I can answer when the players about any members that stand out, as well as figuring out how the horde responds to events. So, for example, whether there are healers or magic users or rogues to handle injuries or enchantments or locks.
Mar
4
asked Generate an engaging and “realistic” tribe of orcs (also one of ogres)
Feb
20
comment Is Knowledge (Local) Tied to a Specific Region?
I've voted for my favorite answer, but I'd just like to add that "what makes sense" doesn't necessarily line up with gameplay balance. Knowledge skills are assumed to be of somewhat low importance in D&D games, so further subdivision would make them even less worthwhile, even if it makes more sense. If having more specific Knowledge skills adds to your game, go for it.
Jan
15
awarded  Popular Question
Jan
9
awarded  Yearling
Sep
28
comment Why would a non-evil Druid use the Awaken spell?
Just a clarification out there, the "non-evil" bit means that I'm not interested in the terrible purposes to which an evil druid might put the spell. I don't think the spell is in any way evil itself, but rather wondering what the point of the spell is for druids in general.
Sep
27
asked Why would a non-evil Druid use the Awaken spell?
Sep
23
awarded  Mortarboard
Sep
21
awarded  Nice Answer
Sep
20
comment What's the up side of aquatic campaigns in Pathfinder?
I added a few more observations after revisiting this topic due to @TimothyAWiseman's comment.
Sep
20
revised What's the up side of aquatic campaigns in Pathfinder?
added 1494 characters in body
Sep
20
comment What's the up side of aquatic campaigns in Pathfinder?
@TimothyAWiseman, I think that Romans raised fish in ponds, which really wouldn't apply to merfolk. I suppose they might have cubical or spherical rigid nets within which they raise various food species. As to raising plants, that does raise new possibilities. Perhaps the merfolk have domesticated certain plant species that are far more productive than kelp, but that can't survive in the wild. If that plant also uses photosynthesis, that would explain why merfolk are frequently found near the surface.
Sep
9
answered What's the up side of aquatic campaigns in Pathfinder?
Aug
25
awarded  Self-Learner
Aug
24
comment What are the ways that a CR-appropriate party can stop a Night Hag's dream haunting?
Excellent find! I hadn't seen that. The players ended up using a scroll of "See Invisibility" and then pestered the Night Hag with Magic Missiles until it became material in order to fight back. That, of course, was a fatal mistake.