1,280 reputation
116
bio website
location Front Royal, VA
age 33
visits member for 1 year, 3 months
seen yesterday

Apr
15
comment How would one create a bag of coin-changing?
I wrote up a custom 0-level spell for my D&D 3.5 campaign that converted coinage in the 10:1 ratio (adding no market value). If you grant that coins really do follow the 10:1 ratio, you almost have to assume such magic exists to maintain that ratio.
Apr
15
comment How to limit magical friendly fire risks during a fight
I believe that the description mentions the light surging down the blade into the target...
Apr
14
comment How would I make custom items into a set?
I suggest that the best answer would be one that analyzes what the authors of the Magic Item Compendium did for their sets. For example, take a set, calculate the value of the items individually, compare to the listed per-item costs, and evaluate the difference against the set bonuses.
Apr
9
comment Is there a layer of the Abyss that is controlled by celestials?
My previous comment here is clearly answered by @Draupadi. What I was really trying to ask is whether a Chaotic Evil Fallen Archon is still a Celestial. In my mind, "celestial" is pretty much defined as a "Good Outsider" from the outer planes. As such, a Chaotic Evil outsider ceases to be a celestial. But I might have my definition wrong.
Apr
9
comment Is there a layer of the Abyss that is controlled by celestials?
So, just to be 100% clear, the Fallen Archons are not actually Good, correct?
Apr
9
comment Best Healing Potion Possible
Gah! I was just about to submit the same answer. Average healing is 28.5 hp per potion.
Apr
8
comment First Assassin Contract?
Also, I'd bet there's more to this story. Is this a game about assassinating folks? Or did your characters go off to do some murder-for-hire instead of rescuing the villagers held hostage by the giants?
Apr
8
comment First Assassin Contract?
Try asking a new question that gives a specific question about playing an RPG. If you are asking about how to discuss the game with your DM (gamemaster), say so. If you want tactical suggestions for how your characters might proceed, provide details about the system and the strengths of your characters.
Mar
7
comment Generate an engaging and “realistic” tribe of orcs (also one of ogres)
@AsIf I can see how badly I communicated my question in the first version. I'd like to think that my game is generally engaging for my players, which involves three-dimensional NPCs, group dynamics, and conflicts at various levels. This often involves creating detail as the PCs look closer at someone or something. I should have made these assumptions clear. I was specifically looking at making the group as a group engaging.
Mar
5
comment Generate an engaging and “realistic” tribe of orcs (also one of ogres)
I'm thinking about what I feel like I need to do with "all" of them. I think part of what I want to figure out now are the outliers in the horde so I can answer when the players about any members that stand out, as well as figuring out how the horde responds to events. So, for example, whether there are healers or magic users or rogues to handle injuries or enchantments or locks.
Feb
20
comment Is Knowledge (Local) Tied to a Specific Region?
I've voted for my favorite answer, but I'd just like to add that "what makes sense" doesn't necessarily line up with gameplay balance. Knowledge skills are assumed to be of somewhat low importance in D&D games, so further subdivision would make them even less worthwhile, even if it makes more sense. If having more specific Knowledge skills adds to your game, go for it.
Feb
6
comment How to discourage players from rushing?
This strikes me as the most likely situation, especially given that @ZeDemonPyro admits that he usually takes things slowly as a player: he's probably being heavy on the details and the other players want less up-front description. In my game, my players quiz me about the details in the room before acting because they want the greatest tactical advantage. I would just emphasize: start with the most important feature and work your way down.
Sep
28
comment Why would a non-evil Druid use the Awaken spell?
Just a clarification out there, the "non-evil" bit means that I'm not interested in the terrible purposes to which an evil druid might put the spell. I don't think the spell is in any way evil itself, but rather wondering what the point of the spell is for druids in general.
Sep
20
comment What's the up side of aquatic campaigns in Pathfinder?
I added a few more observations after revisiting this topic due to @TimothyAWiseman's comment.
Sep
20
comment What's the up side of aquatic campaigns in Pathfinder?
@TimothyAWiseman, I think that Romans raised fish in ponds, which really wouldn't apply to merfolk. I suppose they might have cubical or spherical rigid nets within which they raise various food species. As to raising plants, that does raise new possibilities. Perhaps the merfolk have domesticated certain plant species that are far more productive than kelp, but that can't survive in the wild. If that plant also uses photosynthesis, that would explain why merfolk are frequently found near the surface.
Aug
24
comment What are the ways that a CR-appropriate party can stop a Night Hag's dream haunting?
Excellent find! I hadn't seen that. The players ended up using a scroll of "See Invisibility" and then pestered the Night Hag with Magic Missiles until it became material in order to fight back. That, of course, was a fatal mistake.
Aug
13
comment Can an Immovable Rod be carried in a Bag of Holding?
Given @DanRasmussen 's answer, would it work for your scenario to have the rod outside the bag, but the bag either draped over the rod or tied to it?
Jul
17
comment How do I handle lengthy (days+) actions without slowing the game
+1 to @Jeff Gohlke. In D&D, spell-casters have a daily allotment of spells. As long as you can regenerate the Fighter's HP, he can swing his sword 10+ times per minute, all day long. Making judicious use of spells is an in-game problem. Crafting feats/skills are just a bigger example of this. It is important to get the GM and all players on the same page before the PC takes the crafting feats/skills, however.
Jul
12
comment Can a possessing fiend target the possesed creature with “self” range spell like abilities?
I just got a look at pages 100-102 of the Eberron Campaign Setting and it looks like it is a sub-set of the rules published in the Fiendish Codex. That is, it looks like the Fiendish Codex takes the Eberron rules and expands on them. So much of the language is identical. "Shucking?" But you are right that they aren't identical. ECS doesn't seem to discuss the fiend being incorporeal and ethereal at the same time, and leaves out the rule about losing abilities. Unless there's a contradiction, however, it looks like the codex can be used compatibly with Eberron.
Jul
12
comment What works on a creature targeted by an antimagic ray?
What about an arrow fired from a +1 Flaming Longbow? The arrow's bonus and fire damage don't apply to the target in an antimagic field, even though it was the the bow that was magic.