| bio | website | acedrummer.com |
|---|---|---|
| location | Beaver, PA | |
| age | 53 | |
| visits | member for | 2 years, 8 months |
| seen | May 5 at 2:10 | |
| stats | profile views | 73 |
I have been gaming, role-playing, miniatures and table top board, since 1977. Not as old as some but older than most. I pretty much play anything, D&D has always been my favorite RPG. I have a pretty good sized collection of materials and games and am always adding to it.
I hope to share my love of the game and passion for my hobby with everyone here.
Geesh, does this sound cheesy, but it is true. So there you are.
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May 25 |
awarded | Popular Question |
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May 5 |
comment |
What is the cost for the upkeep of gear? The Percentage formula is a "house rule" or rule of thumb that I have encountered in the real world over the years. As the for the barter portion, that is strictly real-life. No house rule needed, just goo old fashioned role-playing. |
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May 1 |
revised |
What is a good way to become a better NPC/monster actor? added 619 characters in body |
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May 1 |
answered | What is the cost for the upkeep of gear? |
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Feb 20 |
awarded | Popular Question |
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Sep 28 |
awarded | Yearling |
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Sep 21 |
awarded | Custodian |
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Jul 6 |
awarded | Quorum |
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Jun 11 |
awarded | Constituent |
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Jun 11 |
awarded | Caucus |
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May 25 |
awarded | Good Question |
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Mar 18 |
awarded | Popular Question |
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Mar 2 |
answered | How to make combat deadlier? |
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Mar 2 |
answered | Who published the game Challenge? |
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Dec 28 |
comment |
How do I make and use tactically interesting terrain? Sure; moving water, slide/running down hills or stairs, swinging from a rope or light, jumping down a short cliff or wall. The list is only limited to your imagination. Use temporary shift bonuses or speed bonuses (ex. beginning of next turn) just like you would temprorary penalties. This really forces the characters to begin taking terrain way more seriously especially if your monster use it first. |
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Dec 20 |
awarded | Nice Question |
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Dec 15 |
awarded | Enlightened |
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Dec 15 |
awarded | Nice Answer |
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Nov 28 |
awarded | Nice Answer |
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Nov 23 |
comment |
Overcoming realism and uniqueness block I have learned that in gamemastering 101 it is never about what you "design", but instead it is about what you hear. In a recent 4e dungeon I had only moderate preperation and vague connection of the adventure to it's surroundings. The party in two nights f play discovered/created a fantastic story that fit the adventure and its surroundings so elegantly that it will have at least more adventures in the future, both using the same dungeon! |