6,117 reputation
11532
bio website acedrummer.com
location Beaver, PA
age 54
visits member for 4 years, 2 months
seen Aug 20 at 20:59

I have been gaming, role-playing, miniatures and table top board, since 1977. Not as old as some but older than most. I pretty much play anything, D&D has always been my favorite RPG. I have a pretty good sized collection of materials and games and am always adding to it.

I hope to share my love of the game and passion for my hobby with everyone here.

Geesh, does this sound cheesy, but it is true. So there you are.


May
5
comment What is the cost for the upkeep of gear?
The Percentage formula is a "house rule" or rule of thumb that I have encountered in the real world over the years. As the for the barter portion, that is strictly real-life. No house rule needed, just goo old fashioned role-playing.
Dec
28
comment How do I make and use tactically interesting terrain?
Sure; moving water, slide/running down hills or stairs, swinging from a rope or light, jumping down a short cliff or wall. The list is only limited to your imagination. Use temporary shift bonuses or speed bonuses (ex. beginning of next turn) just like you would temprorary penalties. This really forces the characters to begin taking terrain way more seriously especially if your monster use it first.
Nov
23
comment How do I resolve the conflict between realism and uniqueness when designing campaigns?
I have learned that in gamemastering 101 it is never about what you "design", but instead it is about what you hear. In a recent 4e dungeon I had only moderate preperation and vague connection of the adventure to it's surroundings. The party in two nights f play discovered/created a fantastic story that fit the adventure and its surroundings so elegantly that it will have at least more adventures in the future, both using the same dungeon!
Jul
29
comment How to get back into gaming?
Yep, great point, but every game I've encountered has the conflict - solution - execution model embedded in it somewhere. The enviornment and method of execution differs from system to system, but the base mechanic is always the same.
Jul
7
comment Are there any low-magic 4e home-brew settings?
I thought about that, and it could go either way I think. If it is too much like 'magic' drop those classes or weaken them.
Jun
20
comment How do I re-use a module?
Exactly, and it is fast to use.
Jun
10
comment Is there a searchable index for WotC images published in Dragon/Dungeon magazine?
Absolutely. You have given me an idea to think on.
Jun
9
comment What does Deep Speech look/sound like?
Could be. The idea is since there is no definative guidline, make it a group story telling experience. This also helps lift some of the DMs work load too! Bonus!
Mar
29
comment Is there a way to make the damage system in 4e more like previous editions?
mmmm, good point.
Mar
28
comment Is there a way to make the damage system in 4e more like previous editions?
Hmmmm, I think I would add the caveat that only divine powers characters would fall under the magical affect and be able to heal this carry over damage.
Mar
11
comment What are the rules for forced movement into and out of water and flying?
You are correct, I updated. Number 2 is sort of a mixed question and confused me.
Feb
26
comment Item slots for mounts
Yep, that is it in a nut shell. As for over balancing, a mount is not usually used in crawl so having something that is more powerful than usual might not be too much of an issue.
Feb
24
comment Narrativist Gaming: How do you transition more traditionally-trained players into them?
A thought... Try this for 30 minutes using your current campaign and characters and then move to the table with the dice. This would be less threatening and add the cooperative story telling dimension you are looking for. Do this a few times and see if you have success.
Feb
24
comment Narrativist Gaming: How do you transition more traditionally-trained players into them?
True - They may say that. At that point you have a decision to make. Fight for it or drop it. That is the reality of fear. Sometimes you can not over come it. I wish there here a golden answer, but there is not for something like this.
Feb
15
comment How to run a chess inspired D&D4E encounter?
Could go any number of ways. Could be a skill challenge with their primary skill or maybe a minion (one hit wonder). If they lose they are out. Maybe the minion has a 'knockout' (stun, held, dominated, unconscious, etc..) type power. Have fun with it.
Feb
9
comment What can be done to encourage players/character to use rituals more?
Agreed, I am hoping to NOT house-rule anything, just encourage more usage.
Feb
8
comment Measuring complexity in 4e characters?
It looks like you are defining complexity as a measure of the amount of things a player needs to do to run a character adequately in a combat situation. Do I have that right?
Feb
8
comment Measuring complexity in 4e characters?
Wow. Huge undertaking. What you have outlined is (in computer programming terms) a 8 dimensional array (Race, Class, Level, Position, Sequence, OOT, Effects, Buffs) with weighted valuation system. Now my head hurts.
Feb
8
comment What can be done to encourage players/character to use rituals more?
A magic item that eases the casting of rituals. that is a very neat idea, and doesn't require me to make up some house rule.
Feb
8
comment What can be done to encourage players/character to use rituals more?
Hadn't looked at it that way. Might take a long look at costs... thanks.