22,443 reputation
358111
bio website ultrablamtacular.com
location Edinburgh
age 44
visits member for 4 years, 8 months
seen 3 hours ago

I'm a software engineer by day....game designer by night!

I play , , , and more!


1d
answered Is there a rules light game which supports classless characters, simple and tactical combat, and the game master running a GMPC?
2d
revised Can a monk using Open Hand Technique knock any size category of creature prone?
removed stray "to" from title
May
21
awarded  Guru
May
21
revised How do I read 2d10 as a percentage?
added 17 characters in body
May
21
answered What role-playing game tactically simulates basketball?
May
20
awarded  Enlightened
May
20
reviewed Approve How do I read 2d10 as a percentage?
May
20
revised Searching for a System for Games with Dark Humour and Absurd Heroism
tagged as game-rec to reflect new question
May
20
revised How do I read 2d10 as a percentage?
Updated examples to include more from the question.
May
20
awarded  Good Answer
May
19
comment What good is Friends?
And forcing people to talk frequently yields awful info. They'll say anything they think you want to hear, even without resistance training.
May
19
awarded  Nice Answer
May
19
answered How do I read 2d10 as a percentage?
May
19
revised XP for Immolators using Burns Twice as Bright
Linked PDF
May
18
comment How to make extremely lethal stories in Fate
+1 for pointing out that Ned Stark didn't lose a combat, he lost a social conflict and was taken out by an opponent that was willing to kill him.
May
11
comment As a GM, should I use Fate points in a scene with no other characters?
Fate is a big system with a lot of variants - which Fate are you talking about? Fate Core? FAE? Strands of Fate? Diaspora?
May
8
answered Heroic, HP-less, Simulationist RPG Suggestions
May
8
reviewed Close Does Fey Ancestry grant advantage on the save against Otto's Irresistible Dance?
May
7
answered What is a good Modern Fantasy investigative system?
May
6
comment Zombie point calculations seem to be inconsistent
Oh, it was absolutely worth asking! I'm just saying that my experience both as a player and designer is that rules are more likely to be correct than examples.