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bio website ultrablamtacular.com
location Edinburgh
age 43
visits member for 4 years, 2 months
seen 34 mins ago

I'm a software engineer by day....game designer by night!

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6h
comment Maximum bookkeeping fantasy game with magic
@Aaron - My experience is withe editions 2-5 and it holds true for all of them. It's not a fault or a problem or a slur; it's the nature of the game.
1d
comment Random weather in flight-centric campaigns
Actually, I think picking a year and using weather data for analogous locations is a really good idea. You don't have to simulate weather at all, and get the level of detail you were after. Time in-game doesn't have to proceed in lockstep with reality, either.
1d
comment How do GM Moves in Dungeon World work in practice?
I think this demonstrates a common problem - an assumption that the GM moves in DW are just advice like they are in so many games.
Dec
10
comment What would be good level-less and class-less system for high fantasy games?
A lot of the complexity of GURPS and the difficulty of balancing can be addressed by using the Dungeon Fantasy lens supplements. These still give you the flexibility and power of GURPS.
Dec
4
comment How do I keep the game moving without undermining player agency?
Also, asking questions like, "You enter the city due to the mayor's summons, who's going to her office?" gives them the opportunity to say, "Fran and Bill. While they go, we're setting up our meet with the fence." Or even, "Nobody, we need to go shopping first!" If that's what they really want to do.
Dec
3
comment Mook Stress Boxes in Fate Core
@MrTheWalrus - You are correct and I have edited the answer to make that clear.
Nov
10
comment How can I get mic-shy players invested in roleplaying over Skype?
Is the system tag necessary or useful here? Does its presence inform the answers? Would its absence?
Nov
10
comment How can I learn how to lay out an “evidence scene”?
This is not an answer, but I recommend the excellent GURPS Mysteries for some solid advice on the challenges RPG mysteries present and ways to mitigate and / or overcome them.
Nov
9
comment How can I learn how to lay out an “evidence scene”?
Reading up on GUMSHOE would be useful for point of view. The crucial idea is finding the clue is boring, what's exciting is what they do with it.
Nov
8
comment Is there a fantasy system that has a similar mechanical complexity to Ars Magica, but with a more robust melee system?
The system I remembered is in the Thaumatology book under "semantic magic"
Nov
7
comment Approaches for shooting?
Exactly! If it doesn't make sense in the fiction, it never gets rolled!
Nov
4
comment What's a good Difficulty for a 5-aspect 20-skill point FATE game?
Heh. Yeah, I understand that! You think you've created an opportunity for awesome and it backfires. No, nothing like that has ever happened to me, why do you ask? :)
Nov
4
comment What's a good Difficulty for a 5-aspect 20-skill point FATE game?
@BESW - Yes, exactly! It's not even the answer that you are happy with yet! I liked it, though, already. +1d.
Nov
4
comment What's a good Difficulty for a 5-aspect 20-skill point FATE game?
While we're talking about the narrative bent of Fate - If I were your GM, I probably wouldn't have had your ninja roll to kick down that door. Was it meant to be an obstacle to the ninja? Was there an interesting consequence to his failure? What was the purpose of rolling and why would a badass ninja have a chance of failing to kick down a stationary, defenseless door?
Nov
4
comment What's a good Difficulty for a 5-aspect 20-skill point FATE game?
Just a quick reminder - it is usually better to wait at least a couple of days before accepting an answer. It tends to garner more (and better!) answers. You've accepted an answer that was written less than 20 minutes ago.
Oct
31
comment How to handle the magical girl genre in Fate Core?
I really want to answer, but I need more information about this genre and how you want to play: Genre questions: Do the characters risk running out of juice in the middle of a fight or do they only transform when dramatically appropriate? Do the girls find clever uses for their powers and turn them into signature moves? Is there tension between cooperation and competition? Game questions: Do you want hard decisions about power management to be part of the game? Is there significant differentiation between power levels of your PCs?
Oct
29
comment Finding a system which allows the setting of SWAT / hostage rescue
+1 for GURPS SWAT
Oct
27
comment European Medieval Fantasy RPG with an appropriate setting, minimal bookkeeping, random characters, and simple rules?
@BrianBallsun-Stanton DW requires mastery of a much smaller set of rules. The system itself is more compact than the systems the Q discusses. And it demands mastery of different subsets for each player and the GM, dividing the labor, so to speak.
Oct
26
comment European Medieval Fantasy RPG with an appropriate setting, minimal bookkeeping, random characters, and simple rules?
I have to say, I have not played D&D seriously since the blue Expert Set; but I like everything I read about 5e, including the basic rules released so far. Replacing the huge number of modifiers with just (dis)advantage, reducing the vast differences between high and low levels, it all looks like I game I would play again.
Oct
26
comment European Medieval Fantasy RPG with an appropriate setting, minimal bookkeeping, random characters, and simple rules?
@Zibbobz - The only reward for roleplaying I can think you might be talking about is the bonds system - but that's just one way to earn XP at session end. Until you have read it, at least, I don't think it is constructive for us to argue about what you think it's flaws are in relation to your purpose. If you don't think it fits you, that is super ok with me, I'm not here to sell Dungeon World. But I think it's better if you zero in in your issues and post questions about them specifically.