17,986 reputation
34392
bio website ultrablamtacular.com
location Amsterdam, Netherlands
age 43
visits member for 4 years
seen 1 hour ago

I'm a software engineer by day....game designer by night!

I play , , , and more!


1d
comment What to do when a great idea comes too soon?
@ThaneBrimhall - I do too! But for a long time now, I have been more interested in games that tend to create the play I want.
1d
comment What to do when a great idea comes too soon?
@ThaneBrimhall - see answer for my rebuttal
2d
comment Using (android) tablet as a virtual online whiteboard
And having not used the paid version is why I couldn't answer with this, which was my first thought! I didn't know if you could draw / update maps from the tablet version, so thanks for the info!
Oct
17
comment How can damage to a Ranger's animal companion be handled?
+1 for bringing that great AC FAQ to my attention!
Oct
17
comment What is a good system for a political espionage game?
Heh. I just realized it was your post I reference in my comment on this answer. rpg.stackexchange.com/a/49529/696
Oct
17
comment What is a good system for a political espionage game?
Well, for starters, check the section in this blog post about illusionism in WoD. Next, everything you list as a plus is setting - factions and rivalries, disciplines, etc. When you talk about the system, all you have is a warning about abuse. I am waiting to see something about how the system handles social currency, discourages "my guy" syndrome, or otherwise offers mechanical support to a political game. I'm not saying it's not there, I'm saying I spent ten years looking for it and this post doesn't show any yet.
Oct
17
comment What is a good system for a political espionage game?
While I agree that the VtM setting is quite political, I find that the system offers absolutely no support for politics and social conflict. If you can show how this system (because the setting won't be used) supports the play style described, I could upvote.
Oct
15
comment What is a good system for a political espionage game?
@Tritium21 - Thanks. I would love to hear what you think of any of the games in this answer. Frankly, I envy your players, it sounds great!
Oct
14
comment How to reward players that come prepared for non-combat, non-RP situations? I.e., real life
Just for your information: A system that explicitly says - we don't care about boring stuff is Dungeon World. One that explicitly says - you better make sure you pay attention to the boring stuff or you're going to die is Torchbearer. It might be illuminating for you to see how each of them deal with the question of regular stuff you could buy at a camping store. Though to be fair, even Dungeon World integrates rations into the main system. But it does say, You have a pack. There is stuff in it. Making you pick before you go exploring is dull. So we won't.
Oct
13
comment How does “failure” work in Dungeon World? How does it move the story forward?
And, I think you'll find that 6- is an opportunity for a hard move. GM makes a move on a miss, but hard / soft is not defined. See the SRD.
Oct
9
comment What characterizes a “Modern” role playing game or gaming system?
@mcv - Obviously, GURPS is not an OSR D&D game. But AD&D is an old-school game, and it also tried to be detailed and simulationist. I deliberately avoided using D&D as the old-school example because I wanted to avoid entangling the question of "What's a modern game?" with the question of "What's the OSR?" I also chose it deliberately because while it's more modern than AD&D, it's decidedly not a modern game in this context.
Oct
9
comment How can I encourage my players to use overcome and create an advantage actions?
I think this answer has some useful illustrations, even though I probably would not allow the 2x free invokes thing any more...
Oct
9
comment Supporting degrees of success and failure when rolling
@BraddSzonye - All I have is the Basic Rules and I hadn't seen that rule yet - is it in the PHB or DMG, or did I miss it in the BR? Do you have a page reference?
Oct
7
comment Does a shield protect the PC, even if it's not hit?
No, you don't ignore the rule, you make a move. You should only be dealing damage if you have the opportunity to make a move, like the player rolled 7-9 on a H&S. In this case, if the fiction supports it, go ahead and Show a downside to their class, race, or equipment. The downside is, your shield doesn't protect you in this situation. Those moves are your moves. The GM section is not a collection of suggestions as in many games. They are rules to be followed.
Oct
7
comment Eldritch Blast with multiple beams and Agonizing Blast on a single target: Cha Mod just once?
Please provide a system tag!
Oct
7
comment Should I tell the players the exact stats of monsters they fight?
I am not a big fan of the downvote, but I felt I had to here. With the section about it being opinion-based, this answer I think is flatly wrong. I will happily remove the DV in the event of a suitable edit.
Oct
7
comment Does a shield protect the PC, even if it's not hit?
I recommend again that you read the Dungeon World Guide. Then, read the GM section of Dungeon World again. Your questions indicate that you are coming from the wrong direction - you think DW should make fiction out of the mechanics. But DW is predicated on Fiction First - what happens in the story you are telling together at the table will sometimes engage the mechanics, which then feed their results back into that story. Always consult the fiction first, then see if the rules engage.
Oct
7
comment Does a shield protect the PC, even if it's not hit?
@iraserd - I already linked him to the DW Guide in a comment to another question.
Oct
5
comment How does enemy damage work on a Hack & Slash partial success?
Just a quick note - usually, you will find that you get more and better answers by waiting a couple of days to accept an answer.
Oct
5
comment How does enemy damage work on a Hack & Slash partial success?
Hi, and welcome to the site! You are actually in a great position starting with Dungeon World - you don't have anything from other games to unlearn! I wrote an answer to another question that included some resources for understanding how Dungeon World works. You might find some of that useful in your situation: rpg.stackexchange.com/a/48260/696