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34392
bio website ultrablamtacular.com
location Amsterdam, Netherlands
age 43
visits member for 4 years, 1 month
seen 6 mins ago

I'm a software engineer by day....game designer by night!

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2h
comment How to handle the magical girl genre in Fate Core?
I really want to answer, but I need more information about this genre and how you want to play: Genre questions: Do the characters risk running out of juice in the middle of a fight or do they only transform when dramatically appropriate? Do the girls find clever uses for their powers and turn them into signature moves? Is there tension between cooperation and competition? Game questions: Do you want hard decisions about power management to be part of the game? Is there significant differentiation between power levels of your PCs?
2d
comment Finding a system which allows the setting of SWAT / hostage rescue
+1 for GURPS SWAT
Oct
27
comment European Medieval Fantasy RPG with less bookkeeping?
@BrianBallsun-Stanton DW requires mastery of a much smaller set of rules. The system itself is more compact than the systems the Q discusses. And it demands mastery of different subsets for each player and the GM, dividing the labor, so to speak.
Oct
26
comment European Medieval Fantasy RPG with less bookkeeping?
I would recommend Fate Core over DFRPG. FAE is an implementation of Core, while DFRPG is tied pretty tightly to The Dresden Files setting.
Oct
26
comment European Medieval Fantasy RPG with less bookkeeping?
I have to say, I have not played D&D seriously since the blue Expert Set; but I like everything I read about 5e, including the basic rules released so far. Replacing the huge number of modifiers with just (dis)advantage, reducing the vast differences between high and low levels, it all looks like I game I would play again.
Oct
26
comment European Medieval Fantasy RPG with less bookkeeping?
@Zibbobz - The only reward for roleplaying I can think you might be talking about is the bonds system - but that's just one way to earn XP at session end. Until you have read it, at least, I don't think it is constructive for us to argue about what you think it's flaws are in relation to your purpose. If you don't think it fits you, that is super ok with me, I'm not here to sell Dungeon World. But I think it's better if you zero in in your issues and post questions about them specifically.
Oct
26
comment European Medieval Fantasy RPG with less bookkeeping?
I came here to answer with Dungeon World. But I want to add a few notes: Do not mistake DW for d&d lite. Do not mistake the rules for suggestions. Do not think you already know how to play. Read the whole book. Follow the rules. Read other questions here for more info on how to grok Dungeon World. Read the guide too. It's a great game. It's just not the game you might think, and that it likes to present itself as.
Oct
25
comment Where do adventurers keep all their stuff?
If this sort of logistical problem floats your boat, it may be worth your time to check out Torchbearer, an FRPG where strictly limited inventory and the management thereof is central to the gameplay.
Oct
21
comment What to do when a great idea comes too soon?
@ThorstenS.- I really wish you wouldn't! I didn't vote for the other answer, either. I just wanted to give you some feedback and I thought a comment would be better than just a downvote. Others find his answer better and here's my guess at why: More directed advice, fewer stories of personal experience? Please consider editing instead of deleting!
Oct
19
comment What to do when a great idea comes too soon?
@ThaneBrimhall - I do too! But for a long time now, I have been more interested in games that tend to create the play I want.
Oct
19
comment What to do when a great idea comes too soon?
@ThaneBrimhall - see answer for my rebuttal
Oct
18
comment Using (android) tablet as a virtual online whiteboard
And having not used the paid version is why I couldn't answer with this, which was my first thought! I didn't know if you could draw / update maps from the tablet version, so thanks for the info!
Oct
17
comment How can damage to a Ranger's animal companion be handled?
+1 for bringing that great AC FAQ to my attention!
Oct
17
comment What is a good system for a political espionage game?
Heh. I just realized it was your post I reference in my comment on this answer. rpg.stackexchange.com/a/49529/696
Oct
17
comment What is a good system for a political espionage game?
Well, for starters, check the section in this blog post about illusionism in WoD. Next, everything you list as a plus is setting - factions and rivalries, disciplines, etc. When you talk about the system, all you have is a warning about abuse. I am waiting to see something about how the system handles social currency, discourages "my guy" syndrome, or otherwise offers mechanical support to a political game. I'm not saying it's not there, I'm saying I spent ten years looking for it and this post doesn't show any yet.
Oct
17
comment What is a good system for a political espionage game?
While I agree that the VtM setting is quite political, I find that the system offers absolutely no support for politics and social conflict. If you can show how this system (because the setting won't be used) supports the play style described, I could upvote.
Oct
15
comment What is a good system for a political espionage game?
@Tritium21 - Thanks. I would love to hear what you think of any of the games in this answer. Frankly, I envy your players, it sounds great!
Oct
14
comment How to reward players that come prepared for non-combat, non-RP situations? I.e., real life
Just for your information: A system that explicitly says - we don't care about boring stuff is Dungeon World. One that explicitly says - you better make sure you pay attention to the boring stuff or you're going to die is Torchbearer. It might be illuminating for you to see how each of them deal with the question of regular stuff you could buy at a camping store. Though to be fair, even Dungeon World integrates rations into the main system. But it does say, You have a pack. There is stuff in it. Making you pick before you go exploring is dull. So we won't.
Oct
13
comment How does “failure” work in Dungeon World? How does it move the story forward?
And, I think you'll find that 6- is an opportunity for a hard move. GM makes a move on a miss, but hard / soft is not defined. See the SRD.
Oct
9
comment What characterizes a “Modern” role playing game or gaming system?
@mcv - Obviously, GURPS is not an OSR D&D game. But AD&D is an old-school game, and it also tried to be detailed and simulationist. I deliberately avoided using D&D as the old-school example because I wanted to avoid entangling the question of "What's a modern game?" with the question of "What's the OSR?" I also chose it deliberately because while it's more modern than AD&D, it's decidedly not a modern game in this context.