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34394
bio website ultrablamtacular.com
location Amsterdam, Netherlands
age 43
visits member for 4 years, 1 month
seen 53 mins ago

I'm a software engineer by day....game designer by night!

I play , , , and more!


Nov
17
comment Fantasy games opposite to 5e's Bounded Accuracy
How is it possible that you have years of experience with D&D5e to be dissatisfied with? Since the bounded accuracy you dislike is a response to problems of scaling in older editions of D&D, have you looked at those? And Pathfinder, which was a response to the changes in D&D 4e? I'm not sure this is a good question yet.
Nov
10
comment How can I get mic-shy players invested in roleplaying over Skype?
Is the system tag necessary or useful here? Does its presence inform the answers? Would its absence?
Nov
10
comment How can I learn how to lay out an “evidence scene”?
This is not an answer, but I recommend the excellent GURPS Mysteries for some solid advice on the challenges RPG mysteries present and ways to mitigate and / or overcome them.
Nov
9
comment How can I learn how to lay out an “evidence scene”?
Reading up on GUMSHOE would be useful for point of view. The crucial idea is finding the clue is boring, what's exciting is what they do with it.
Nov
8
comment Is there a fantasy system that has a similar mechanical complexity to Ars Magica, but with a more robust melee system?
The system I remembered is in the Thaumatology book under "semantic magic"
Nov
7
comment Approaches for shooting?
Exactly! If it doesn't make sense in the fiction, it never gets rolled!
Nov
4
comment What's a good Difficulty for a 5-aspect 20-skill point FATE game?
Heh. Yeah, I understand that! You think you've created an opportunity for awesome and it backfires. No, nothing like that has ever happened to me, why do you ask? :)
Nov
4
comment What's a good Difficulty for a 5-aspect 20-skill point FATE game?
@BESW - Yes, exactly! It's not even the answer that you are happy with yet! I liked it, though, already. +1d.
Nov
4
comment What's a good Difficulty for a 5-aspect 20-skill point FATE game?
While we're talking about the narrative bent of Fate - If I were your GM, I probably wouldn't have had your ninja roll to kick down that door. Was it meant to be an obstacle to the ninja? Was there an interesting consequence to his failure? What was the purpose of rolling and why would a badass ninja have a chance of failing to kick down a stationary, defenseless door?
Nov
4
comment What's a good Difficulty for a 5-aspect 20-skill point FATE game?
Just a quick reminder - it is usually better to wait at least a couple of days before accepting an answer. It tends to garner more (and better!) answers. You've accepted an answer that was written less than 20 minutes ago.
Oct
31
comment How to handle the magical girl genre in Fate Core?
I really want to answer, but I need more information about this genre and how you want to play: Genre questions: Do the characters risk running out of juice in the middle of a fight or do they only transform when dramatically appropriate? Do the girls find clever uses for their powers and turn them into signature moves? Is there tension between cooperation and competition? Game questions: Do you want hard decisions about power management to be part of the game? Is there significant differentiation between power levels of your PCs?
Oct
29
comment Finding a system which allows the setting of SWAT / hostage rescue
+1 for GURPS SWAT
Oct
27
comment European Medieval Fantasy RPG with an appropriate setting, minimal bookkeeping, random characters, and simple rules?
@BrianBallsun-Stanton DW requires mastery of a much smaller set of rules. The system itself is more compact than the systems the Q discusses. And it demands mastery of different subsets for each player and the GM, dividing the labor, so to speak.
Oct
26
comment European Medieval Fantasy RPG with an appropriate setting, minimal bookkeeping, random characters, and simple rules?
I have to say, I have not played D&D seriously since the blue Expert Set; but I like everything I read about 5e, including the basic rules released so far. Replacing the huge number of modifiers with just (dis)advantage, reducing the vast differences between high and low levels, it all looks like I game I would play again.
Oct
26
comment European Medieval Fantasy RPG with an appropriate setting, minimal bookkeeping, random characters, and simple rules?
@Zibbobz - The only reward for roleplaying I can think you might be talking about is the bonds system - but that's just one way to earn XP at session end. Until you have read it, at least, I don't think it is constructive for us to argue about what you think it's flaws are in relation to your purpose. If you don't think it fits you, that is super ok with me, I'm not here to sell Dungeon World. But I think it's better if you zero in in your issues and post questions about them specifically.
Oct
26
comment European Medieval Fantasy RPG with an appropriate setting, minimal bookkeeping, random characters, and simple rules?
I came here to answer with Dungeon World. But I want to add a few notes: Do not mistake DW for d&d lite. Do not mistake the rules for suggestions. Do not think you already know how to play. Read the whole book. Follow the rules. Read other questions here for more info on how to grok Dungeon World. Read the guide too. It's a great game. It's just not the game you might think, and that it likes to present itself as.
Oct
25
comment Where do adventurers keep all their stuff?
If this sort of logistical problem floats your boat, it may be worth your time to check out Torchbearer, an FRPG where strictly limited inventory and the management thereof is central to the gameplay.
Oct
21
comment What to do when a great idea comes too soon?
@ThorstenS.- I really wish you wouldn't! I didn't vote for the other answer, either. I just wanted to give you some feedback and I thought a comment would be better than just a downvote. Others find his answer better and here's my guess at why: More directed advice, fewer stories of personal experience? Please consider editing instead of deleting!
Oct
19
comment What to do when a great idea comes too soon?
@ThaneBrimhall - I do too! But for a long time now, I have been more interested in games that tend to create the play I want.
Oct
19
comment What to do when a great idea comes too soon?
@ThaneBrimhall - see answer for my rebuttal