15,339 reputation
23481
bio website ultrablamtacular.com
location Amsterdam, Netherlands
age 43
visits member for 3 years, 6 months
seen 3 hours ago

I'm a software engineer by day....game designer by night!

I play , , , and more!


Apr
16
comment What should I consider when creating a time travel adventure?
The new TimeWatch game from Pelgrane is a GUMSHOE system time travel game, but is full of advice for any time travel GM. Don't know if you can still get the kickstarter rules or will have to wait for release.
Apr
8
comment Balancing Weapon/Armor in a varied group
Re: 6) Except that having a haunted katana can be invoked in many more combat situations than a space parrot. The combat focus of the item narrows it's field of applicability, but it's a pretty important field in some games and the hobby as a whole. A player who convincingly and entertainingly explains how his space parrot gives him +2 to his fight roll should be just as rewarded as a player who says, "I hit him with my haunted katana again."
Apr
4
comment Is there a “sea creatures” RPG system, or would I need to create one?
I have used GURPS to run low-level, survival-oriented games. Now, mine wasn't a wildlife simulation. It was a horror game. But the fact remains that I used the game for a non-heroic campaign. I might add that when I said, "wildlife simulation", I wondered if the bunnies and burrows supplement might have any applicable advice.
Apr
3
comment Tree based tool to create dialog
@HeavyAl - Scrivener is beyond awesome. I don't see how it particularly fits this question (yes, you could crowbar the organization tools into a dialog tree, but that's not really what it's for), but many writers of any stripe (academic, legal, fiction, screen, game) could probably benefit from it.
Apr
3
comment As a newbie DM, is it OK to borrow plots from MMOs for my game?
Welcome to RPG.SE! I would like to mention that while accepting an answer is good, accepting it after waiting at least a couple of days is better. If you don't really users a chance to answer your question, how can you know which one is the right one to accept? Also, it tends to encourage more and better answers when you wait some. Not a big deal, just a thing I notice (and mention) with some new members. As a guy who mostly runs games, I appreciate your efforts and hope your game goes great!
Apr
1
comment Looking for game with a specific initiative system
"Indefensible" meshes nicely with my memory of Rifts, a game that ended up being as awful in practice as it sounded awesome in principle.
Mar
25
comment How can I let the players be what they want in AD&D 1e?
Welcome to the site! I just wanted to note that in the future, you might want to wait a couple of days before accepting an answer. It's considered to be effective in generating more and possibly better answers.
Mar
22
comment What is a good/solid contemporary (near future)-Sci Fi rpg setting?
+1 for Underground! Great game!
Mar
13
comment Dresden RPG thaumaturgy conditional triggers
@TimothyAWiseman - also, you really only need the Your Story book to play. The other is like a world bible for the books up through a certain point. I never used it very much. Maybe you could get it in PDF if you find you want it, reducing the cost of the books? As a fan resource, it's awesome though!
Mar
10
comment Tree based tool to create dialog
Downvote rescinded
Mar
9
comment Tree based tool to create dialog
I didn't say it was a bad tool, I said it wasn't the right tool for this question. Down voting doesn't mean "I don't like this answer" or "I disagree with you" or "I don't like you". It means "this answer is not useful," which I still think is true.
Mar
9
comment Tree based tool to create dialog
The downvote came because you have not used your top pick and Articy seemed superfluous. Edit the answer to focus on the ones you can really recommend and I'll change the vote.
Mar
9
comment Tree based tool to create dialog
Articy: draft is total overkill for this application. It's more like version control for game assets.
Mar
9
comment Tree based tool to create dialog
Mind maps that don't link arbitrarily are equivalent to outlines, btw.
Mar
8
comment Trail of Cthulhu Combat Question
Do you have support for this from ToC or another GUMSHOE game?
Mar
4
comment Is the scope of my campaign too large?
I would also look at the answers to this question
Mar
1
comment A system that allows for a gritty, fast, simple post-apocalyptic setting?
It is the world's psychic maelstrom that kept me from answering with AW. But how that manifests and how important is is entirely under the control of the group. Excluding the brainer and the hocus, and maybe modifying a few moves for other playbooks could eliminate it almost entirely. Great answer.
Feb
21
comment How can I help my players grok Risus?
If your players are playing How to Host a Murder, they're practically there.
Feb
8
comment What version of D&D, or similar game, should I choose given my criteria?
@BrianBallsun-Stanton - My answer took a while to write and I was interrupted in the middle of writing it, so your comment appeared while I was writing it. So, yes, I did recommend DW, but I think I provided sufficient justification to support my recommendation. I'm a huge fan of Fate, but really feel that DW fits this situation better.
Feb
3
comment Modeling character emotions and stress
@Muz - you are correct, Hillfolk takes some time to set up. But certainly no more than character creation for many other games, and in the end you have a solid basis for generating drama and tons of story fuel. The difference between it and freeform, though, is the drama point economy that encourages players to make concessions in exchange for more power later - much like the Fate point economy in those games. But I'm glad one of my suggestions worked for you!