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Jan
10
revised What are the mechanics of removing a “create an advantage” aspect?
added 739 characters in body
Jan
10
revised What are the mechanics of removing a “create an advantage” aspect?
added 445 characters in body
Jan
8
revised Aiming at specific body parts
added 74 characters in body
Jan
8
revised Aiming at specific body parts
Removed discussion tone, integrated comment
Dec
20
revised “Use Magic”, Fictional Positioning, and the Spell Slinger
Added missing verb
Dec
7
revised “Use Magic”, Fictional Positioning, and the Spell Slinger
Added setting clarity, made question more specific about magical asset access
Aug
21
revised The World Will End, But Not Tomorrow (or How to Manage Unwarranted Urgency in Players)
Added adventure fronts
Aug
20
revised Play by post mapping system
Provided documentation in link
Aug
14
revised Game Recommendation: Tribe/Kingdom management (King of Dragon Pass)
Tagged realm management
Aug
3
revised How does timing work in Fate?
Pronoun consistency
Aug
2
revised Might Defence and combat avoidance skills
added 501 characters in body
Aug
1
revised Might Defence and combat avoidance skills
added 681 characters in body
Jul
30
revised Does a diceless, non-combat, freeform RPG exist?
deleted 9 characters in body
Jul
30
revised Does a diceless, non-combat, freeform RPG exist?
deleted 161 characters in body
Jul
30
revised Does a diceless, non-combat, freeform RPG exist?
added 28 characters in body
Jul
30
revised Does a diceless, non-combat, freeform RPG exist?
added 258 characters in body
Jul
15
revised First RPG to use randomness during character creation
added 593 characters in body
Jul
15
revised Can interpersonal interactions that use investigative abilities fail or make things worse?
added 29 characters in body
Jul
10
revised Looking for a system that effectively models endurance and fatigue
Forgot to mention the impact of conditions
Jul
6
revised Might Defence and combat avoidance skills
deleted 77 characters in body