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Graham
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Mar 28 '12 at 23:00
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17
How late in history can I set a campaign based in the US without cars and telephones being widespread?
15
What would the life of a child be like in a medieval setting?
15
How to implicate the players in the horror?
13
How to design game elements other than combat?
13
How do I let the world know about my role-playing system?
11
Any advice for writing a historically accurate adventure?
11
What can I learn from playtesters?
9
How does a player correct a GM mistake without being a rules lawyer or pushover?
8
What is the most accessible edition of Traveller?
8
“Phys-repping” a large creature at a LARP?
8
What games are based around single historical events?
8
Is there an RPG for Iain M Banks' setting of The Culture?
8
How do I create and effectively use silence?
8
What is a good gaming system for running a 'con man' game?
7
Narrativist Gaming: How do you transition more traditionally-trained players into them?
7
Adapting Kafka's The Trial to a scenario
6
Adventuring within Cthulhu Mythos without realizing it?
6
I want to design and write a setting book. Where do I start?
6
How can you encourage players to role play in line with their culture?
5
How to roleplay a PC torture scene
5
Have there been any games specifically designed in response to Edwards' “Big Model”?
5
What happens when a Dog does something that is authorized by the Faith but against the law?
5
How should I handle hallucinogens in Trail of Cthulhu?
4
Any good resources for would-be authors of a line of gaming products?
4
Looking for resource material for a dream world
4
Which role-playing systems might be best suited for use over a road-trip?
4
What Investigative advice is in Mutant City Blues but not elsewhere?
4
Flashbacks and atemporality in a scene in Dogs in the Vineyard
3
Looking for solo (one person) RPGs - do they exist?
3
Undead skeleton papercraft minitatures
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